I’m a game programmer and software engineer from Brazil, and creating worlds and experiences that impact people is my passion. I specialize in systems and gameplay programming, focusing on writing efficient, clean code and tackling new challenges in game development. I work with Unity and Unreal Engine, and I have experience across Godot with GDScript and C#. I also enjoy shader programming with ShaderLab/Shader Graph, performance optimization, cross-platform development, and collaborating in Agile environments.

Mateus Augusto Sartori Martins

I’m a game programmer and software engineer from Brazil, and creating worlds and experiences that impact people is my passion. I specialize in systems and gameplay programming, focusing on writing efficient, clean code and tackling new challenges in game development. I work with Unity and Unreal Engine, and I have experience across Godot with GDScript and C#. I also enjoy shader programming with ShaderLab/Shader Graph, performance optimization, cross-platform development, and collaborating in Agile environments.

Available to hire

I’m a game programmer and software engineer from Brazil, and creating worlds and experiences that impact people is my passion. I specialize in systems and gameplay programming, focusing on writing efficient, clean code and tackling new challenges in game development.

I work with Unity and Unreal Engine, and I have experience across Godot with GDScript and C#. I also enjoy shader programming with ShaderLab/Shader Graph, performance optimization, cross-platform development, and collaborating in Agile environments.

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Experience Level

Expert
Expert
Expert

Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Beginner

Work Experience

Indie Game Developer at Self-employed / Independent
January 1, 2022 - Present
Independent game developer focusing on gameplay and systems programming for multiple indie projects. Notable contributions across projects include: Again, Again and Again (GMTK Game Jam 2025)—a rogue-like 2D top-down game built in Godot with GDScript and C#, where I contributed game design, time-loop system, enemy AI state-machine behavior, and powers/abilities system; Lush (2025)—a walking simulator in a procedurally generated environment built in Unity, where I implemented procedural world generation via chunk rendering, audio design, and 3D models/animations; Shooter Squad (2023)—a boomer-shooter-inspired third-person shooter in Unreal Engine 5 with C++, where I implemented a modular weapon system and enemy behavior state-trees/pathfinding; Project Room (2022)—a low-poly 3D FPS dungeon crawler using Unity3D, C#, and Blender, contributing boomer shooter gameplay systems, level design, AI enemy state machine, and 3D models/animations.

Education

BS in Computer Science at USCS - Universidade Municipal de São Caetano do Sul
February 1, 2022 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet