Eric Garcia

VerifiedProAvailable to hire

I’m Eric Garcia, a technical 3D artist with more than 25 years of experience delivering visually appealing images and animations that sell my clients products and ideas .

About

I’m Eric Garcia, a technical 3D artist with more than 25 years of experience delivering visually appealing images and animations that sell my clients products and ideas . I thrive on challenging projects that require solving complex technical concepts and translating them into compelling visuals. I work well as an independent freelancer or integrated into a team, always ensuring deadlines are met.

I have worked for global brands like Nike, Dreamworks and eDreams, I leverage my technical expertise and personal render farm with 100 CPU threads and 20,000 GPU cores to deliver top-tier visuals when deadlines are tight. My skills span hard surface modeling, VFX, photorealistic texturing and lighting and motion graphics, providing unique value through high-end visuals.

Industry experience

  • Media & Entertainment
  • Manufacturing
  • Professional Services
  • Gaming
  • Healthcare
  • Computers & Electronics
  • Software & Internet

Projects · 13

This project was a sent to me by a multimedia production company that was too busy to deliver this right on time It consisted on a quick overview animation of a new water bottle prototype that had to be shown to the internal commercial dept. of the Font Vella water brand. The most challenging tasks of this project were the deadline that I was able to met thanks to the fact that this was one of the first whole projects that I rendered with V-Ray RT accelerated by GPU back in 20012. advert video animator

  • 3D Animator
  • 3D Modeler
  • 3D Visualizer

After working with the project manager and engineer of Dropsafe and Packsafe creating the 3D renderings and some animations to showcase the real world appliations of their products I had the chance to work with him on a new venture. This project was extremely challenging because I had to design and model the air purifier with a higher precision than what 3dstudio MAX polygonal mesh tools and the standard NURBS in 3dstudio MAX were too limited I had to use a special plug-in called Power NURBS for some objects and then convert the resulting surfaces into meshsmoothed subdivision polygonal surfaces and polish the smaller details where surfaces where the case perforations had little bumps or imperfections in pinched corners in some edges of the holes. besides this the other main challenge was to model absolutely all the internal components, 12 elements that unfortunately i can't publish because this part of the product is confidential. These elements went through several rounds of revisions where the structural shape had to be changed substantially and Power NURBS was very helpful for this with its non destructive workflow but once I had to switch to polgonal mesh modifiers sometimes the smallest change required to start over from NURBS again. This is a project that could have been done with Solidworks, Alias or inventor and then export to 3dstudio MAX for the photorealistic renderings stage but this is not a workflow free from compllications and a lot of cleanup and retopology required so at the end of the day I was very happy that I could craft a workflow inside 3dstudio MAX to work almost like in a high precision CAD software.

  • 3D Animator
  • 3D Designer
  • Motion Graphic Designer

This is a 3d model exclusively created to showcase my 3d modeling shading and texturing skills and selling it at online stores afterwards. The most challenging part of this project was to design a non exact replica of the original real model so I introduced a very small but distinctive details to convert this version not in an identical replica.

  • 3D Modeler

I have used all my experience and skills in photorealistic rendering to the maximum expression with this image pushing the limits of what I’m capable of producing having the commitment to create something very close to be distinguishable from a real photo.

I was really surprised also for the level of shading realism that can be achieved with FStorm render engine.

  • 3D Modeler
  • 3D Visualizer

This was a short project to showcase what we can do and how much time it takes to create photorealistic renders of his exclusive pivotal and hinged doors. It’s remarkable how Filter Forged helped us to re-create their unique liquid metal designs. No AI was used in any of the texturing process.

This project consisted in the creation of the catalogue for entire Dropsafe’s product range

This was one of the most challenging projects I had to work on for my entire career and ended up in a steady work relationship were I became the provider of all the 3D imagery of prototypes and new products that Dropsafe needed for their advertising material from 2014 to 2017.

Project was started by an Australian advertising agency but due to the technical complexity of the revisions requested made by engineers it was later transferred to me.

This was a very challenging personal project that I’m particularly very proud off because I learnt to create very detailed fabric materials with Substance Painter and I started to discern where the highest detail needed can be achieved with relief, bump and normal texturing or old style high density sculpting/polygonal modeling.

This was a conceptual logo I was asked to create in 3D for an electric appliances trade show.

I remember this project because I was given a certain amount of creative freedom but I also got a huge amount of revisions and corrections until getting the results that the client wanted.

Also it was remarkable how complex the structure of objects covering the letter O was becoming as time went by and revisions were increasing so much so that I had to replace my 4Gb GPU’s to 8Gb GPU’s in the middle of the project and the total amount of polygons reached 26 millions.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +1

This is a 3D animation project with one of the tightest deadlines I was ever given for a 1 minute and a half animation to be delivered at Full HD The engineering department was sending very limited feedback but I managed to deliver the final animation in just 15 days including postproduction, music sync and color grading. This project included a huge variety of tasks to be accomplished in various design disciplines. for instance I created the LCD screen UI animation from scratch.

  • 3D Animator
  • 3D Modeler
  • 3D Visualizer

This project involved a series of 3D animations to showcase the opening and closing mechanisms of the 2024 new Savaria´s elevators gates.

  • 3D Animator
  • 3D Modeler
  • 3D Visualizer

This project had 3 distinct tasks. First thing to do was the retopology of the model that was provided as a very high polycount. Then I started the texture painting with Substance Painter and finally the client needed the model exported to TouchDesigner as this shoe model was ment to be displayed in real time in a Nike demo stand so I had to export it with all the shaders in PBR format to Touch Designer and once there I had to create some reakistic lighting and integrate it within an existing animated scene where the shoe was floating in a loop.

  • 3D Modeler

After many months of development this project has been finished with a very intense learning experience in collaboration with DropFunction. The company Brawn & Fox golfing hats will have a configurator using our real-time 3D models on their website to allow the costumer to choose different styling options to create thousands of unique designs and even provide a custom image for the front patch. We used Substance Painter, Blender and Photoshop to create compact real-time PBR realistic models that can be displayed also in mobile devices with minimum graphics performance impact.

  • 3D Visualizer

Work experience

3D generalist artist · Siyonatech Ltd.,Mar 2014 – Jul 2015 · 1 yr 5 mos

Create 3D animations and modeling immersive real-time environments for educational projects and VR training simulations.

Lead 3D character designer and animator · lnbentaAug 2013 – May 2014 · 10 mos

My role was to be the lead designer, modeler and rigger of 3d characters. (including hairstyle and clothing). Develop a semi-automated motion capture animation workflow and coordinate a team of 3 artists to implement 3d characters as intelligent avatars to be used as virtual assistants on the client's website.

3D Software/Hardware specialist · AZKEN MUGA,Dec 2001 – Dec 2012 · 11 yrs 1 mo

Training clients and company staff on high end workstations, servers and renderfarm setup and management. Decision maker on hardware specs of all products of the company. Training clients with advanced 3D software introductory courses.

Education

3D character modeling, texturing and animation course with Softimage XSI · 9Zeros Centro de Estudios de Tecnicas de Animaci6n de Catalunya2010 – 2011

Studied and exercised several modeling techniques to create engaging cartoon characters and how to animate them in a believable way.

1 st term Character Animation Course · Animation Mentor2013 – 2014

Studied and exercised the principles of classical animation applied to characters as well as basic sketching and posing techniques for storyboarding.

Testimonials · 5.0 from 1 review

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