Madison James Smith

ProAvailable to hire

I am a Melbourne-based composer who creates immersive music for video games and podcasts.

About

I am a Melbourne-based composer who creates immersive music for video games and podcasts. Recently, I have worked on game titles AETHUS (2026), Subdivision (2026), Saucer Commander (2025), Clap-Along (2024), Beer Heist (2024), Terra-Toy (2023), and numerous other projects, bringing a distinct musical aesthetic to each.

In 2024, I expanded into podcast composition with Reverb Podcasts’ series Sightings, which quickly rose to #25 on the Apple podcast charts.

With my ability to compose music with rich harmonic depth and work across genres, my music adds a unique layer to the gameplay experience.

Alongside my compositional strengths, I am skilled in digital composition, mixing, mastering, orchestration, and adaptive music creation using audio middleware like FMOD and Wwise. I am able to create dynamic, responsive music that elevates the players experience.

  • Joined March 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 4

AETHUS is a narrative-focused indie game that emphasises atmosphere, exploration, and emotional storytelling. Set within a rich world, the game integrates immersive gameplay systems with a dynamic score. The music plays a central role in shaping the players experience, using both adaptive and linear composition techniques to respond to gameplay and enhance the game’s tone and narrative.

The track ‘Lost World’ demonstrates my blending of both subtle ambience in the intro and bridge, with a more rhythmic groove based feel within the tracks A and B sections.

For AETHUS, I composed approximately 45 minutes of original music. The full soundtrack can be found on all streaming platforms and SoundCloud.

  • Audio Engineer
  • Audio Mixer
  • Game Composer
  • +1

Loot Frog is an upcoming incremental action bullet hell game that combines fast-paced combat with addictive progression systems and quirky world-building. Players break pots, collect gems, and battle an evil cult while upgrading gear, unlocking abilities, and pushing deeper into increasingly chaotic encounters.

The game features 25 handcrafted levels across 5 distinct biomes, each introducing unique challenges, hazards, and gameplay variations. Progression is driven by a deep skill tree with over 200 upgrades and a wide range of unlockable abilities, allowing for diverse builds and playstyles. Designed as a compact but content-rich experience, Loot Frog offers approximately 5+ hours of gameplay with strong replayability through its incremental systems and evolving difficulty curve.

  • Audio Engineer
  • Audio Mixer
  • Composer
  • +2

Saucer Commander is a VR-exclusive sci-fi experience developed for Meta Quest, set within a stylised 1950s-inspired retro-futuristic world. The game focuses on immersive interaction and atmospheric world-building, blending exploration and action within a distinctive visual and narrative style. The soundtrack draws heavily from mid-century science fiction film scoring traditions, using orchestral and hybrid textures to enhance immersion and reinforce the game’s cinematic tone in a fully spatial VR environment.

The track ‘The Mothership is Coming’ demonstrates my blending of both synthetic and orchestral elements. I leaned heavily on a theremin led melody as a nod towards classic sci-fi film score from the 40’s and 50’s.

The full soundtrack can be heard on SoundCloud, with a wider soundtrack release upcoming.

  • Audio Engineer
  • Audio Mixer
  • Composer
  • +2

Work experience· 16 roles

Composer · Saucer Commander (White Door Games)Jun 2025 – Dec 2025 · 7 mos

Composed adaptive and linear music in the style of 1950s science fiction film scores. Developed a cohesive sonic identity aligned with gameplay and visual direction. Produced, mixed, and mastered all audio to professional standards. Collaborated with an international team to deliver music across development milestones. Official soundtrack released via Soundcloud, with a wider release to all streaming platforms upcoming.

Composer · Grackalope Games – SubdivisionJan 2025 – Present · 1 yr 11 mos

Freelance composition for an in-development project, delivering thematic material and adaptive cues.

Composer · SIGHTINGS Podcast (REVERB Podcasts)May 2024 – Dec 2025 · 1 yr 8 mos

Composed textural music, sound design, and atmospheric soundscapes for a narrative-driven podcast. Interpreted creative briefs to align with producer vision and episodic storytelling. Produced, mixed, and mastered all audio using Logic Pro X and virtual instruments. Collaborated remotely with producers to shape the show’s sonic identity. Podcast reached #25 on the Apple Podcast charts (2024). Nominated for Best Indie Podcast (2025 Ambie Awards) and Best Scriptwriting (2026 Ambie Awards).

Composer · Grackalope Games – Beer HeistJan 2024 – Present · 2 yrs 11 mos
Composer · Grackalope Games – Clap-AlongJan 2024 – Present · 2 yrs 11 mos
Composer · AETHUS (Pawsmonaut Games)Jan 2023 – Mar 2026 · 3 yrs 3 mos
Composer · Scorpio Service Games – Starship StrandedJan 2020 – Present · 6 yrs 11 mos
Composer · Festive Games – Elf in TrainingJan 2020 – Present · 6 yrs 11 mos

Education· 9

Bachelor of Music · University of Tasmania2013 – 2015
Bachelor of Music with Honours · University of Melbourne2016
Master of Music (Research) · University of Melbourne2020 – 2023
Bachelor of Music · University of Tasmania2013 – 2015

Certifications and awards· 5

High Score Co-op Game Composition Initiative Recipient2024 – 2026
SIGHTINGS - #25 Apple Podcast Charts2024 – 2026
Ambie Award nominations (Best Indie Podcast - 2025)2025 – 2026
Ambie Award nominations (Best Scriptwriting - 2026)2026

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