2-paragraph first-person bio, friendly tone

MAKSYM CHENTAI

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Language

English
Advanced
German
Advanced
Russian
Fluent
Ukrainian
Fluent

Work Experience

Spine Animator at Freelance
November 1, 2022 - November 1, 2022
Created basic prop and UI animations in Spine; worked closely with lead animator to achieve optimal animation results.
Junior Spine Animator at Tequila Studio
March 1, 2024 - March 1, 2024
Created basic prop and UI animations in Spine; worked closely with lead animator to achieve optimal animation results.
Mid-level 2D Animator / VFX Artist at Red Panda Games
January 1, 2025 - January 1, 2025
Created assets and visual effects in Photoshop and Procreate; exported assets and VFX to Spine; animated characters and backgrounds; collaborated with Unity developers on animation implementation and testing.
Spine Animator at Atomic Age
June 1, 2025 - November 25, 2025
Worked on mid-level animation tasks: rigging, animation, export, and optimization; integrated Spine animations into Unity (Animator Controller + Prefab logic); created UI animations and visual effects; maintained asset documentation and supported project pipeline.
Lead Animator, Game Designer, Team Lead at Indie Game for Salzburg Game Festival
June 1, 2024 - June 1, 2024
Led a team of 4; coordinated deadlines; authored game design documentation; created Spine animations, VFX, and visual assets; assembled playable build; presented at local game festival.
Character / UI Animator at Independent 2D Platformer Prototype
December 1, 2023 - December 1, 2023
Independent work on character and UI animation using Spine, Photoshop, Procreate; exported assets to Spine; created assets and VFX; client project for private use.
Middle 2D Animator / VFX Artist at Red Panda Games
January 1, 2025 - January 1, 2025
Created assets and visual effects in Photoshop and Procreate; exported assets and VFX to Spine; animated characters and backgrounds; collaborated with Unity developers on animation implementation and testing.
Lead Animator / Game Designer / Team Lead at In Die Projects
June 1, 2024 - June 1, 2024
Managed a team of 4, coordinated deadlines, and wrote game design documentation; created Spine animations, VFX, and visual assets; assembled the playable build; presented the game at a local game festival in Salzburg.
Indie Game Artist / Animator at Independent Project
December 1, 2023 - December 1, 2023
Independent work on character and UI animation; used Spine, Photoshop, and Unity; created for private client.

Education

Bachelor's Degree in Graphics / 2D Animation at Kyiv State Institute of Decorative Applied Arts and Design named after M. Boychuk
January 1, 2020 - January 1, 2023
Bachelor's Degree at Kyiv State Institute of Decorative Arts and Design named after M. Boychuk
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services