I am a 3D generalist specializing in product visualization, photo-realistic texturing, and motion graphics. I work across the full asset pipeline—from concept modelling in Blender to PBR texturing in Substance Painter—delivering immersive 3D and AR/VR experiences that give clients and buyers a true-to-life view of the final product. Currently at COLAB, I design, animate, and teach 3D to the next generation of creatives. I enjoy translating concepts into compelling visuals, mentoring students in modelling, texturing, and rendering workflows, and presenting completed artworks at venues and client events.

David Malgwi

I am a 3D generalist specializing in product visualization, photo-realistic texturing, and motion graphics. I work across the full asset pipeline—from concept modelling in Blender to PBR texturing in Substance Painter—delivering immersive 3D and AR/VR experiences that give clients and buyers a true-to-life view of the final product. Currently at COLAB, I design, animate, and teach 3D to the next generation of creatives. I enjoy translating concepts into compelling visuals, mentoring students in modelling, texturing, and rendering workflows, and presenting completed artworks at venues and client events.

Available to hire

I am a 3D generalist specializing in product visualization, photo-realistic texturing, and motion graphics. I work across the full asset pipeline—from concept modelling in Blender to PBR texturing in Substance Painter—delivering immersive 3D and AR/VR experiences that give clients and buyers a true-to-life view of the final product.

Currently at COLAB, I design, animate, and teach 3D to the next generation of creatives. I enjoy translating concepts into compelling visuals, mentoring students in modelling, texturing, and rendering workflows, and presenting completed artworks at venues and client events.

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Work Experience

3D & Motion Graphics Designer at COLAB
January 1, 2025 - Present
Designs and animates 3D assets and visual illustrations based on approved creative concepts; delivers photo-realistic product visualization using PBR pipelines in Blender and Substance Painter; teaches 3D design classes, mentoring students in modelling, texturing, and rendering workflows; presents and installs completed artwork at venues, exhibitions, and client events.
Computer Engineer in Training at Cistern Integrated
January 1, 2020 - January 1, 2021
Supported technical operations and digital infrastructure; assisted the engineering team with computer hardware diagnostics, maintenance, and repair; supported software installation, system configuration, and IT troubleshooting across the organization; contributed to network setup and upkeep during a period of increased remote operations; gained foundational hands-on experience in computer systems engineering within a professional setting.
3D Artist Intern at GreyHub Technologies
January 1, 2021 - January 1, 2023
Designed 3D environments, VR and AR immersive experiences, and exhibition artworks; created artworks and visual illustrations aligned with exhibition and client creative briefs; developed and refined creative concepts for display, sale, and client delivery; designed interactive VR and AR environments for immersive experience projects; displayed completed artwork and oversaw installation at venues and events.

Education

B.Sc. at Nigerian Army University
January 1, 2021 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet