With over seven years of experience in visual development and 3D production, including three years as a 3D Generalist. I’ve contributed to major projects for Lucasfilm, Disney, and Netflix, delivering environments that meet world-class visual standards. I bring a full-spectrum skill set to every project. My core tools include Photoshop for concept development and Houdini for environment layout, lookdev, lighting, animations, and procedural workflows. I also work fluently with Maya, Blender, ZBrush, and Substance Painter for asset modeling, UVs, and texturing and rigging. Whether working on photorealistic landscapes or stylized worlds, I’m committed to visual fidelity, efficient pipelines, and on-time delivery even under tight production schedules. My background in concept art gave me a strong design foundation, but my curiosity led me to embrace the entire 3D pipeline: modeling, rigging, animation, effects, and scene assembly. I now work comfortably across disciplines, contributing to both art direction and technical execution. I regularly use ComfyUI and InvokeAI to speed up iterations and previsualizations, allowing me to deliver high-quality results on short timelines. In smaller teams, I’ve taken responsibility for asset pipelines and shot development, demonstrating leadership and adaptability. While my primary experience is in film and television VFX, I've also worked with Unity, and I adapt quickly to new engines and tools. I'm based in the Czech Republic and would prefer to work remotely, though I'm fully comfortable collaborating across time zones and can align my schedule to match your production needs.

Marek Tupec

With over seven years of experience in visual development and 3D production, including three years as a 3D Generalist. I’ve contributed to major projects for Lucasfilm, Disney, and Netflix, delivering environments that meet world-class visual standards. I bring a full-spectrum skill set to every project. My core tools include Photoshop for concept development and Houdini for environment layout, lookdev, lighting, animations, and procedural workflows. I also work fluently with Maya, Blender, ZBrush, and Substance Painter for asset modeling, UVs, and texturing and rigging. Whether working on photorealistic landscapes or stylized worlds, I’m committed to visual fidelity, efficient pipelines, and on-time delivery even under tight production schedules. My background in concept art gave me a strong design foundation, but my curiosity led me to embrace the entire 3D pipeline: modeling, rigging, animation, effects, and scene assembly. I now work comfortably across disciplines, contributing to both art direction and technical execution. I regularly use ComfyUI and InvokeAI to speed up iterations and previsualizations, allowing me to deliver high-quality results on short timelines. In smaller teams, I’ve taken responsibility for asset pipelines and shot development, demonstrating leadership and adaptability. While my primary experience is in film and television VFX, I've also worked with Unity, and I adapt quickly to new engines and tools. I'm based in the Czech Republic and would prefer to work remotely, though I'm fully comfortable collaborating across time zones and can align my schedule to match your production needs.

Available to hire

With over seven years of experience in visual development and 3D production, including three years as a 3D Generalist. I’ve contributed to major projects for Lucasfilm, Disney, and Netflix, delivering environments that meet world-class visual standards.
I bring a full-spectrum skill set to every project. My core tools include Photoshop for concept development and Houdini for environment layout, lookdev, lighting, animations, and procedural workflows. I also work fluently with Maya, Blender, ZBrush, and Substance Painter for asset modeling, UVs, and texturing and rigging. Whether working on photorealistic landscapes or stylized worlds, I’m committed to visual fidelity, efficient pipelines, and on-time delivery even under tight production schedules.
My background in concept art gave me a strong design foundation, but my curiosity led me to embrace the entire 3D pipeline: modeling, rigging, animation, effects, and scene assembly. I now work comfortably across disciplines, contributing to both art direction and technical execution. I regularly use ComfyUI and InvokeAI to speed up iterations and previsualizations, allowing me to deliver high-quality results on short timelines. In smaller teams, I’ve taken responsibility for asset pipelines and shot development, demonstrating leadership and adaptability.
While my primary experience is in film and television VFX, I’ve also worked with Unity, and I adapt quickly to new engines and tools. I’m based in the Czech Republic and would prefer to work remotely, though I’m fully comfortable collaborating across time zones and can align my schedule to match your production needs.

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