3D Experience Designer, Technical Artist, and Pipeline Specialist with 5+ years building production-ready 3D experiences for virtual and physical spaces ranging from immersive Apple Vision Pro environments to brand activations delivered through fabrication. Specializes in turning CAD/BIM/point-cloud data into accurate real-time experiences by authoring shaders and parameter-driven assets, profiling to hardware budgets, and supporting everything from spatial/environmental design through architectural visualization. Portfolio: mattboland3d.com

Matt Boland

3D Experience Designer, Technical Artist, and Pipeline Specialist with 5+ years building production-ready 3D experiences for virtual and physical spaces ranging from immersive Apple Vision Pro environments to brand activations delivered through fabrication. Specializes in turning CAD/BIM/point-cloud data into accurate real-time experiences by authoring shaders and parameter-driven assets, profiling to hardware budgets, and supporting everything from spatial/environmental design through architectural visualization. Portfolio: mattboland3d.com

Available to hire

3D Experience Designer, Technical Artist, and Pipeline Specialist with 5+ years building production-ready 3D experiences for virtual and physical spaces ranging from immersive Apple Vision Pro environments to brand activations delivered through fabrication.

Specializes in turning CAD/BIM/point-cloud data into accurate real-time experiences by authoring shaders and parameter-driven assets, profiling to hardware budgets, and supporting everything from spatial/environmental design through architectural visualization.

Portfolio: mattboland3d.com

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Language

English
Fluent

Work Experience

3D Experience Designer & Technical Artist (Spatial computing/XR pipelines) at Spatial Inc.
August 1, 2024 - July 14, 2026
- Sole 3D designer, embedded with engineers and technology partners, across 15+ immersive Apple Vision Pro showcases for Fortune 500 and enterprise clients in the architectural, automotive, retail, and cultural sectors, owning every asset from modeling through lighting, shading, and final assembly on 2-to-3-week cycles, on time and on budget. - Converted mixed-format client engineering data into RealityKit experiences on Vision Pro: STEP, IGES, and native CAD routed through SketchUp and Blender into USDZ; CAD models carrying embedded BIM data taken into XR for full-scale design review; and client LiDAR and Gaussian splat point clouds turned into usable geometry for a city-block facade study. - Architected USD/USDZ and Blender pipeline workflows for RealityKit and visionOS, including Reality Composer Pro scene authoring, USDZ schema management, and a custom Blender extension for LOD-based loading of large-scale CAD models; wrote Python and Ruby stress tests with the engineering team that resolved crashes on multi-gigabyte, million-polygon files. - Authored advanced shaders in Blender and Reality Composer Pro, including a detailed Fibonacci sphere orb with parameters exposed for real-time AI-agent control, shipped in Analogue, Spatial's released Vision Pro, iPad, iPhone, and Mac app; profiled geometry, topology, and texture budgets against Vision Pro hardware targets. - Built the custom asset demonstrating the Logitech Muse integration with Apple Vision Pro, featured at Apple WWDC 2025, and contributed to the platform reaching #1 in the visionOS VR category (Sep 2025); also delivered a fully furnished Restoration Hardware interior modeled to catalogue standard. - Presented concepts and mock-ups directly to clients and senior creative leadership, with the majority approved on first presentation.
3D Artist at Mint (Google corporate event)
May 1, 2024 - June 30, 2024
- Conducted an on-site lighting study and built a lighting-accurate virtual twin of the venue, producing day and night renderings that showed stakeholders how the built environment would read at any hour. - Renderings resolved layout, materials, furniture, and decor decisions early and secured stakeholder approval for the physical build, which hosted an estimated 9,500 attendees. - Absorbed a mid-project scope expansion from the foyer to the main hall, conference room, and lounges, delivering updated renderings and elevations for every iteration within the original four-week window.
3D Artist at Bruce Mau Design (24th Triennale Milano)
January 1, 2024 - February 28, 2024
Translated art direction into animated 3D motion graphics and environmental design concepts for the studio's international exhibition pitch. Delivered high-resolution renders to print vendor specifications and carried designs through to the final printed pitсh materials, posters, and brand collateral.
3D Spatial Designer at Makers (Amazon Prime Video, Fan Expo Toronto)
June 1, 2023 - July 31, 2023
Designed a 3,600 sq ft Prime Video brand activation housing three IPs (The Wheel of Time, Invincible, The Boys), keeping each zone distinct within brand guidelines while maintaining clear sightlines and a cohesive attendee journey. Developed the concept from ideation into spatial models and fabrication-ready file sets in under four weeks, revising with fabricators as build windows tightened so every element was installed as designed at an event drawing an estimated 130,000 attendees.
3D Artist at Sid Lee
January 1, 2022 - February 28, 2022
- Client work included five digital collectible assets for a Sid Lee sports media campaign, matched to an established visual identity and delivered to exact technical specifications.
3D Environment Artist at Nice Day Pilates
December 31, 2021 - September 29, 2023
Designed 12 surreal virtual set environment scenes that became the visual foundation of the studio's entire online class business, establishing a brand identity that carried into the physical studio and remained in active use across the class library and marketing.
3D Generalist at Independent Contract Work (Concurrent, Remote)
March 1, 2021 - August 1, 2024
- Produced 3D models, textures, environments, and architectural visualization for repeat clients, rendering in V-Ray and Cycles with Photoshop finishing for marketing, web, and print while independently managing multiple timelines and budgets.

Education

Graduate Certificate, Audio Post-Production at Fanshawe College
January 1, 2017 - January 1, 2019
College Diploma, Music Industry Arts at Fanshawe College
January 1, 2015 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Manufacturing, Retail, Professional Services, Computers & Electronics