Enthusiastic 3D artist and animator with practical experience contributing to game development across character animation, rigging, 3D modeling, VFX, and texturing. Enjoys bringing gameplay characters to life and working collaboratively within multidisciplinary teams. Proficient in 3ds Max, Maya, Unreal Engine, ZBrush, and Substance Painter, with experience across the full asset pipeline from creation through implementation. A passionate, continuously improving game developer who likes learning, problem-solving, and sharing work with others.

Madison Jarman

Enthusiastic 3D artist and animator with practical experience contributing to game development across character animation, rigging, 3D modeling, VFX, and texturing. Enjoys bringing gameplay characters to life and working collaboratively within multidisciplinary teams. Proficient in 3ds Max, Maya, Unreal Engine, ZBrush, and Substance Painter, with experience across the full asset pipeline from creation through implementation. A passionate, continuously improving game developer who likes learning, problem-solving, and sharing work with others.

Available to hire

Enthusiastic 3D artist and animator with practical experience contributing to game development across character animation, rigging, 3D modeling, VFX, and texturing. Enjoys bringing gameplay characters to life and working collaboratively within multidisciplinary teams.

Proficient in 3ds Max, Maya, Unreal Engine, ZBrush, and Substance Painter, with experience across the full asset pipeline from creation through implementation. A passionate, continuously improving game developer who likes learning, problem-solving, and sharing work with others.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Work Experience

Animator and 3D Artist (Character Animation, Rigging, VFX Support) at Woodland Warriors - Hack and Slash, Adventure, Platformer
March 20, 2025 - December 12, 2025
Rigged and created character animations for playable characters using 3ds Max across a 9-month game development project. Modeled environmental props in Maya and ZBrush. Created and implemented VFX using Unreal Engine. Coordinated with teammates to maintain consistent asset pipelines and reduce rework. Worked within structured production plans and deadlines, and represented the project at the New Zealand Game Developers Conference with professional presentation to attendees.
3D Artist / VFX Artist (Character VFX, Environment Props, Texturing) at Catline Miami (Itch.io)
January 1, 2024 - Present
Created and iterated character VFX using Unreal Engine. Modeled environmental props in Maya and textured assets using Substance Painter.
Rigger and 3D Animator (Player & Boss Animations) at Fallen - 2.5D (Itch.io)
January 1, 2024 - Present
Rigged and created player and boss animations using 3ds Max. Modeled environmental props in Maya. Contributed to VFX using Unreal Engine.

Education

Bachelor of Creative Technologies - Game Art at Media Design School at Strayer
February 23, 2023 - November 17, 2025

Qualifications

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Industry Experience

Gaming, Media & Entertainment