Creature / Gameplay Animator with 15+ years of experience across AAA games,
VFX Animation, feature films, and TV series. Specialized in creature
locomotion, combat, and gameplay-ready animations using Maya and Unreal
Engine. Strong understanding of game and CGI pipelines, technical constraints,
and cross-disciplinary collaboration.
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I worked extensively on creature gameplay animation for an AAA title for Blue Isle Studio, producing locomotion, combat, behavioral, and traversal animations from blocking through final in-engine implementation. My responsibilities included adapting animation to gameplay constraints, hand-keying expressive performances, and collaborating closely with designers, programmers, and technical animation teams to ensure seamless integration and responsiveness.
Creature Gameplay Animation reel
Megalodon’s Graveyard is a short documentary film featuring a fully CG Megalodon shark integrated into live-action ocean environments. The project consisted of 7 cinematic shots, each ranging from 5 to 8 seconds, requiring realistic creature performance,
I was responsible for bringing the Megalodon to life, focusing on believable scale, weight, and underwater motion. The work involved animating the shark across multiple shots, matching live-action plates,
Full documentary link, you will find the name in the title sequence at the end-
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