Madison Jarman
Enthusiastic 3D artist and animator with practical experience contributing to game development across character animation, rigging, 3D modeling, VFX, and texturing.
About
Enthusiastic 3D artist and animator with practical experience contributing to game development across character animation, rigging, 3D modeling, VFX, and texturing. Enjoys bringing gameplay characters to life and working collaboratively within multidisciplinary teams.
Proficient in 3ds Max, Maya, Unreal Engine, ZBrush, and Substance Painter, with experience across the full asset pipeline from creation through implementation. A passionate, continuously improving game developer who likes learning, problem-solving, and sharing work with others.
- 2 years' experience
- Joined April 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience
Rigged and created character animations for playable characters using 3ds Max across a 9-month game development project. Modeled environmental props in Maya and ZBrush. Created and implemented VFX using Unreal Engine. Coordinated with teammates to maintain consistent asset pipelines and reduce rework. Worked within structured production plans and deadlines, and represented the project at the New Zealand Game Developers Conference with professional presentation to attendees.
Created and iterated character VFX using Unreal Engine. Modeled environmental props in Maya and textured assets using Substance Painter.
Rigged and created player and boss animations using 3ds Max. Modeled environmental props in Maya. Contributed to VFX using Unreal Engine.
Education
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