Hi, I'm Marco Macabenta. I’m a 3D animator who loves storytelling through motion and visuals. I use tools like Maya and Adobe to bring characters and scenes to life in a way that feels real and engaging. I work best when collaborating whether that’s with artists, developers, or designers. I care a lot about making sure the animation fits smoothly into the final piece, whether it’s a game or a short film. I enjoy projects where I can use both creative and technical skills. My focus is always on delivering animation that supports the story and makes the experience stronger for the player or viewer. I’m excited to keep growing and be part of projects that try new things and push what animation can do.

Marco Macabenta

Hi, I'm Marco Macabenta. I’m a 3D animator who loves storytelling through motion and visuals. I use tools like Maya and Adobe to bring characters and scenes to life in a way that feels real and engaging. I work best when collaborating whether that’s with artists, developers, or designers. I care a lot about making sure the animation fits smoothly into the final piece, whether it’s a game or a short film. I enjoy projects where I can use both creative and technical skills. My focus is always on delivering animation that supports the story and makes the experience stronger for the player or viewer. I’m excited to keep growing and be part of projects that try new things and push what animation can do.

Available to hire

Hi, I’m Marco Macabenta. I’m a 3D animator who loves storytelling through motion and visuals. I use tools like Maya and Adobe to bring characters and scenes to life in a way that feels real and engaging.

I work best when collaborating whether that’s with artists, developers, or designers. I care a lot about making sure the animation fits smoothly into the final piece, whether it’s a game or a short film.

I enjoy projects where I can use both creative and technical skills. My focus is always on delivering animation that supports the story and makes the experience stronger for the player or viewer. I’m excited to keep growing and be part of projects that try new things and push what animation can do.

See more

Language

English
Fluent

Work Experience

3D Game Animator at Hollowshire
October 1, 2024 - November 30, 2024
Designed and animated over 10 3D scenes, refining work through iterative feedback from initial blocking to final polish. Managed production timelines and prioritized tasks to ensure the game project was delivered on schedule. Collaborated with artists and developers to implement more than 10 animations, ensuring high-quality integration.
3D Game Animator at Wings of Whisper
January 1, 2024 - April 30, 2024
Produced character animations by referencing real-world movements and refining timing to enhance realism and gameplay integration. Enhanced animation quality by addressing challenges, improving both visuals and production workflow efficiency. Collaborated with 3D modellers, riggers, and game designers to fine-tune animations, ensuring smooth asset integration and enhanced player experience.
3D Animator at First Day
December 31, 2023 - April 29, 2024
Animated characters in 4 different scenes, matching the story's tone and ensuring clear motion and natural performances. Collaborated with filmmakers and artists to plan scenes, review animations, and refine shots with feedback. Delivered polished animations on schedule by balancing creativity in a fast-paced production environment.
3D Animator at Lottery
March 1, 2025 - June 1, 2025
(Independent Short – 45 seconds of animation) I created a 45-second pantomime animation based on a storyboard, focusing on clear character performance and emotional storytelling without dialogue. I worked closely with a small team from different creative backgrounds to keep the tone and timing consistent throughout the scene. Focused on storytelling through movement. Mo dialogue, just expression and timing. Designed and animated beats to guide the viewer’s eye and emotional flow. Worked cross-discipline with team members from different fields (e.g. design, sound) to align vision and pacing. Delivered a polished final scene with attention to rhythm, weight, and performance arcs.

Education

Diploma of 3D Modelling, Arts, and Animatino at British Columbia Institute of Technology
January 3, 2023 - April 16, 2024
3D Modelling, Arts, & Animation at British Columbia Institute of Technology
January 11, 2030 - June 21, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Lottery

    (Independent Short – 45 seconds of animation)
    I created a 45-second pantomime animation based on a storyboard, focusing on clear character performance and emotional storytelling without dialogue. I worked closely with a small team from different creative backgrounds to keep the tone and timing consistent throughout the scene.

    Focused on storytelling through movement. Mo dialogue, just expression and timing.

    Designed and animated beats to guide the viewer’s eye and emotional flow.

    Worked cross-discipline with team members from different fields (e.g. design, sound) to align vision and pacing.

    Delivered a polished final scene with attention to rhythm, weight, and performance arcs.

    paper Hollowshire - Survival Shooter Game
    • Designed and animated 10+ 3D scenes, refining through
      iterative feedback from initial blocking to final polish
    • Managed production timelines and task prioritization to
      ensure the game project was delivered on schedule
    • Collaborated with artists and developers to implement 10+
      animations, ensuring high-quality integration