Creature / Gameplay Animator with 15+ years of experience across AAA games, VFX Animation, feature films, and TV series. Specialized in creature locomotion, combat, and gameplay-ready animations using Maya and Unreal Engine. Strong understanding of game and CGI pipelines, technical constraints, and cross-disciplinary collaboration.

MAHADEV DAS

Creature / Gameplay Animator with 15+ years of experience across AAA games, VFX Animation, feature films, and TV series. Specialized in creature locomotion, combat, and gameplay-ready animations using Maya and Unreal Engine. Strong understanding of game and CGI pipelines, technical constraints, and cross-disciplinary collaboration.

Available to hire

Creature / Gameplay Animator with 15+ years of experience across AAA games,
VFX Animation, feature films, and TV series. Specialized in creature
locomotion, combat, and gameplay-ready animations using Maya and Unreal
Engine. Strong understanding of game and CGI pipelines, technical constraints,
and cross-disciplinary collaboration.

See more

Work Experience

Creature Gameplay Animator at Blue Isle Studios Inc. (Canada)
May 1, 2024 - Present
Remote freelance role animating creatures for AAA gameplay systems; delivering engine-ready animations aligned with design and technical constraints; collaborating closely with designers and programmers.
Animation Supervisor at Cosmos Maya India Private Limited
April 1, 2023 - August 1, 2023
Led animation production with a game-play-focused mindset; defined animation quality benchmarks aligned with real-time constraints; guided animators on creature motion, timing, and clarity of game-play reads.
CG Supervisor / Senior Animator at Hi-Tech Film & Broadcast Academy Pvt. Ltd.
January 1, 2017 - January 1, 2023
Led animation teams and maintained quality benchmarks; mentored animators on performance, anatomy, and motion; delivered multiple broadcast and high-end animation projects.
Senior Animator at DQ Entertainment Pvt. Ltd.
January 1, 2015 - January 1, 2017
Worked on high-quality episodic animation for global clients (Poppies Netflix, Psammy, Peter Pan).
Animator at BFX CGI (CGI Animator)
January 1, 2010 - January 1, 2015
Feature film animation with a strong focus on character performance; projects include Bilal, Space Dogs (Feature Films), Da Jammies (Netflix).
Creature Gameplay Animator (Freelance) at Blue Isle Studios Inc. (Canada)
May 1, 2024 - Present
Animated creatures for AAA game play systems; delivered engine-ready animations aligned with design and technical constraints; collaborated closely with designers and programmers to ensure motion clarity and performance.

Education

Diploma in Animation at MAAC Kolkata
January 1, 2008 - December 1, 2009
Diploma in Animation at MAAC Kolkata
January 1, 2008 - December 31, 2009
Animation Wolfpack Online Program at Animation Wolfpack Animation School Online
October 1, 2024 - October 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Creature Gameplay Animator | Real-Time Animation | Maya & Unreal Engine

    I worked extensively on creature gameplay animation for an AAA title for Blue Isle Studio, producing locomotion, combat, behavioral, and traversal animations from blocking through final in-engine implementation. My responsibilities included adapting animation to gameplay constraints, hand-keying expressive performances, and collaborating closely with designers, programmers, and technical animation teams to ensure seamless integration and responsiveness.

    Creature Gameplay Animation reel

    paper Creature Animation | VFX Animation |

    Megalodon’s Graveyard is a short documentary film featuring a fully CG Megalodon shark integrated into live-action ocean environments. The project consisted of 7 cinematic shots, each ranging from 5 to 8 seconds, requiring realistic creature performance,

    I was responsible for bringing the Megalodon to life, focusing on believable scale, weight, and underwater motion. The work involved animating the shark across multiple shots, matching live-action plates,

    Full documentary link, you will find the name in the title sequence at the end-