I am Marco Marzico, a versatile 3D Generalist and Unreal Engine Authorized Instructor with experience bridging real-time and offline workflows. I specialize in environment design, high-fidelity real-time VFX, virtual production pipelines, and cinematic storytelling. I thrive on transforming complex concepts into commercial-grade visuals, fluid animations, and immersive interactive experiences.
In collaborative production environments, I focus on asset creation pipelines, lighting, and camera choreography to deliver compelling visuals on tight timelines. I enjoy mentoring teams and contributing to end-to-end storytelling in both real-time and offline contexts.
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Project completed in just one day using Unreal Engine and DaVinci Resolve.
For the environment, I used a mix of existing assets and Megascans. The road was modeled directly inside Unreal Engine. I applied decals and built a layered material to add extra detail, including a heat distortion effect to simulate hot asphalt.
The character and mocap animation were sourced from Mixamo and slightly adjusted within Unreal to better fit the scene.
I handled cameras, lighting, and post-processing to enhance the visual quality and get the most out of Lumen.
Camera movements, shakes, cuts, and character animation were all managed through Sequencer.
Final edits and color grading and sound design were completed in DaVinci Resolve.
This project was made for FocusWorks EDC, for the launch of the Limited Edition Shadowskin Pen, on Star Wars Day.
The goal was to have a short verical 3D Stylized animation and 5 Stills, inspired by Star Wars.
In this project I wanted to recreate a scene from the move “Dune” in less than 24h.
I started modeling a few buildings and the rest of the city of Arrakis, I’ve built the desert using the landscape tool and used a free model of the Ornithopter I found on Sketchfab. I then built the entire cinematics using the setti gs of an anamorphic lens, added distortion, lens flare and imperfections to simulate the look of a rel anamorphic lens.
In this project I’ve built the environment from scratch, using modeling techniques combined with assets from the marketplace. I created blueprints as well as some of the shaders and lighting.
I’ve used Metahumans as characters and animations mocaps that were provided to me, as well as existing mixamo animations thay I have cleaned up in the engine to fit the scene.
I’ve animated the cameras, applied vfx built using Niagara Systems, Motion Design, and ultimately rendered in Unreal Engine, color corrected and put together the sequences and sound in DaVinci Resolve
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