I am a Creative Animator and VFX Artist with a strong foundation in both 2D and 3D animation, supported by experience across design, sculpting, painting, and architecture. My journey has taken me from animation into advanced visual effects, where I bring characters, environments, and elements to life on screen. I have worked as an Assistant Animator at Studio Eeksaurus on a claymation project and as a Teaching Assistant at Shenoy Design Studio during my master’s, gaining hands-on production and academic experience. What sets me apart is my experience across varied forms of design—2D, tangible 3D such as claymation, and digital art—which keeps my mind sharp when troubleshooting ideas, as animation and filmmaking are rarely linear.
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My vfx thesis project at george brown college, showcases a creature roaming in a sandy cave looking for oddities, it is riled up by the sight of a robot and expels a huge firey breathe at the robot. The project is done entirely in 3D platform using maya, unreal engine and houdini.
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