Available to hire
Senior Unity software engineer with 8+ years building and scaling mobile games, live-ops systems, and performance-focused tooling. Experienced in remote configuration, continuous updates, A/B testing, crash/ANR investigation, and technical ownership across cross-functional teams.
Strong technical leadership with deep Unity/C# and mobile expertise (iOS/Android). Skilled in client architecture, SOLID-driven design, mentoring, and creating reusable Unity editor packages to improve workflow efficiency and runtime stability on resource-constrained devices.
Skills
Language
English
Fluent
Russian
Advanced
Armenian
Fluent
Work Experience
Senior Unity Software Engineer | Mobile Games, LiveOps & Scalable Systems at Concept Studio
January 1, 2023 - PresentBuilt reusable Unity Editor tools for performance analysis and optimization, including profiler CSV exporters and TMPro/font optimization workflows. Led data-driven performance improvements: reduced pop-up P95 frame time by ~15% and lowered TMP font fallback atlas glyphs from 880 to 214. Developed and maintained LiveOps features for a large-scale mobile casino game (backend-driven systems, production releases, and post-release support). Investigated crashes, rendering, and performance regressions using Unity profiling tools to improve runtime stability and user experience. Implemented a split on one-game container approach by prefabbing game prefabs + asset bundles to enable on-demand load/unload, reduce runtime memory, and improve modular content pipelines. Developed responsive 2D/3D UI systems with correct pixel-accurate behavior across devices. Designed scalable client-side frameworks and gameplay architecture using SOLID and design patterns; led code reviews and mentored developers
Unity Game Developer at Hide and Seek
January 1, 2023 - January 1, 2023Designed and implemented end-to-end gameplay features for Unity projects; developed interactive 3D animal behaviors using navigation systems, animation controllers, and custom shaders; handled core gameplay systems such as object interactions, VFX, and 2D/3D UI; optimized code for performance and maintainability across multiple game systems. (Dog Town, Fish Adventure Seasons)
Unity Game Developer at Concept Studio
January 1, 2023 - November 21, 2025Developed and integrated new game features from start to finish, including backend components. Handled in-game data management, performance profiling, crash fixes, and code optimization. Implemented 2D/3D animations and particle effects to enhance visual feedback and player experience.
Unity Developer / Mobile Developer at Frisimos (Dog Town / Hide and Seek gameplay & systems)
January 1, 2018 - January 1, 2023Designed and implemented end-to-end gameplay features in Unity using C#: core gameplay systems including interactions, VFX, and 2D/3D UI. Developed interactive 3D character behaviors using navigation systems, animation controllers, and custom shaders. Optimized gameplay and UI for performance, memory usage, and long-term stability on mobile. Implemented backend components with MySQL and PHP-based services, managing player data, feature flags, and progression through backend APIs. Worked on multiplayer Roblox platform gameplay systems using Lua, including player state management, disguise mechanics, and session synchronization. Collaborated using Jira, Trello, GitHub, SourceTree, Bugsnag, Crashlytics, and Smartlook; integrated Unity Ads, AdMob mediation, Facebook SDK, Firebase A/B testing, and analytics tooling.
Education
Master’s Degree in Informatics and Applied Mathematics at National Polytechnic University of Armenia
January 1, 2019 - January 1, 2021Bachelor’s Degree in Physics and Applied Mathematics at National Polytechnic University of Armenia
January 1, 2015 - January 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Skills
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