Project completed in just one day using Unreal Engine and DaVinci Resolve.
For the environment, I used a mix of existing assets and Megascans. The road was modeled directly inside Unreal Engine. I applied decals and built a layered material to add extra detail, including a heat distortion effect to simulate hot asphalt.
The character and mocap animation were sourced from Mixamo and slightly adjusted within Unreal to better fit the scene.
I handled cameras, lighting, and post-processing to enhance the visual quality and get the most out of Lumen.
Camera movements, shakes, cuts, and character animation were all managed through Sequencer.
Final edits and color grading and sound design were completed in DaVinci Resolve.
- 3D Animator
- 3D Designer
- Colourist
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