I’m Gui, a senior animator with over a decade of experience creating and enhancing realistic animation. From leading animation teams for Alan Wake 2 to shaping narrative gameplay and immersive cinematics for AAA games. My background spans working with renowned studios like Axis, Remedy, Sony, Blur, Bungie, where I collaborated closely with directors and teams to bring complex characters to life. I'm used to fast-paced environments, often developing custom python tools and scripts to streamline workflows and enhance production. Worked on projects such as: - Secret Level: The Outer Worlds 2 (Short Film) - Concord (Cinematic Trailer) - God of War Ragnarok (Cinematic Trailer) - Helldivers 2 (Cinematic Trailer) - PUBG (Cinematic Trailer) - Battlefield 2042 (Operator intro) You can check a more complete list of the projects I've worked on in my LinkedIn and watch my showreel at: _Website not available. Sign in: https://www.twine.net/signup_

Guilherme Martins (Gui)

I’m Gui, a senior animator with over a decade of experience creating and enhancing realistic animation. From leading animation teams for Alan Wake 2 to shaping narrative gameplay and immersive cinematics for AAA games. My background spans working with renowned studios like Axis, Remedy, Sony, Blur, Bungie, where I collaborated closely with directors and teams to bring complex characters to life. I'm used to fast-paced environments, often developing custom python tools and scripts to streamline workflows and enhance production. Worked on projects such as: - Secret Level: The Outer Worlds 2 (Short Film) - Concord (Cinematic Trailer) - God of War Ragnarok (Cinematic Trailer) - Helldivers 2 (Cinematic Trailer) - PUBG (Cinematic Trailer) - Battlefield 2042 (Operator intro) You can check a more complete list of the projects I've worked on in my LinkedIn and watch my showreel at: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m Gui, a senior animator with over a decade of experience creating and enhancing realistic animation. From leading animation teams for Alan Wake 2 to shaping narrative gameplay and immersive cinematics for AAA games.

My background spans working with renowned studios like Axis, Remedy, Sony, Blur, Bungie, where I collaborated closely with directors and teams to bring complex characters to life. I’m used to fast-paced environments, often developing custom python tools and scripts to streamline workflows and enhance production.

Worked on projects such as:

  • Secret Level: The Outer Worlds 2 (Short Film)
  • Concord (Cinematic Trailer)
  • God of War Ragnarok (Cinematic Trailer)
  • Helldivers 2 (Cinematic Trailer)
  • PUBG (Cinematic Trailer)
  • Battlefield 2042 (Operator intro)

You can check a more complete list of the projects I’ve worked on in my LinkedIn and watch my showreel at: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Intermediate
Beginner

Language

Portuguese
Fluent
English
Fluent

Work Experience

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Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Education
    paper Destiny 2: Curse of Osiris’ Opening Cinematic

    paper God of War Ragnarok (Cinematic Trailer)

    paper Secret Level: The Outer Worlds 2 (Short Film)

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