Hi there, I’m Marcus Bloomfield—a self-taught Unity developer and software engineer who loves solving tough problems. Since 2020 I’ve been on a nonstop learning mission, building games and tools in Unity using C#, along with systems in C++, JavaScript, and Lua. My focus is game logic, UI systems, and simulation mechanics—think building managers, save systems, and procedural gameplay features. Outside of Unity I’ve developed full-stack web tools with React, Node, and SQL databases, which taught me clean architecture and scalability. I’m a bit of a geek at heart, I love solving complex problems, experimenting with systems, and making things feel good to interact with. I’m self-driven, easy to work with, and genuinely passionate about the craft. I’m seeking a developer position where I can contribute my technical skills while learning professional development practices, team collaboration, and industry standards.

Marcus Bloomfield

Hi there, I’m Marcus Bloomfield—a self-taught Unity developer and software engineer who loves solving tough problems. Since 2020 I’ve been on a nonstop learning mission, building games and tools in Unity using C#, along with systems in C++, JavaScript, and Lua. My focus is game logic, UI systems, and simulation mechanics—think building managers, save systems, and procedural gameplay features. Outside of Unity I’ve developed full-stack web tools with React, Node, and SQL databases, which taught me clean architecture and scalability. I’m a bit of a geek at heart, I love solving complex problems, experimenting with systems, and making things feel good to interact with. I’m self-driven, easy to work with, and genuinely passionate about the craft. I’m seeking a developer position where I can contribute my technical skills while learning professional development practices, team collaboration, and industry standards.

Available to hire

Hi there, I’m Marcus Bloomfield—a self-taught Unity developer and software engineer who loves solving tough problems. Since 2020 I’ve been on a nonstop learning mission, building games and tools in Unity using C#, along with systems in C++, JavaScript, and Lua. My focus is game logic, UI systems, and simulation mechanics—think building managers, save systems, and procedural gameplay features.
Outside of Unity I’ve developed full-stack web tools with React, Node, and SQL databases, which taught me clean architecture and scalability. I’m a bit of a geek at heart, I love solving complex problems, experimenting with systems, and making things feel good to interact with. I’m self-driven, easy to work with, and genuinely passionate about the craft. I’m seeking a developer position where I can contribute my technical skills while learning professional development practices, team collaboration, and industry standards.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

Certificate IV in Programming at Upskilled
January 1, 2020 - January 1, 2021

Qualifications

Certificate IV in Programming
January 1, 2020 - January 1, 2021

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services