Hi, I’m Marco Macabenta. I’m a 3D animator who loves storytelling through motion and visuals. I use tools like Maya and Adobe to bring characters and scenes to life in a way that feels real and engaging.
I work best when collaborating whether that’s with artists, developers, or designers. I care a lot about making sure the animation fits smoothly into the final piece, whether it’s a game or a short film.
I enjoy projects where I can use both creative and technical skills. My focus is always on delivering animation that supports the story and makes the experience stronger for the player or viewer. I’m excited to keep growing and be part of projects that try new things and push what animation can do.
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(Independent Short – 45 seconds of animation)
I created a 45-second pantomime animation based on a storyboard, focusing on clear character performance and emotional storytelling without dialogue. I worked closely with a small team from different creative backgrounds to keep the tone and timing consistent throughout the scene.
Focused on storytelling through movement. Mo dialogue, just expression and timing.
Designed and animated beats to guide the viewer’s eye and emotional flow.
Worked cross-discipline with team members from different fields (e.g. design, sound) to align vision and pacing.
Delivered a polished final scene with attention to rhythm, weight, and performance arcs.
- Designed and animated 10+ 3D scenes, refining through
iterative feedback from initial blocking to final polish - Managed production timelines and task prioritization to
ensure the game project was delivered on schedule - Collaborated with artists and developers to implement 10+
animations, ensuring high-quality integration
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