I’m a game composer focused on indie games, with around 5 years of experience creating music for interactive projects. I’ve been working in the games industry for over 12 years overall, also as a senior 3D artist, which gives me a strong understanding of game pipelines and production realities. I enjoy collaborating on small to mid-scale projects where music plays a key role in shaping mood and player experience.

Marika Schanz

PRO

I’m a game composer focused on indie games, with around 5 years of experience creating music for interactive projects. I’ve been working in the games industry for over 12 years overall, also as a senior 3D artist, which gives me a strong understanding of game pipelines and production realities. I enjoy collaborating on small to mid-scale projects where music plays a key role in shaping mood and player experience.

Available to hire

I’m a game composer focused on indie games, with around 5 years of experience creating music for interactive projects. I’ve been working in the games industry for over 12 years overall, also as a senior 3D artist, which gives me a strong understanding of game pipelines and production realities. I enjoy collaborating on small to mid-scale projects where music plays a key role in shaping mood and player experience.

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Experience Level

Language

German
Fluent
English
Advanced

Work Experience

Senior 3D Arist at Ubisoft Berlin
March 1, 2018 - February 10, 2021
Project Far Cry 6

Education

Zertificat at Games Academy Frankfurt
February 4, 2009 - August 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    paper Salty Games - Pasture the Lifestock Simulator

    created original soundtrack for a farm simulator

    paper CRNG - Games

    created original score for the upcoming game

    paper Rootbound Game

    Created original score forRootbound and worked on the Trailer music for the game

    paper Far Cry 6

    Modeled and Proped Areas in the world of FarCry 6

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