Hello guys! I’m a 3D Freelance animator always looking for new oppoetunitys in the industry:
I bring:
Proven experience in 3D animation for games and series (including rigging and animating bipeds, quadrupeds, and stylized creatures thatI made with advance skeleton). I have more exemples that I can show you in private.
Strong understanding of body mechanics, timing, and animation principles for both humanoid and animal locomotion.
Familiarity with animation pipelines and integration into real-time workflows.
Technical skills in rigging (Maya + Blender) and cleaning mocap when needed. Mix mocap with key animation using layers.
Clear communication and ability to iterate quickly on feedback.
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