Hi, I’m Mahroz Khan, a Unity Developer with 5+ years of professional experience building and shipping gameplay systems for mobile, PC, and web. I specialize in 2D gameplay feel, combat mechanics, and delivering polished player experiences across both turn-based strategy and fast-paced action titles. I’ve shipped titles and worked in production environments (Steam DLC, live web games), collaborating with small cross-functional teams and owning end-to-end systems. I’m currently developing a personal turn-based strategy game with full combat mechanics, with content and mechanics that transfer to action games and Metroidvania-style design.

Mahroz Khan

Hi, I’m Mahroz Khan, a Unity Developer with 5+ years of professional experience building and shipping gameplay systems for mobile, PC, and web. I specialize in 2D gameplay feel, combat mechanics, and delivering polished player experiences across both turn-based strategy and fast-paced action titles. I’ve shipped titles and worked in production environments (Steam DLC, live web games), collaborating with small cross-functional teams and owning end-to-end systems. I’m currently developing a personal turn-based strategy game with full combat mechanics, with content and mechanics that transfer to action games and Metroidvania-style design.

Available to hire

Hi, I’m Mahroz Khan, a Unity Developer with 5+ years of professional experience building and shipping gameplay systems for mobile, PC, and web. I specialize in 2D gameplay feel, combat mechanics, and delivering polished player experiences across both turn-based strategy and fast-paced action titles.

I’ve shipped titles and worked in production environments (Steam DLC, live web games), collaborating with small cross-functional teams and owning end-to-end systems. I’m currently developing a personal turn-based strategy game with full combat mechanics, with content and mechanics that transfer to action games and Metroidvania-style design.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Unity Frontend Developer at Chimera Entertainment
April 1, 2025 - Present
Integrated the Epic SDK to launch the game on the Epic Games Store platform. Implemented core Epic features, including login, achievements, stats, and a text overlay. Managed the integration of entitlements and DLC offers. Resolved critical bugs for live releases, ensuring game stability and improved user experience. Contributed to developing new perks for an upcoming DLC, utilizing effective remote collaboration.
Lead Unity Developer at Carrot (Social App) / FRAG Games
April 1, 2024 - Present
Led a small development team and conducted code reviews, mentoring a junior engineer on complex issues to maintain code quality and data integrity. Architected and developed a high-performance mobile social application with real-time syncing for avatars, spaces, and user interactions. Integrated Photon for real-time multiplayer, PlayFab for user data management, and Firebase for push notifications. Built cloud scripts in JavaScript for admin tasks and created a .NET API to manage Firebase Admin SDK for APN pushes. Result: A robust, scalable architecture delivering a stable user experience and enabling core app features.
VR Game Developer at Ping Pong Game (Side Project)
June 2, 2025 - October 2, 2025
Integrated Quantum by Photon for multiplayer and local game simulation. Added movement modes (walking, flying, teleport) and mode switching based on VR hand stick position/direction. Enabled multiple game modes (e.g., no-rule, house-rule variations) and VR-specific interactions.
Lead Web3 Unity Developer at Frag Games
January 1, 2024 - October 2, 2025
Led front-end Web3 Unity development for a card-based strategy game, integrating Web3Auth SDK for wallet-based login and transactions. Implemented core Web3 functionality and collaborated with design to integrate new cards and game mechanics, ensuring seamless feature rollout. Built a specialized system for the art team to manage timing and positioning of in-game VFX.
Unity Developer at Game Dev Tycoon (FRAG Games)
November 1, 2022 - October 2, 2025
Integrated PlayFab for backend data management, enabling robust player profiles and game data. Developed a dynamic grid-based system for object placement and character movement, foundational to the game mechanics. Engineered a state-based AI system for NPCs, enabling behavior in response to environmental parameters; implemented a centralized animation handling system to manage character animations.
Unity Developer at 2D Ice Hockey (FRAG Games)
March 1, 2022 - October 2, 2025
Engineered core gameplay mechanics and a custom physics engine to simulate realistic player movement, momentum, and puck physics on a slippery ice surface. Worked on multiple shot mechanics and puck interactions to deliver a responsive puck gameplay experience.
Unity Frontend Developer at Chimera Entertainment (Remote via Frag)
April 1, 2025 - Present
Integrated the Epic SDK to launch the game on the Epic Games Store platform. Implemented core Epic feature sets, including login, achievements, stats, and a rich text overlay. Managed the integration of entitlements and offers to properly handle DLC. Resolved critical bugs for live releases, ensuring game stability and improving the user experience. Contributed to the development of new perks for an upcoming DLC, leveraging effective remote communication.
Lead Unity Developer at Carrot (Social App), FRAG Games
April 1, 2024 - Present
Led a small development team, conducted code reviews, and mentored a junior engineer on complex issues to maintain code quality and data integrity. Architected and developed a high-performance mobile social application with real-time syncing for avatars, spaces, and user interactions. Integrated key backend services including Photon for real-time multiplayer, PlayFab for user data management, and Firebase for push notifications. Built cloud scripts in JavaScript for admin tasks and created a .NET API to manage FireBase Admin SDK for push notifications. Result: designed a robust, scalable architecture delivering a stable user experience and enabling core features.
VR Game Developer at Ping Pong Game (Side Project)
June 1, 2025 - October 2, 2025
Integrated the Quantum by Photon for multiplayer and local game simulation. Added multiple movement modes (walking, flying, teleport) and mode switching based on VR hand controller input. Enabled play across various game modes (no rule, house rule, etc.) and supported diverse game mechanics.
Lead Web3 Unity Developer at Warring Tribes (Card-based strategy game), FRAG Games
January 1, 2024 - October 2, 2025
Led front-end development of a Web3 game, directing integration of key blockchain and backend features while managing deliverables. Engineered core Web3 functionality using the Web3Auth SDK for secure wallet login and transactions. Collaborated with design to integrate new cards and game mechanics, and developed a specialized system for the art team to manage VFX. Ported the game from WebGL to mobile (Android/iOS), optimizing performance with remote addresses and object pooling. Result: backend migration and mobile optimizations eliminated crashes and improved overall game performance across platforms.
Unity Developer at Game Dev Tycoon, FRAG Games
November 1, 2022 - October 2, 2025
Integrated PlayFab for cloud data management; developed a dynamic grid-based system for object placement and character movement; engineered a state-based AI system for NPCs; implemented a centralized animation handler. Result: robust, scalable architecture delivering a stable user experience and enabling core features.
VR Game Developer at 2D Ice Hockey, FRAG Games
March 1, 2022 - October 2, 2025
Engineered core game-play mechanics and a custom physics engine to simulate realistic player movement, momentum, and puck physics on a slippery ice surface. Worked on multiple shot mechanics; developed a robust multiplayer system using Photon PUN 2 supporting up to 5v5 matches with lag compensation, client-side prediction, and movement extrapolation. Added Steamworks SDK for friend invites, lobby management, and matchmaking. Implemented a dynamic AI system for NPCs with defensive, passing, and scoring behaviors; added a modern foul system and retro-style brawl mechanic. Built a flexible input system using Unity's New Input System for local co-op (2v2) with broad controller support.
Senior Software Engineer at Frag / Chimeral Entertainment
April 1, 2025 - Present
Led a development team and conducted code reviews, mentoring junior engineers to maintain high code quality. Architected a high-performance mobile social application with real-time syncing for avatars and user interactions. Integrated key networking systems including Photon for multiplayer and PlayFab for data management. Designed a scalable architecture that ensured stable user experience across all core app features.
Lead Web Unity Developer at Warring Tribes
February 1, 2022 - January 1, 2024
Directed the front-end development and integrated blockchain features while managing team deliverables. Collaborated closely with the design team to integrate new concepts and mechanics for a seamless player experience. Developed a specialized tool for the art team to manage the timing in-game VFX. Ported the game from WebGL to mobile platforms, enhancing performance and user accessibility.
Unity Developer at Game Dev Tycoon
May 1, 2022 - December 1, 2022
Engineered a state-based AI system for NPCs to interact with the environment based on game design logic, enhancing player engagement and immersion.
Unity Frontend Developer at Chimera Entertainment (via FRAG Games)
April 1, 2025 - Present
Implemented and iterated on combat gameplay features—designed and integrated new battle cards with unique mechanics, balance parameters, and visual feedback, directly shaping how players experience combat. Built battle unit perks and progression systems with scalable patterns for content expansion across future DLC. Developed ECS-based gameplay systems using Photon Quantum, ensuring deterministic and multiplayer-friendly behavior across all combat interactions. Integrated Epic Games Store SDK for login, achievements, stats, and DLC entity elements. Collaborated to support live release stability.
Unity Developer at Carrot (Mobile Social App) / FRAG Games
April 1, 2024 - Present
Contributed to a real-time mobile social app, implementing avatar interaction systems and real-time syncing using Photon multiplayer. Integrated PlayFab for user persistence and backend communications; maintained performance and stability on mobile. Collaborated with designers and PMs in an insight-driven, iterative delivery cycle from design spec to production build.
Unity Developer at Warring Tribes (Live Strategy Game) / FRAG Games
February 1, 2023 - January 1, 2024
Implemented new game mechanics, cards, and live content balancing; built internal Unity tooling to allow artists and designers to configure VFX timing and placement without developer involvement, scaling content production. Ported the project from WebGL to mobile, improving load times and runtime performance through profiling, Addressables, and object pooling.
Unity Developer at Game Dev Tycoon / FRAG Games
May 1, 2022 - November 1, 2022
Implemented state-based AI systems for NPC behavior and environment interaction; developed a centralized animation handling system driven by runtime character states; built grid-based movement and object placement systems to support scalable level design.
Unity Developer at 2D Ice Hockey / FRAG Games
September 1, 2020 - March 1, 2022
Engineered a custom 2D physics system for precise, responsive player movement and object interactions. Implemented 5v5 online multiplayer with lag compensation and client-side prediction using Photon PUN2. Integrated Steamworks SDK for matchmaking, lobbies, and social features.

Education

Bachelor of Science in Software Engineering at COMSATS University Islamabad
September 1, 2015 - January 1, 2020
Bachelor of Science in Software Engineering at COMSATS University Islamabad
September 1, 2015 - January 1, 2020
Bachelor of Science in Software Engineering at Comsats University Islamabad
September 1, 2015 - January 1, 2020
Bachelor of Science in Software Engineering at COMSATS University Islamabad
January 1, 2015 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet