I’m Eric Garcia, a technical 3D artist with more than 25 years of experience delivering visually appealing images and animations to sell ideas for clients. I thrive on challenging projects that require solving complex technical concepts and translating them into compelling visuals. I work well as an independent freelancer or integrated into a team, always ensuring deadlines are met. I’ve collaborated with Nike, FletcherBoats, Amgen, eDreams, Font Vella, Newtek, Dropsafe and Savaria, and built long-term relationships through Upwork where I hold a Top Rated Plus profile with 140+ projects and 1000+ hours. I also run distributed render management, install and manage render farms and NAS storage across Windows, Mac OS, and Linux, and offer remote consulting to optimize rendering projects in cloud or local render farms. My hardware setup supports a wide range of 3D animation projects and I incorporate VR/stereoscopic previews to help clients visualize ideas.

Eric Garcia

I’m Eric Garcia, a technical 3D artist with more than 25 years of experience delivering visually appealing images and animations to sell ideas for clients. I thrive on challenging projects that require solving complex technical concepts and translating them into compelling visuals. I work well as an independent freelancer or integrated into a team, always ensuring deadlines are met. I’ve collaborated with Nike, FletcherBoats, Amgen, eDreams, Font Vella, Newtek, Dropsafe and Savaria, and built long-term relationships through Upwork where I hold a Top Rated Plus profile with 140+ projects and 1000+ hours. I also run distributed render management, install and manage render farms and NAS storage across Windows, Mac OS, and Linux, and offer remote consulting to optimize rendering projects in cloud or local render farms. My hardware setup supports a wide range of 3D animation projects and I incorporate VR/stereoscopic previews to help clients visualize ideas.

Available to hire

I’m Eric Garcia, a technical 3D artist with more than 25 years of experience delivering visually appealing images and animations to sell ideas for clients. I thrive on challenging projects that require solving complex technical concepts and translating them into compelling visuals. I work well as an independent freelancer or integrated into a team, always ensuring deadlines are met.

I’ve collaborated with Nike, FletcherBoats, Amgen, eDreams, Font Vella, Newtek, Dropsafe and Savaria, and built long-term relationships through Upwork where I hold a Top Rated Plus profile with 140+ projects and 1000+ hours. I also run distributed render management, install and manage render farms and NAS storage across Windows, Mac OS, and Linux, and offer remote consulting to optimize rendering projects in cloud or local render farms. My hardware setup supports a wide range of 3D animation projects and I incorporate VR/stereoscopic previews to help clients visualize ideas.

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Language

English
Fluent

Work Experience

3D Software/Hardware specialist at AZKEN MUGA,
December 1, 2001 - December 11, 2012
Training clients and company staff on high end workstations, servers and renderfarm setup and management. Decision maker on hardware specs of all products of the company. Training clients with advanced 3D software introductory courses.
Lead 3D character designer and animator at lnbenta
August 1, 2013 - May 31, 2014
My role was to be the lead designer, modeler and rigger of 3d characters. (including hairstyle and clothing). Develop a semi-automated motion capture animation workflow and coordinate a team of 3 artists to implement 3d characters as intelligent avatars to be used as virtual assistants on the client's website.
3D generalist artist at Siyonatech Ltd.,
March 10, 2014 - July 31, 2015
Create 3D animations and modeling immersive real-time environments for educational projects and VR training simulations.

Education

3D character modeling, texturing and animation course with Softimage XSI at 9Zeros Centro de Estudios de Tecnicas de Animaci6n de Catalunya
January 1, 2010 - December 23, 2011
Studied and exercised several modeling techniques to create engaging cartoon characters and how to animate them in a believable way.
1 st term Character Animation Course at Animation Mentor
April 1, 2013 - January 31, 2014
Studied and exercised the principles of classical animation applied to characters as well as basic sketching and posing techniques for storyboarding.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Manufacturing, Professional Services, Gaming, Healthcare, Computers & Electronics, Software & Internet
    Drone 3D model replica
    This is a 3d model exclusively created to showcase my 3d modeling shading and texturing skills and selling it at online stores afterwards. The most challenging part of this project was to design a non exact replica of the original real model so I introduced a very small but distinctive details to convert this version not in an identical replica.
    Lift's lock renders for Savaria

    I have used all my experience and skills in photorealistic rendering to the maximum expression with this image pushing the limits of what I’m capable of producing having the commitment to create something very close to be distinguishable from a real photo.

    I was really surprised also for the level of shading realism that can be achieved with FStorm render engine.

    Doors rendering project for Aquercia

    This was a short project to showcase what we can do and how much time it takes to create photorealistic renders of his exclusive pivotal and hinged doors. It’s remarkable how Filter Forged helped us to re-create their unique liquid metal designs. No AI was used in any of the texturing process.

    2015/16 Dropsafe catalogue 3D render

    This project consisted in the creation of the catalogue for entire Dropsafe’s product range

    This was one of the most challenging projects I had to work on for my entire career and ended up in a steady work relationship were I became the provider of all the 3D imagery of prototypes and new products that Dropsafe needed for their advertising material from 2014 to 2017.

    Project was started by an Australian advertising agency but due to the technical complexity of the revisions requested made by engineers it was later transferred to me.

    N99 Urban Style Face Mask Respirator

    This was a very challenging personal project that I’m particularly very proud off because I learnt to create very detailed fabric materials with Substance Painter and I started to discern where the highest detail needed can be achieved with relief, bump and normal texturing or old style high density sculpting/polygonal modeling.

    Conceptual logo for electronic components trade show

    This was a conceptual logo I was asked to create in 3D for an electric appliances trade show.

    I remember this project because I was given a certain amount of creative freedom but I also got a huge amount of revisions and corrections until getting the results that the client wanted.

    Also it was remarkable how complex the structure of objects covering the letter O was becoming as time went by and revisions were increasing so much so that I had to replace my 4Gb GPU’s to 8Gb GPU’s in the middle of the project and the total amount of polygons reached 26 millions.

    PW90 water dispenser 3D animation
    This is a 3D animation project with one of the tightest deadlines I was ever given for a 1 minute and a half animation to be delivered at Full HD The engineering department was sending very limited feedback but I managed to deliver the final animation in just 15 days including postproduction, music sync and color grading. This project included a huge variety of tasks to be accomplished in various design disciplines. for instance I created the LCD screen UI animation from scratch.
    Animations for Savaria elevator gates 2024
    This project involved a series of 3D animations to showcase the opening and closing mechanisms of the 2024 new Savaria´s elevators gates.
    3D texturing, retopology and UV mapping for Nike tennis shoes
    This project had 3 distinct tasks. First thing to do was the retopology of the model that was provided as a very high polycount. Then I started the texture painting with Substance Painter and finally the client needed the model exported to TouchDesigner as this shoe model was ment to be displayed in real time in a Nike demo stand so I had to export it with all the shaders in PBR format to Touch Designer and once there I had to create some reakistic lighting and integrate it within an existing animated scene where the shoe was floating in a loop.
    3D Shopify product configurator for Brawn & Fox
    After many months of development this project has been finished with a very intense learning experience in collaboration with DropFunction. The company Brawn & Fox golfing hats will have a configurator using our real-time 3D models on their website to allow the costumer to choose different styling options to create thousands of unique designs and even provide a custom image for the front patch. We used Substance Painter, Blender and Photoshop to create compact real-time PBR realistic models that can be displayed also in mobile devices with minimum graphics performance impact.
    Fletcher Boats 3D renderings 2023
    Creation of the entire catalogue of the 2023 FletcherBoats speed boats models with 3D renderings and integrated 3D renderings in real photos.