I have over 20 years in AAA development, specializing in multi-disciplinary design across various gameplay systems and player experience. My journey has taken me through numerous high-profile titles, where I've focused on enhancing user experiences through thoughtful design strategies. As a Project Design Director, I lead teams in delivering quality design across multiple productions. I am passionate about mentorship and fostering creativity within my teams, striving to elevate both the project outcome and the development experience. I’m keen to exercise my design skills in hands on freelance design roles, where I get to bring my wealth of experience.

Matt Molloy

I have over 20 years in AAA development, specializing in multi-disciplinary design across various gameplay systems and player experience. My journey has taken me through numerous high-profile titles, where I've focused on enhancing user experiences through thoughtful design strategies. As a Project Design Director, I lead teams in delivering quality design across multiple productions. I am passionate about mentorship and fostering creativity within my teams, striving to elevate both the project outcome and the development experience. I’m keen to exercise my design skills in hands on freelance design roles, where I get to bring my wealth of experience.

Available to hire

I have over 20 years in AAA development, specializing in multi-disciplinary design across various gameplay systems and player experience. My journey has taken me through numerous high-profile titles, where I’ve focused on enhancing user experiences through thoughtful design strategies.

As a Project Design Director, I lead teams in delivering quality design across multiple productions. I am passionate about mentorship and fostering creativity within my teams, striving to elevate both the project outcome and the development experience.

I’m keen to exercise my design skills in hands on freelance design roles, where I get to bring my wealth of experience.

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Experience Level

Work Experience

Project Design Director at Climax Studios
November 1, 2014 - Present
Directed multi-disciplinary design teams across concurrent AAA and multi-million productions, leading the charge in establishing design standards and validation frameworks. I was also involved in hiring and mentoring designers, ensuring cohesive experience across various projects.
Lead Designer at Frontier Developments
January 1, 2012 - January 1, 2014
Designed engaging gameplay experiences for various titles, contributing to overall project vision and execution while mentoring junior designers.
Lead Designer at HB Studios
January 1, 2011 - January 1, 2012
Contributed creatively to the design of several projects, focusing on gameplay systems and player engagement.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Professional Services

Experience Level

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