Benjamin Borndahl is a multidisciplinary artist, illustrator, and creative art educator based in Columbia, SC. With 5+ years of K–5 classroom experience and 2 years teaching grades 6–8, he brings a deep understanding of developmental learning, visual storytelling, and classroom-ready design to both education and professional art production. He holds an MFA in Illustration and has studied at both Academy of Art University and SCAD.
Working under the name GuyThatDraws, Benjamin has contributed to numerous comics and narrative art projects including Munburedo, Young Heroes, 2 Guys and a Couch, Wappoo Creek, and the expansive alternate-history universe D.E.I.T.Y. His roles span penciler, layout artist, inker, colorist, character designer, and writer. He is the author and cover artist of Chamberlain: Heir to Ruin, and a contributor to Freestyle Comics (H Is for Hotshot) as character designer, layout artist, and penciler.
In children’s literature, Benjamin is the writer of And His Name Was Rocco and Pagra and Agra, and the illustrator of Charlie Pepper and the Fickle Crumb. He is also the creator of Mr. B’s Creative Creature Collection (illustrator, creature designer, writer) and the author/illustrator of the Mr. B’s Bedtime Stories of Excellence series.
His educational publishing and curriculum work includes serving as editor, writer, and content developer for Modern Art of Excellence, The Bocomon Collection, G—gle That: The Artbook, and Heroes International, where he also worked as promo artist, character designer, cover artist, inker, and colorist. He is the creative developer, instructional designer, content creator, AI prompt developer, illustrator, and writer behind the MBAoE Mission Builder Project and Mr. B’s Art of Excellence textbook series.
Beyond publishing, Benjamin has completed hundreds of freelance commissions across sequential art, illustration, painting, charcoal, pastel, sculpture, tattoo design, and mixed media. He has worked as an independent drawing tutor for three years, ran an award-winning student Art Club for three years, and served as Art Director at a screen-printing company for two years, specializing in screen development, color processing, and apparel design. And a AI testing analyst for OpenAI for a year.
Across classrooms, studios, and publications, Benjamin’s work is defined by strong design systems, imaginative worlds, and an unwavering belief that art education should be rigorous, joyful, and accessible—where creativity is both playful and precise.
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