Available to hire
Darrus Myles is a narrative designer and games journalist specializing in character-driven storytelling and immersive worldbuilding. He has shipped titles on Steam and Nintendo Switch in dedicated narrative roles, bringing stories from concept to release within collaborative development pipelines.
With a foundation in programming, creative writing, and SEO, he delivers cohesive, gameplay-driven narratives that elevate player engagement and leave a lasting impact.
Experience Level
Language
English
Fluent
Work Experience
Gaming News & Features Writer at Comicbook.com
June 1, 2025 - PresentWrote and edited high-traffic articles and features for an audience of 1M+ monthly readers, with a strong emphasis on SEO, engagement, and brand tone. Partnered with design and product teams to create UX/UI-aligned editorial content.
Technical Writer (Guides & Game Content) at Destructoid
March 1, 2025 - October 24, 2025Authored step-by-step guides and UX-driven content for gaming audiences, ensuring clarity and consistency. Managed contributor deliverables through editorial pipeline review.
SEO Content Writer (Guides & Features) at ProGameGuides
December 1, 2023 - October 24, 2025Produced structured guides, reviews, and consumer-facing essays with a strong SEO focus. Delivered timely coverage for ongoing service-based titles.
Content Writer & Documentation Specialist at Houseworth Real Estate
February 1, 2019 - October 24, 2025Produced audience-facing educational content and documentation, simplifying technical housing data for consumers. Coordinated with field staff to translate technical findings into clear, web-ready content.
Freelance Narrative Designer & Writer
January 1, 2014 - PresentContributed narrative writing to shipped titles and authored over 50,000 words of dialogue, lore, and branching storylines while ensuring brand tone and continuity.
Game Tester at Lionbridge Game Studios
May 1, 2025 - PresentExecuted structured test cases across multiple game genres, identifying gameplay, UI, localization, progression, and narrative bugs. Submitted clear, reproducible bug reports with detailed steps, expected vs. actual behavior, screenshots, and video evidence. Tested pre-release builds under NDA following developer-specific test plans and feedback guidelines. Validated fixes across multiple builds to confirm issue resolution and prevent regressions. Provided qualitative player-experience feedback alongside technical reports to support design and usability improvements.
Narrative Designer | Writer | Journalist at ComicBook.com
June 1, 2025 - PresentContributing journalist/narrative designer for professional games journalism. Coverage centers on system integrity, performance quality, and player experience. Produce in-depth news coverage, feature articles, previews, reviews, and interviews focused on AAA and live-service games. Participate in preview events, early-access builds, and press demos to evaluate gameplay systems, performance, UX, balance, and stability. Analyze patches and live-service changes to identify regressions, balance issues, and player-impacting bugs. Communicate technical and design findings clearly to a broad audience, bridging developer intent and player experience. Work with PR teams, developers, and publishers to coordinate coverage, embargoes, interview schedules, and review timelines. Conduct developer interviews translating production goals and constraints into accessible insights. Evaluate games across multiple builds and platforms for functionality, polish, and player experience. Maintain high editoria
Narrative Designer at Matrioshk a Games / Wandering Wizard
January 1, 2021 - December 31, 2023Designed modular narrative assets adaptable to randomized events and procedural gameplay; synchronized lore with player progression and in-match actions to ensure responsive narration. Penned ambient storytelling delivered through NPCs, environmental elements, and visual narrative triggers to enrich world immersion. Constructed comprehensive worldbuilding and lore, including skill descriptions, item backstories, and gameplay-visible mechanics. Identified and documented narrative logic breaks, state inconsistencies, and trigger failures during internal playtests. Verified dialogue conditions, branching outcomes, and event sequencing across procedural scenarios. Collaborated with QA and engineering to reproduce narrative bugs and validate fixes, ensuring narrative stability across builds. Contributed narrative content integration to support cohesive gameplay experience.
Narrative Systems Designer at Cosmo Games
January 1, 2020 - December 31, 2021Developed detailed world lore, faction systems, and nonlinear narrative arcs aligned with dynamic quest design. Designed emotional pacing synchronized with gameplay progression to support emergent storytelling and increased player engagement. Co-designed a time-travel narrative frame work (Wheel of Time) enabling puzzles across Past, Present, and Future eras. Collaborated with cross-functional teams to ensure cohesive story integration and implement complex time-shifting mechanics. Created layered narrative structures including quest lines, character arcs, and dialogue. Led QA validations for quest logic, dialogue flags, companion behaviors, and trigger sequences to ensure consistency and polish.
Lead Narrative Designer at Drix Studios
January 1, 2018 - December 31, 2020Led a proprietary narrative design framework to unify story, gameplay, and character mechanics across Grand Guilds (Tactical RPG). Authored comprehensive narrative content including 50,000+ words of branching dialogue, worldbuilding, and lore; cast voice actors for key roles; and led in-game narrative content integration. Conducted systematic playthroughs to validate quest logic, dialogue flags, companion behaviors, and narrative triggers; tracked narrative, UI text, and progression issues; supported final QA passes prior to release. Implemented Totalization Narrative Design Methodology to balance emotional weight, gameplay impact, and narrative coherence along with alignment of lore to progression, stakes, and player experience.
Education
Associate of Science at Gwinnett Technical College
January 1, 2014 - January 1, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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