Mateus Augusto Sartori Martins
I’m a game programmer and software engineer from Brazil, and creating worlds and experiences that impact people is my passion.
About
I’m a game programmer and software engineer from Brazil, and creating worlds and experiences that impact people is my passion. I specialize in systems and gameplay programming, focusing on writing efficient, clean code and tackling new challenges in game development.
I work with Unity and Unreal Engine, and I have experience across Godot with GDScript and C#. I also enjoy shader programming with ShaderLab/Shader Graph, performance optimization, cross-platform development, and collaborating in Agile environments.
- 4 years' experience
- Joined June 2026
Skills· 5
Languages
- PortugueseFluent
- EnglishFluent
- Spanish; CastilianBeginner
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience
Independent game developer focusing on gameplay and systems programming for multiple indie projects. Notable contributions across projects include: Again, Again and Again (GMTK Game Jam 2025)—a rogue-like 2D top-down game built in Godot with GDScript and C#, where I contributed game design, time-loop system, enemy AI state-machine behavior, and powers/abilities system; Lush (2025)—a walking simulator in a procedurally generated environment built in Unity, where I implemented procedural world generation via chunk rendering, audio design, and 3D models/animations; Shooter Squad (2023)—a boomer-shooter-inspired third-person shooter in Unreal Engine 5 with C++, where I implemented a modular weapon system and enemy behavior state-trees/pathfinding; Project Room (2022)—a low-poly 3D FPS dungeon crawler using Unity3D, C#, and Blender, contributing boomer shooter gameplay systems, level design, AI enemy state machine, and 3D models/animations.
Education
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