I have over 16 years of experience in all areas of game audio—from sound design, music composition, and audio system development to full responsibility for the complete audio of large-scale projects across both AAA and indie titles. I’ve worked on various genres, bridging technical and creative aspects of development, and I understand how closely they must align. I’m looking for a long-term position where I can apply my expertise, foster effective collaboration, and contribute to creating outstanding audio experiences.

MAREK LACENA

I have over 16 years of experience in all areas of game audio—from sound design, music composition, and audio system development to full responsibility for the complete audio of large-scale projects across both AAA and indie titles. I’ve worked on various genres, bridging technical and creative aspects of development, and I understand how closely they must align. I’m looking for a long-term position where I can apply my expertise, foster effective collaboration, and contribute to creating outstanding audio experiences.

Available to hire

I have over 16 years of experience in all areas of game audio—from sound design, music composition, and audio system development to full responsibility for the complete audio of large-scale projects across both AAA and indie titles. I’ve worked on various genres, bridging technical and creative aspects of development, and I understand how closely they must align. I’m looking for a long-term position where I can apply my expertise, foster effective collaboration, and contribute to creating outstanding audio experiences.

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Language

English
Fluent
Czech
Fluent
Slovak
Fluent

Work Experience

Audio Director \ Senior Sound Designer at Nine Rocks Games / THQ
April 1, 2020 - December 31, 2024
Full sound design creation for AAA games, including the open-world Way of the Hunter, as Audio Director at Nine Rocks Games – from recording weapons and creating sound effects to implementing the complete audio for the game. Responsibilities included designing sound systems, composing interactive and cutscene music, integrating assets via FMOD into Unreal Engine, managing outsourcing, and writing audio documentation. This work received special recognition for sound design from Slovak game developers.
Senior Sound Designer at Bohemia Interactive
June 1, 2014 - April 1, 2020
Sound design creation and implementation for AAA games including DayZ, Vigor, and Arma Reforger at Bohemia Interactive as part of a larger audio team. Collaboratively recorded weapons and conducted field recordings for shared projects. Main responsibility was the DayZ project, focusing on player interaction sounds, weapons, animals, and ambient audio. Work included implementing sounds into the game engine, optimizing and adjusting audio systems to ensure an immersive and realistic sound experience.
Sound Designer at Cauldron / Activision
January 1, 2007 - January 1, 2014
Fully responsible for audio in multiple titles, focusing on in-game sounds and cutscenes. Involved in voice recording and collaborations with game designers.
Sound Engineer at Opona Studio s.r.o.
January 1, 2005 - Present
Reliable freelance professional in dubbing and sound post-production for feature-length animated films for cinema (including Warner Bros. projects), documentaries, and TV commercials. Responsibilities included recording and editing voices, dubbing synchronization, and sound editing and mixing to ensure a polished, professional, and immersive audio experience. All outputs were prepared in compliance with technical standards for television, cinema, and online distribution.

Education

Sound Composition at Academy of Performing Arts in Bratislava
September 1, 2000 - September 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Retail, Software & Internet, Education, Gaming