Geoff Neale is a highly experienced Senior 3D Generalist, Concept Designer, and Production Supervisor with a distinguished career spanning over two decades. He has worked within the defense and gaming industries, where he developed and led concept designs, projects, vfx sims, animations, and production workflows for various corporate, business development, and defense projects. Geoff is skilled in all aspects of visual effects production, including modeling, texturing, lighting, editing, and compositing. His previous roles include serving as a Lead Animator at Running with Scissors for several published titles, and as a 3D Generalist/FX Artist at Morning Light Media. Geoff is proficient in industry-standard software such as 3ds Max, Blender, Unreal Engine, Maya, and After Effects, and holds a Secret Clearance and 6 Sigma Specialist certification.

Geoff Neale

Geoff Neale is a highly experienced Senior 3D Generalist, Concept Designer, and Production Supervisor with a distinguished career spanning over two decades. He has worked within the defense and gaming industries, where he developed and led concept designs, projects, vfx sims, animations, and production workflows for various corporate, business development, and defense projects. Geoff is skilled in all aspects of visual effects production, including modeling, texturing, lighting, editing, and compositing. His previous roles include serving as a Lead Animator at Running with Scissors for several published titles, and as a 3D Generalist/FX Artist at Morning Light Media. Geoff is proficient in industry-standard software such as 3ds Max, Blender, Unreal Engine, Maya, and After Effects, and holds a Secret Clearance and 6 Sigma Specialist certification.

Available to hire

Geoff Neale is a highly experienced Senior 3D Generalist, Concept Designer, and Production Supervisor with a distinguished career spanning over two decades. He has worked within the defense and gaming industries, where he developed and led concept designs, projects, vfx sims, animations, and production workflows for various corporate, business development, and defense projects. Geoff is skilled in all aspects of visual effects production, including modeling, texturing, lighting, editing, and compositing. His previous roles include serving as a Lead Animator at Running with Scissors for several published titles, and as a 3D Generalist/FX Artist at Morning Light Media. Geoff is proficient in industry-standard software such as 3ds Max, Blender, Unreal Engine, Maya, and After Effects, and holds a Secret Clearance and 6 Sigma Specialist certification.

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Work Experience

Production Supervisor / Senior Design Engineering Manager / VFX Artist at Raytheon Technologies
August 1, 2011 - November 12, 2025
Developed and lead concept designs, project animations and oversaw production on various Raytheon Corporate, Business Development, Advanced Programs, and Proposal teams of Raytheon and DOD entities. Responsible for creative direction and visual standards of a 12-man team, creating award winning, engaging, visual design content, shorts, and stills. Established talent pool and set up team for 5-man sister site in Huntsville. Provided Art Direction, Look dev, VFX, UI/UX and concept designs to various projects supporting Raytheon and DOD contracts.
Technical Director / Senior VFX Artist / Project Lead at Raytheon Missile Systems
August 1, 2011 - August 1, 2011
Senior visual FX artist on team of 12 artists and mentor junior staff. Responsible for all aspects of production including modeling, texturing, lighting, compositing, tracking, and fluid simulations based VFX. Stood up matte painting, fluid dynamics sims, and set extension pipeline for team, turning local geographies into current areas of operation. Served as conceptual artist and vehicle designer for several DARPA projects leading to prototype production and funding. Developed workflow and pipeline solutions for warhead simulations and open water ocean dynamics systems in 3d environments.
Lead Animator at Running with Scissors
December 31, 2004 - December 31, 2004
Published 3 Published games as Lead Animator. Produced over 900 in-game animations. Responsible for all animation content, motion capture, vehicular models and textures. Created pre-rendered cut scenes for in-game cinematics, including rigging of character models, skeletal systems, lighting, rigid-body dynamics, terrain, particle systems, volumetric effects and ray-traced rendering. Served in a more technical role working on particularly tricky effects and procedural shots involving cloth and crowd simulation, advanced rigid dynamics, fluid, and volumetric elements. Coordinated efforts of contract and in-house game artists to provide consistent look and asset workflow. Edited in-game footage for ESRB ratings board and marketing usage. Captured, composited, and edited in-game footage for Black Eyed Peas “Where is the Love?” music video as seen on MTV and VH1.
Industrial Illustrator / 3D Animator at Raytheon Missile Systems
May 31, 2002 - May 31, 2002
Developed technically correct illustrations and animations for various weapon systems and projects. Created storyboards, models, lighting, and animations leading to development of signature and marketing animations for Close In Weapons Support including Phalanx and Directed Energy Weapons, developed marketing vignettes for Tactical Tomahawk systems. Established and grew 3d visualization capabilities for the Raytheon corporation. Received several awards and citations for achievements in Tactical Tomahawk Penetrator Variant animations showcased at Pentagon. Worked directly with engineers and project leads to maximize technical accuracy.
3D Generalist / FX Artist / Compositor at Morning Light Media
April 1, 2001 - April 1, 2001
Served as primary animator/effects artist for multimedia boutique. Created game cinematics, commercials, corporate videos, storyboards, and theatric logos for EBAA Iron, Autogas Systems, and Majestic. Created complete CG scenes as well as effects shots in support of animation and television production. Designed flash pages for ACU, Due West, CottonWood, and Brenda Murphy Studios. Freelance artist/animator for a variety of projects utilizing illustration, modeling, surfacing, lighting, and animation skills in corporate visualization and commercials. Clients included Arthur Anderson, Lockheed, Ugly Duckling, Iwatsu, and Hitachi.

Education

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Qualifications

Secret Clearance
January 11, 2030 - November 12, 2025
6 Sigma Specialist
January 11, 2030 - November 12, 2025

Industry Experience

Government, Media & Entertainment, Professional Services, Manufacturing, Other