With over two decades of experience across defense, gaming, and multimedia, I specialize in blending cinematic artistry with technical precision. I’ve led award-winning teams, directed high-impact visual content for advanced programs, and architected production pipelines for everything from warhead simulations to ocean dynamics.
My career spans:
• Game development (3 published titles, 900+ animations)
• Concept design and prototyping (DARPA projects, matte painting, fluid sims)
• Corporate and proposal media (Lockheed, Arthur Anderson, Ugly Duckling, Hitachi)
• Music video integration (MTV/VH1 feature for Black Eyed Peas)
I bring hands-on mastery in 3ds Max, Unreal Engine, Maya, Blender, and advanced FX tools like FumeFX, Phoenix, and RealFlow. Whether it’s look dev, UI/UX, or cinematic storytelling, I thrive at the intersection of art direction and workflow innovation.
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