I'm an FX Artist with over 7 years of experience in high-end visual effects for animated series, cinematic trailers, and advertising. I have strong expertise in Houdini (Pyro, RBD, Flip, Particles, HDAs) and experience in Nuke, Maya, Unreal Engine Niagara, and scripting in Python and VEX. I enjoy simulating believable natural phenomena to support storytelling. I am comfortable in Windows and Linux-based pipelines and collaborating across departments.

Mohammad Parsayan

I'm an FX Artist with over 7 years of experience in high-end visual effects for animated series, cinematic trailers, and advertising. I have strong expertise in Houdini (Pyro, RBD, Flip, Particles, HDAs) and experience in Nuke, Maya, Unreal Engine Niagara, and scripting in Python and VEX. I enjoy simulating believable natural phenomena to support storytelling. I am comfortable in Windows and Linux-based pipelines and collaborating across departments.

Available to hire

I’m an FX Artist with over 7 years of experience in high-end visual effects for animated series, cinematic trailers, and advertising. I have strong expertise in Houdini (Pyro, RBD, Flip, Particles, HDAs) and experience in Nuke, Maya, Unreal Engine Niagara, and scripting in Python and VEX.

I enjoy simulating believable natural phenomena to support storytelling. I am comfortable in Windows and Linux-based pipelines and collaborating across departments.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

FX Artist at MainFrame
August 1, 2015 - Present
Helping project lead for creating and expanding HDAs for different Effects like Smoke, Pyro, explosion, RBD, Magic, Collisions; Optimized simulations for animation-based TV production; Collaborated with lighting and comp teams to integrate FX seamlessly.
FX Artist at Atomic Cartoons
January 1, 2025 - May 1, 2025
Created high-quality FX such as magic dust, fire, explosions, rigid body destruction, and fluid, Vellum simulations using Houdini. Helped improve HDAs for different Effects like Smoke, Pyro, explosion, RBD, Magic, Collisions; Optimized simulations for animation-based TV production; Collaborated with lighting and comp teams to integrate FX seamlessly.
Senior FX Artist at Sarvmotion
February 1, 2023 - January 1, 2025
Produced a wide range of FX for animated shorts and commercials. Delivered dust, fire, flip fluid, and explosion simulations using Houdini. Worked independently and directly with directors on creative briefs. Look Dev FX simulations for rendering in Vray.
VFX Artist at Playrix
January 1, 2022 - March 1, 2023
Designed cinematic-quality FX for mobile game trailers. Worked with Houdini and Unreal Engine Niagara systems. Delivered stylized yet physically believable FX under tight deadlines.
Generalist Artist at Bardel Entertainment
June 1, 2021 - December 1, 2022
Led small-scale projects from FX concept to composite. Integrated FX using Nuke and After Effects.
FX Artist at Sarvmotion
April 1, 2019 - April 1, 2021
Created FX assets for movies, commercials, and animation using Houdini. Led small-scale projects from FX concept to composite. Integrated FX using Nuke and After Effects.

Education

Diploma – Houdini FX at CG Spectrum
January 11, 2030 - March 25, 2026
Diploma – Visual Effects at Think Tank Training Centre
January 11, 2030 - March 25, 2026
Bachelor of Engineering at Shahid Rajaei University
January 11, 2030 - March 25, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services