Marcos Miranda
About
- 4 years' experience
- Joined July 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
More experts in Chicago, United States
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Work experience
Worked on an agile team of developers and game designers as a 3D Character Artist. Created animal and humanoid 3D characters from 2D concepts, accurately matching character design from concepts. Used Maya, ZBrush and Blender for character creation, Substance Painter for texturing, and Perforce for content sharing with other team members. Created base models for reviews by the Lead Artist and the team on Jira. Prepared models for efficient rigging and animation by adding edge loops and clean UV maps; created LODs for in-game content to meet triangle count requirements. Created material instances for models in Unreal Engine 4 and Unreal Engine 5.
Worked on an agile team developing mobile and AAA open-world MMO games, creating animal and humanoid 3D characters from 2D concepts. Utilized Maya, ZBrush, Blender, and Substance Painter for modeling and texturing, and Perforce for content sharing. Involved in the full character creation process including high poly modeling, retopology, UV mapping, LOD creation, rigging preparation, and creating material instances in Unreal Engine 4 and 5. Participated in designing concept armor and anatomical stylized characters, and collaborated with lead artists and team members using Jira.
Worked on an agile team of developers and game designers creating 3D animal and humanoid characters from 2D concepts, accurately matching designs. Utilized Maya, ZBrush, Blender for modeling, Substance Painter for texturing, and Perforce for content sharing. Developed base models for team and Lead Artist reviews using Jira. Managed full character creation workflow including high poly modeling, retopology, clean UV mapping with focus on texel density, and Level of Detail (LOD) creation to meet performance requirements. Prepared models for rigging and animation by optimizing edge loops. Created material instances and animation blueprints in Unreal Engine 4 and 5. Contributed to character and armor design for Tempus, a AAA open world MMO, focusing on anatomical designs for stylized characters.
Education· 5
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