I'm Eric Garcia, a technical 3D artist ready to work on challenging projects that require understanding complex technical concepts from a problem solving mindset while bringing visually appealing images and animations to sell the ideas of my clients. I'm capable of working as an independent freelancer or integrating myself in a team while making sure deadlines are met. With more than 25 years of experience, I bring a rich and mixed knowledge base in hard surface modeling, 3D texturing, lighting and photorealistic rendering, mesh restoration with retopology or reverse engineering reconstruction, basic organic modeling and sculpting, mechanical rigging and animation of mechanical structures for prototype presentations, motion graphics, animation and stereoscopic postproduction. I have delivered content for Nike, FletcherBoats, Amgen, eDreams, Font Vella, Newtek, Dropsafe and Savaria, and have built long-lasting relationships through Upwork where I held a Top Rated Plus profile with over 140 projects and 1000 hours of work successfully completed.

Eric Garcia

I'm Eric Garcia, a technical 3D artist ready to work on challenging projects that require understanding complex technical concepts from a problem solving mindset while bringing visually appealing images and animations to sell the ideas of my clients. I'm capable of working as an independent freelancer or integrating myself in a team while making sure deadlines are met. With more than 25 years of experience, I bring a rich and mixed knowledge base in hard surface modeling, 3D texturing, lighting and photorealistic rendering, mesh restoration with retopology or reverse engineering reconstruction, basic organic modeling and sculpting, mechanical rigging and animation of mechanical structures for prototype presentations, motion graphics, animation and stereoscopic postproduction. I have delivered content for Nike, FletcherBoats, Amgen, eDreams, Font Vella, Newtek, Dropsafe and Savaria, and have built long-lasting relationships through Upwork where I held a Top Rated Plus profile with over 140 projects and 1000 hours of work successfully completed.

Available to hire

I’m Eric Garcia, a technical 3D artist ready to work on challenging projects that require understanding complex technical concepts from a problem solving mindset while bringing visually appealing images and animations to sell the ideas of my clients.

I’m capable of working as an independent freelancer or integrating myself in a team while making sure deadlines are met. With more than 25 years of experience, I bring a rich and mixed knowledge base in hard surface modeling, 3D texturing, lighting and photorealistic rendering, mesh restoration with retopology or reverse engineering reconstruction, basic organic modeling and sculpting, mechanical rigging and animation of mechanical structures for prototype presentations, motion graphics, animation and stereoscopic postproduction. I have delivered content for Nike, FletcherBoats, Amgen, eDreams, Font Vella, Newtek, Dropsafe and Savaria, and have built long-lasting relationships through Upwork where I held a Top Rated Plus profile with over 140 projects and 1000 hours of work successfully completed.

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Language

English
Fluent

Work Experience

3D Software/Hardware specialist at AZKEN MUGA,
December 1, 2001 - December 11, 2012
Training clients and company staff on high end workstations, servers and renderfarm setup and management. Decision maker on hardware specs of all products of the company. Training clients with advanced 3D software introductory courses.
Lead 3D character designer and animator at lnbenta
August 1, 2013 - May 31, 2014
My role was to be the lead designer, modeler and rigger of 3d characters. (including hairstyle and clothing). Develop a semi-automated motion capture animation workflow and coordinate a team of 3 artists to implement 3d characters as intelligent avatars to be used as virtual assistants on the client's website.
3D generalist artist at Siyonatech Ltd.,
March 10, 2014 - July 31, 2015
Create 3D animations and modeling immersive real-time environments for educational projects and VR training simulations.

Education

3D character modeling, texturing and animation course with Softimage XSI at 9Zeros Centro de Estudios de Tecnicas de Animaci6n de Catalunya
January 1, 2010 - December 23, 2011
Studied and exercised several modeling techniques to create engaging cartoon characters and how to animate them in a believable way.
1 st term Character Animation Course at Animation Mentor
April 1, 2013 - January 31, 2014
Studied and exercised the principles of classical animation applied to characters as well as basic sketching and posing techniques for storyboarding.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Manufacturing, Professional Services, Gaming, Healthcare, Computers & Electronics
    uniE608 PW90 water dispenser 3D animation
    This is a 3D animation project with one of the tightest deadlines I was ever given for a 1 minute and a half animation to be delivered at Full HD The engineering department was sending very limited feedback but I managed to deliver the final animation in just 15 days including postproduction, music sync and color grading. This project included a huge variety of tasks to be accomplished in various design disciplines. for instance I created the LCD screen UI animation from scratch.
    uniE608 Animations for Savaria elevator gates 2024
    This project involved a series of 3D animations to showcase the opening and closing mechanisms of the 2024 new Savaria´s elevators gates.
    uniE621 Drone 3D model replica
    This is a 3d model exclusively created to showcase my 3d modeling shading and texturing skills and selling it at online stores afterwards. The most challenging part of this project was to design a non exact replica of the original real model so I introduced a very small but distinctive details to convert this version not in an identical replica.
    uniE621 3D texturing, retopology and UV mapping for Nike tennis shoes
    This project had 3 distinct tasks. First thing to do was the retopology of the model that was provided as a very high polycount. Then I started the texture painting with Substance Painter and finally the client needed the model exported to TouchDesigner as this shoe model was ment to be displayed in real time in a Nike demo stand so I had to export it with all the shaders in PBR format to Touch Designer and once there I had to create some reakistic lighting and integrate it within an existing animated scene where the shoe was floating in a loop.
    uniE621 3D Shopify product configurator for Brawn & Fox
    After many months of development this project has been finished with a very intense learning experience in collaboration with DropFunction. The company Brawn & Fox golfing hats will have a configurator using our real-time 3D models on their website to allow the costumer to choose different styling options to create thousands of unique designs and even provide a custom image for the front patch. We used Substance Painter, Blender and Photoshop to create compact real-time PBR realistic models that can be displayed also in mobile devices with minimum graphics performance impact.
    uniE621 Fletcher Boats 3D renderings 2023
    Creation of the entire catalogue of the 2023 FletcherBoats speed boats models with 3D renderings and integrated 3D renderings in real photos.