Hello Twine ! I hope you are doing well and had nice summer holidays :) I am reaching out because I am really interested by this position and would be glad to join your team as a 3D artist. About me, I started my career 7 years ago as a 3D Rigger. I worked in prestigious VFX studios such as The Mill and Framestore in London, where I had the chance to work on the rig of a lot of various top quality assets. After that, I switched to a more generalist position at Framestore and worked on the modeling, texturing and rigging of a large variety of assets (characters, creatures, props, environments and vehicles). Since then, I kept working as a 3D generalist and improved my skills in other areas such as 3D layout, lighting, rendering and compositing. I am now able to work on all the steps of the production of a 3D project. I recently finished a mission as a freelancer. I was in charge of the production of a promotional trailer for the upcoming launch of a board game called "Kybo". I had to build all the shots of the trailer from the modeling to the final compositing. I used blender, substance and after effects to achieve that. I am really comfortable with a lot of 3D softwares such as Maya, Blender, Zbrush, Substance Painter, Unreal Engine 5, Photoshop, After Effects and Nuke. Do not hesitate to contact me if you have interest in my profile. In the meantime, I wish you good luck with your current projects. Kind regards, Raphael Guez

Raphael Guez

Hello Twine ! I hope you are doing well and had nice summer holidays :) I am reaching out because I am really interested by this position and would be glad to join your team as a 3D artist. About me, I started my career 7 years ago as a 3D Rigger. I worked in prestigious VFX studios such as The Mill and Framestore in London, where I had the chance to work on the rig of a lot of various top quality assets. After that, I switched to a more generalist position at Framestore and worked on the modeling, texturing and rigging of a large variety of assets (characters, creatures, props, environments and vehicles). Since then, I kept working as a 3D generalist and improved my skills in other areas such as 3D layout, lighting, rendering and compositing. I am now able to work on all the steps of the production of a 3D project. I recently finished a mission as a freelancer. I was in charge of the production of a promotional trailer for the upcoming launch of a board game called "Kybo". I had to build all the shots of the trailer from the modeling to the final compositing. I used blender, substance and after effects to achieve that. I am really comfortable with a lot of 3D softwares such as Maya, Blender, Zbrush, Substance Painter, Unreal Engine 5, Photoshop, After Effects and Nuke. Do not hesitate to contact me if you have interest in my profile. In the meantime, I wish you good luck with your current projects. Kind regards, Raphael Guez

Available to hire

Hello Twine !

I hope you are doing well and had nice summer holidays :)

I am reaching out because I am really interested by this position and would be glad to join your team as a 3D artist.

About me, I started my career 7 years ago as a 3D Rigger. I worked in prestigious VFX studios such as The Mill and Framestore in London, where I had the chance to work on the rig of a lot of various top quality assets.

After that, I switched to a more generalist position at Framestore and worked on the modeling, texturing and rigging of a large variety of assets (characters, creatures, props, environments and vehicles).

Since then, I kept working as a 3D generalist and improved my skills in other areas such as 3D layout, lighting, rendering and compositing.
I am now able to work on all the steps of the production of a 3D project.

I recently finished a mission as a freelancer. I was in charge of the production of a promotional trailer for the upcoming launch of a board game called “Kybo”. I had to build all the shots of the trailer from the modeling to the final compositing. I used blender, substance and after effects to achieve that.

I am really comfortable with a lot of 3D softwares such as Maya, Blender, Zbrush, Substance Painter, Unreal Engine 5, Photoshop, After Effects and Nuke.

Do not hesitate to contact me if you have interest in my profile.

In the meantime, I wish you good luck with your current projects.

Kind regards,
Raphael Guez

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Language

French
Fluent
English
Fluent

Work Experience

Add your work experience history here.

Education

Art School Training at Atelier Hourde
January 1, 2009 - January 1, 2010
Workshop / Art Preparation at Prep’Art workshop
January 1, 2010 - January 1, 2011
Digital director studies at Georges Melies school
January 1, 2011 - January 1, 2012

Qualifications

CGMA - ZBrush for Concept and Iteration
January 11, 2030 - September 9, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet