I am a 3D Architectural Visualizer based in the Netherlands with a strong architecture and interior design background. I have over 10 years of professional experience with several international studios. I bring deep and up-to-date knowledge of industry-standard software such as Unreal Engine, 3ds Max, V-Ray, Corona, SketchUp, Photoshop, DaVinci Resolve, and more to deliver immersive visuals for architecture and design.

Marco Pizzichemi

I am a 3D Architectural Visualizer based in the Netherlands with a strong architecture and interior design background. I have over 10 years of professional experience with several international studios. I bring deep and up-to-date knowledge of industry-standard software such as Unreal Engine, 3ds Max, V-Ray, Corona, SketchUp, Photoshop, DaVinci Resolve, and more to deliver immersive visuals for architecture and design.

Available to hire

I am a 3D Architectural Visualizer based in the Netherlands with a strong architecture and interior design background. I have over 10 years of professional experience with several international studios.

I bring deep and up-to-date knowledge of industry-standard software such as Unreal Engine, 3ds Max, V-Ray, Corona, SketchUp, Photoshop, DaVinci Resolve, and more to deliver immersive visuals for architecture and design.

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Language

English
Advanced
Italian
Fluent

Work Experience

3D Environment Artist at Nixxes Software
April 1, 2022 - March 31, 2024
industry-leading Dutch company specializing in video game design
3D Visualizer at ZZDP Architecten
April 2, 2012 - December 31, 2013
studio specialized in building design
3D Visualizer at GrisDainese Architetti
January 8, 2007 - March 31, 2012
architect studio specialized in museum exhibits and events organization

Education

University degree in Architecture at IUAV University of Venice
January 11, 2030 - November 11, 2025
High School Diploma at Istituto Tecnico 'F. Severi', Padua, Italy
January 11, 2030 - November 11, 2025

Qualifications

Bootcamp Environment Artist
January 1, 2021 - December 31, 2021
Unreal Engine for ArchViz
January 1, 2021 - December 31, 2021
Corona Lighting Masterclass
January 1, 2020 - December 31, 2020

Industry Experience

Media & Entertainment, Real Estate & Construction, Software & Internet
    paper Product Viz | Data Table in Unreal Engine

    This interactive configurator visualizes design products with a real-time customization.
    User can explore several items choosing from different categories, change material styles or activating actions, offering an immersive visualization experience.

    The variety of products are listed on a data table, make it very easy and flexible to manage.
    A single blueprint actor to show them all.

    paper Coffee table | Unreal Engine​​​​​​​ 5

    This interactive configurator showcases a coffee table with real-time customization.
    Users can explore the product in two different scenarios (studio and interior), change material styles and construct/decontruct the model, offering an immersive visualization experience.

    paper Forest House | Unreal Engine 5

    This project was done in Unreal Engine 5 to demonstrate the power of using a real-time engine showcasing architectural projects. It has a fully functional Player Controller that can walk around, zoom and even interact with the ambient. But much more can be added, given the power and flexibility of the Engine.

    The vegetation is entirely made using a Procedural Content Generation (PCG).
    Scroll through to see a breakdown of the overall process.

    • Architecture project: Forest House by Gonzalo Bardach