Hi there, I’m Marcus Bloomfield—a self-taught Unity developer and software engineer who loves solving tough problems. Since 2020 I’ve been on a nonstop learning mission, building games and tools in Unity using C#, along with systems in C++, JavaScript, and Lua. My focus is game logic, UI systems, and simulation mechanics—think building managers, save systems, and procedural gameplay features.
Outside of Unity I’ve developed full-stack web tools with React, Node, and SQL databases, which taught me clean architecture and scalability. I’m a bit of a geek at heart, I love solving complex problems, experimenting with systems, and making things feel good to interact with. I’m self-driven, easy to work with, and genuinely passionate about the craft. I’m seeking a developer position where I can contribute my technical skills while learning professional development practices, team collaboration, and industry standards.
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