I am a dedicated and committed games industry professional with a broad background in 3D art, environment work, and asset production. I am creative, reliable, goal focused and a team player who stays calm under pressure and meets deadlines. My experience spans multiple studios and engines, including Unity, Unreal, and Frostbite, with proficiency in 3DS Max, Maya, ZBrush, Blender, Substance Painter/Designer, and Photoshop. I enjoy turning concept art into functional real-time assets and helping teams maintain a consistent visual style.

Marcus Mills

PRO

I am a dedicated and committed games industry professional with a broad background in 3D art, environment work, and asset production. I am creative, reliable, goal focused and a team player who stays calm under pressure and meets deadlines. My experience spans multiple studios and engines, including Unity, Unreal, and Frostbite, with proficiency in 3DS Max, Maya, ZBrush, Blender, Substance Painter/Designer, and Photoshop. I enjoy turning concept art into functional real-time assets and helping teams maintain a consistent visual style.

Available to hire

I am a dedicated and committed games industry professional with a broad background in 3D art, environment work, and asset production. I am creative, reliable, goal focused and a team player who stays calm under pressure and meets deadlines.

My experience spans multiple studios and engines, including Unity, Unreal, and Frostbite, with proficiency in 3DS Max, Maya, ZBrush, Blender, Substance Painter/Designer, and Photoshop. I enjoy turning concept art into functional real-time assets and helping teams maintain a consistent visual style.

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Language

English
Fluent

Work Experience

Freelance 3D Artist at Freelance
September 1, 2023 - March 1, 2024
Provided 3D art, modelling, texturing and asset creation on a freelance basis for various clients, delivering assets to spec and on schedule.
3D Artist/Environment Artist at Unit2Games
September 1, 2018 - November 1, 2022
In-house artist responsible for creating props, voxels, materials, and textures; supported outsourcing team to maintain Crayta art style; built environments for live team; contributed visuals for VFX; produced 2D emoticons.
3D Artist at NeonPlay
September 1, 2015 - March 1, 2018
Created 3D assets ranging from environments to characters; rigging and weight painting of characters; implemented assets in-engine and provided feedback to outsourced work; also produced 2D animated emoticons.
3D Artist at Bearded Pixel
September 1, 2014 - April 1, 2015
Principal Artist responsible for creating, maintaining and organizing all 3D assets and textures; mentored other team members; contributed character modelling and texturing when needed.
Assistant Designer at Ghost Games (Gothenburg)
February 1, 2013 - December 1, 2013
Designing and authoring race routes around open world; implementing and placing collectibles; helping design and implement content and features for Tutorial sections and various game modes.
Content Designer at Criterion Games
February 1, 2012 - February 1, 2013
Designing and authoring race routes around open world; implementing collectibles; collaborating with UI team to implement in-game UI and menus; helping design and implement new DLC game modes.
Lead Creature Artist at Foam Digital
October 1, 2010 - June 1, 2011
Lead creature artist on 3D feature film 'Stina and the Wolf'; delegated work to the creature team; ensured time and quality accountability; rigging and texturing of creatures.
Locum Teaching at Portsmouth University
October 1, 2010 - December 1, 2010
Locum teaching in 3D Studio Max and supervision of animation workshops.
3D Modeller (Assistant to Lead Artist) at Beatnik Games Studios
June 1, 2009 - August 1, 2009
Asset creation including props, characters and creatures; rigging; collaboration with a small team of artists and programmers.
3D Modeller at Bohemibot (Student Film)
June 1, 2007 - June 1, 2007
Created various digital assets for the student film which subsequently received a student Academy Award.

Education

MSc Computer Animation (Merit) at Portsmouth University
January 1, 2010 - January 1, 2011
BSc (Hons) Computer Animation at Portsmouth University
January 1, 2006 - January 1, 2009
BTech National Diploma IT at Henley Sixth Form College
January 1, 2003 - January 1, 2006
BND Software Development at Henley Sixth Form College
January 1, 2003 - January 1, 2006
GCSEs at Shiplake College
January 1, 2000 - January 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet