I’m a 2D/3D animator and game artist generalist with 10+ years of experience creating characters, cinematics, and full-cycle assets for games and cartoons. I enjoy building production pipelines end-to-end—from concept and sculpting to modeling, rigging, animation, texturing, and optimization. I’ve worked across Unity and Unreal-based workflows, supported studio and publisher projects, and collaborated with major brands while also delivering freelance work for indie studios. I’m comfortable combining creative production with technical implementation (tools, UI support, and Unity content creation) to keep quality high and schedules on track.

Marat Kulmanov

I’m a 2D/3D animator and game artist generalist with 10+ years of experience creating characters, cinematics, and full-cycle assets for games and cartoons. I enjoy building production pipelines end-to-end—from concept and sculpting to modeling, rigging, animation, texturing, and optimization. I’ve worked across Unity and Unreal-based workflows, supported studio and publisher projects, and collaborated with major brands while also delivering freelance work for indie studios. I’m comfortable combining creative production with technical implementation (tools, UI support, and Unity content creation) to keep quality high and schedules on track.

Available to hire

I’m a 2D/3D animator and game artist generalist with 10+ years of experience creating characters, cinematics, and full-cycle assets for games and cartoons. I enjoy building production pipelines end-to-end—from concept and sculpting to modeling, rigging, animation, texturing, and optimization.

I’ve worked across Unity and Unreal-based workflows, supported studio and publisher projects, and collaborated with major brands while also delivering freelance work for indie studios. I’m comfortable combining creative production with technical implementation (tools, UI support, and Unity content creation) to keep quality high and schedules on track.

See more

Work Experience

3D Animator - Modeling at CHALKYBRUSH INC (Game Development, Oakville, Canada)
January 1, 2024 - January 1, 2026
Delivered full-cycle character and environment production: concept, sculpting, modeling, texturing, rigging, and animation. Created 100+ character/NPC/environment assets, contributed to Unity level/route design, produced 20+ cinematics including trailers, and optimized assets (LODs and texture compression) while preserving visual quality.
3D-2D Animator - Designer at PM STUDIOS (Game Publisher, Los Angeles, USA)
January 1, 2021 - January 1, 2024
Provided development support for studio projects and created game assets. Contributed to publisher marketing materials, including trailers for publisher games, and supported IGN PM Studios Showcase 2024.
3D Animator - Designer at Lens Glov LLC (Game Development, Moscow, Russia)
January 1, 2019 - January 1, 2020
Collaborated with brands including Hasbro (Transformers), Wilson, and Samsung. Worked on AR and VR-related production tasks as part of game/brand technology projects.
2D Animator - Programming at TRILOBITESOFT (Game Development, Moscow, Russia)
January 1, 2017 - January 1, 2019
Developed games based on popular cartoon IPs (Cut the Rope, Masha and the Bear, The Fixies, Be Be Bears, Bodhi and Friends) and supported multiple projects. Supervised development of two projects, reducing development time by two months and saving the company budget.
3D Animator - Concept Artist at KOLOBANGA (Cartoon Production, Orsk, Russia)
January 1, 2015 - January 1, 2017
Produced 3D character animation and concept art work, including 3D modeling and concept-art responsibilities for cartoon production.
3D-2D Animator - Generalist at Upwork Freelance
January 1, 2010 - Present
Freelance animator/generalist with $50K+ earnings across 22 jobs. Worked with 7 indie studios, supporting Unity and animation/modeling/texturing/rigging workflows. Notable collaborations include Nephilite (Unity level design, 3D modeling, texturing, rigging, animation), BS: Valenwood (3D modeling, texturing, animation), and RetroMania Wrestling (2D pixel animation).

Education

Designer at Trade and Technological G.P.O.U. College
January 1, 2009 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet