Hi, I’m Maryam Nakhostin Mortazavi—an experienced technical UI developer and game programmer focused on high-performance Unity projects and player-centric interfaces. I bridge the gap between design and scalable C# logic, translating Figma/Blender-ready visuals into optimized cross-platform UI and gameplay systems. I’ve handled full development lifecycles from concept to mobile publishing and asset store releases, including building responsive HUDs, modular gameplay logic, and input/UI sync across PC and mobile. I also integrate analytics-driven reward balancing, and SDKs like AdMob and Unity Ads, so the end result feels great to users and performs well in production.

Maryam Nakhostin Mortazavi

Hi, I’m Maryam Nakhostin Mortazavi—an experienced technical UI developer and game programmer focused on high-performance Unity projects and player-centric interfaces. I bridge the gap between design and scalable C# logic, translating Figma/Blender-ready visuals into optimized cross-platform UI and gameplay systems. I’ve handled full development lifecycles from concept to mobile publishing and asset store releases, including building responsive HUDs, modular gameplay logic, and input/UI sync across PC and mobile. I also integrate analytics-driven reward balancing, and SDKs like AdMob and Unity Ads, so the end result feels great to users and performs well in production.

Available to hire

Hi, I’m Maryam Nakhostin Mortazavi—an experienced technical UI developer and game programmer focused on high-performance Unity projects and player-centric interfaces. I bridge the gap between design and scalable C# logic, translating Figma/Blender-ready visuals into optimized cross-platform UI and gameplay systems.

I’ve handled full development lifecycles from concept to mobile publishing and asset store releases, including building responsive HUDs, modular gameplay logic, and input/UI sync across PC and mobile. I also integrate analytics-driven reward balancing, and SDKs like AdMob and Unity Ads, so the end result feels great to users and performs well in production.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Persian
Fluent
German
Advanced
English
Advanced

Work Experience

Freelance Technical UI Developer & Game Programmer
January 1, 2020 - Present
Published Unity assets and shipped mobile games by delivering end-to-end UI/UX and C# implementation—from design handoff through optimized Unity systems. Built scalable C# architecture using modular patterns and IPointer-based cross-platform input/UI synchronization. Optimized draw calls and reduced UI rebuild overhead for better runtime performance. Integrated monetization and ad SDKs (Google AdMob and Unity Ads) and used risk/data modeling to balance reward economies and improve outcomes like eCPM.
Freelance Technical UI Developer & Game Programmer at Self-employed (Hamburg, Germany)
January 1, 2020 - Present
Published Soft Touch UIKit, Simple Car Racing UI, and Simple Flight (3D simulation) on Unity Asset Store; optimized Draw Calls and UI Rebuilds. Designed and launched mobile games on Google Play, handling the full pipeline from Figma to C# deployment. Built scalable C# systems using IPointer interfaces for cross-platform input and UI-physics synchronization. Integrated AdMob & Unity Ads; used risk modules and data modeling to balance reward economies and eCPM.
Digital Content Creator at Samsung Gulf
January 1, 2015 - December 31, 2018
Developed digital content strategies to elevate brand visibility and engagement for mobile tech.

Education

Game Design Masterclass (Weiterbildung) at IU Akademie, Germany
April 1, 2025 - December 1, 2025
CS50: Introduction to Programming with Python at Harvard University (Online)
January 11, 2030 - January 6, 2026
Bachelor of Insurance Management at Islamic Azad University, Iran
January 11, 2030 - January 6, 2026
Masterclass in Game Design & Development at IU International University of Applied Sciences, Hamburg
January 1, 2025 - June 18, 2026
CS50P: Introduction to Programming with Python at Harvard University
January 11, 2030 - June 18, 2026
Masterclass in Game Design & Development at IU International University of Applied Sciences, Hamburg
January 1, 2025 - January 1, 2025
CS50P: Introduction to Programming with Python at Harvard University
January 11, 2030 - September 3, 2026

Qualifications

CS50: Introduction to Programming with Python
January 11, 2030 - January 6, 2026
Bachelor’s Degree in Insurance Management
January 11, 2030 - June 18, 2026
CS50P: Introduction to Programming with Python
January 11, 2030 - June 18, 2026
Masterclass in Game Design & Development
January 1, 2025 - June 18, 2026
Bachelor’s Degree in Insurance Management
January 11, 2030 - June 18, 2026
Bachelor’s Degree in Insurance Management
January 11, 2030 - September 3, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services