Available to hire
I have over 16 years of experience in all areas of game audio—from sound design, music composition, and audio system development to full responsibility for the complete audio of large-scale projects across both AAA and indie titles. I’ve worked on various genres, bridging technical and creative aspects of development, and I understand how closely they must align. I’m looking for a long-term position where I can apply my expertise, foster effective collaboration, and contribute to creating outstanding audio experiences.
Experience Level
Language
English
Fluent
Polish
Fluent
Czech
Fluent
Slovak
Fluent
Work Experience
Audio Director \ Senior Sound Designer at Nine Rocks Games / THQ
April 1, 2020 - December 31, 2024Full sound design creation for AAA games, including the open-world Way of the Hunter, as Audio Director at Nine Rocks Games – from recording weapons and creating sound effects to implementing the complete audio for the game. Responsibilities included designing sound systems, composing interactive and cutscene music, integrating assets via FMOD into Unreal Engine, managing outsourcing, and writing audio documentation. This work received special recognition for sound design from Slovak game developers.
Audio Director / Senior Sound Designer at Nine Rocks Games / THQ Nordic
January 1, 2020 - January 1, 2024Created and executed the complete audio vision of the AAA hunting simulator Way of the Hunter, from pre-production to release. Designed and implemented sound systems in FMOD and Unreal Engine, capturing authentic sounds for videos.
Audio Director at Nine Rocks Games
January 1, 2020 - PresentLed the audio design and implementation for the game 'Way of the Hunter', overseeing all aspects of sound design and music production.
Pianist, Composer, Producer at Self-employed
October 1, 2019 - PresentAs a freelance pianist, composer, and producer, I perform regularly and produce original music pieces for a variety of projects including albums and multimedia productions. I compose music for solo and ensemble performances, manage recording sessions, and ensure high audio quality in productions. I collaborate with artists and provide creative input to enhance the musical experience.
Sound Engineer (Intern) at Studio Monopol Warsaw
September 1, 2018 - September 4, 2025Assisted in audio engineering tasks including recording, mixing, and mastering sessions. Worked under supervision to understand studio equipment operation and audio post-production processes. Gained practical experience in sound editing and production workflow in a professional studio environment.
Sound Designer at Freelance
January 1, 2018 - January 1, 2020Worked on various projects providing sound design services, including sound effects, dialogue editing, and music composition for indie games.
Audio Intern at Game Studio XYZ
January 1, 2016 - January 1, 2018Assisted the audio team in creating sound assets and helped in the implementation of audio in various projects.
Senior Sound Designer at Bohemia Interactive
June 1, 2014 - April 1, 2020Sound design creation and implementation for AAA games including DayZ, Vigor, and Arma Reforger at Bohemia Interactive as part of a larger audio team. Collaboratively recorded weapons and conducted field recordings for shared projects. Main responsibility was the DayZ project, focusing on player interaction sounds, weapons, animals, and ambient audio. Work included implementing sounds into the game engine, optimizing and adjusting audio systems to ensure an immersive and realistic sound experience.
Sound Designer at Cauldron / Activision
January 1, 2007 - January 1, 2014Fully responsible for audio in multiple titles, focusing on in-game sounds and cutscenes. Involved in voice recording and collaborations with game designers.
Sound Engineer at Opona Studio s.r.o.
January 1, 2005 - PresentReliable freelance professional in dubbing and sound post-production for feature-length animated films for cinema (including Warner Bros. projects), documentaries, and TV commercials. Responsibilities included recording and editing voices, dubbing synchronization, and sound editing and mixing to ensure a polished, professional, and immersive audio experience. All outputs were prepared in compliance with technical standards for television, cinema, and online distribution.
Education
Sound Composition at Academy of Performing Arts in Bratislava
September 1, 2000 - September 1, 2003Master of Music at Academy of Music 'Fryderyk Chopin' Warsaw
October 1, 2016 - October 1, 2018Bachelor of Music at Academy of Music 'Fryderyk Chopin' Warsaw
October 1, 2012 - October 1, 2016Bachelor's Degree in Game Design at University of Game Development
January 1, 2015 - January 1, 2018Sound Composition at Academy of Performing Arts (Film & TV Faculty)
January 1, 2000 - January 1, 2002Qualifications
Industry Experience
Media & Entertainment, Professional Services, Retail, Software & Internet, Education, Gaming
Experience Level
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