I am a 3D Architectural Visualizer based in the Netherlands with a strong architecture and interior design background. I have over 10 years of professional experience with several international studios.
I bring deep and up-to-date knowledge of industry-standard software such as Unreal Engine, 3ds Max, V-Ray, Corona, SketchUp, Photoshop, DaVinci Resolve, and more to deliver immersive visuals for architecture and design.
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This interactive configurator visualizes design products with a real-time customization.
User can explore several items choosing from different categories, change material styles or activating actions, offering an immersive visualization experience.
The variety of products are listed on a data table, make it very easy and flexible to manage.
A single blueprint actor to show them all.
This interactive configurator showcases a coffee table with real-time customization.
Users can explore the product in two different scenarios (studio and interior), change material styles and construct/decontruct the model, offering an immersive visualization experience.
A selection of 3D visuals made during my employed experience at FutureBrand UXUS, Amsterdam
- Architecture project: Forest House by Gonzalo Bardach
This project was done in Unreal Engine 5 to demonstrate the power of using a real-time engine showcasing architectural projects. It has a fully functional Player Controller that can walk around, zoom and even interact with the ambient. But much more can be added, given the power and flexibility of the Engine.
The vegetation is entirely made using a Procedural Content Generation (PCG).
Scroll through to see a breakdown of the overall process.
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