My name is Mert Yavuz Çiftçi. I’m 18 years old. I’m from Turkey and I live in Poland. I’ve been doing digital paleoart and general 3D art for the last 5 years. I’m passionate about game development, animations, and prehistoric animals, and I enjoy doing them. I’m a fast learner. I have experience in modeling, texturing, organic and hard surface design, as well as both low-poly and high-poly workflows, in both realistic and stylized modelling. Blender has been my main tool for the past 5 years. For texturing, I use InstaMAT, Blender, and Adobe Substance Painter, which I’ve been using for the past 3 years. I’ve also been using Character Creator 4 for the past year to create realistic human characters. I can do basic rigging and UV unwrapping. I’m highly experienced in texture creation within Blender, especially in producing photorealistic textures. Using Character Creator 4, I create fully customizable, pre-rigged, realistic human characters.

Mert Yavuz Çiftçi

My name is Mert Yavuz Çiftçi. I’m 18 years old. I’m from Turkey and I live in Poland. I’ve been doing digital paleoart and general 3D art for the last 5 years. I’m passionate about game development, animations, and prehistoric animals, and I enjoy doing them. I’m a fast learner. I have experience in modeling, texturing, organic and hard surface design, as well as both low-poly and high-poly workflows, in both realistic and stylized modelling. Blender has been my main tool for the past 5 years. For texturing, I use InstaMAT, Blender, and Adobe Substance Painter, which I’ve been using for the past 3 years. I’ve also been using Character Creator 4 for the past year to create realistic human characters. I can do basic rigging and UV unwrapping. I’m highly experienced in texture creation within Blender, especially in producing photorealistic textures. Using Character Creator 4, I create fully customizable, pre-rigged, realistic human characters.

Available to hire

My name is Mert Yavuz Çiftçi. I’m 18 years old. I’m from Turkey and I live in Poland. I’ve been doing digital paleoart and general 3D art for the last 5 years. I’m passionate about game development, animations, and prehistoric animals, and I enjoy doing them. I’m a fast learner.

I have experience in modeling, texturing, organic and hard surface design, as well as both low-poly and high-poly workflows, in both realistic and stylized modelling. Blender has been my main tool for the past 5 years. For texturing, I use InstaMAT, Blender, and Adobe Substance Painter, which I’ve been using for the past 3 years. I’ve also been using Character Creator 4 for the past year to create realistic human characters. I can do basic rigging and UV unwrapping. I’m highly experienced in texture creation within Blender, especially in producing photorealistic textures. Using Character Creator 4, I create fully customizable, pre-rigged, realistic human characters.

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Turkish
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English
Advanced

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Media & Entertainment