Creative and Curious (like everyone but I have a toaster pic!). Hi, I’m Davide. I’m 26, and I love using creativity to build things—whether it’s worlds, stories, or new ways of solving problems. Why a toaster? Because I think ideas are like toast: some pop up perfect, others come out a little burnt, and sometimes the unexpected ones taste the best. For me, creativity (and software) works the same way—experiment, learn, and refine until it’s something worth sharing. I bring that mindset into everything I create: playful, curious, and always open to what pops up next.

Meli Davide

Creative and Curious (like everyone but I have a toaster pic!). Hi, I’m Davide. I’m 26, and I love using creativity to build things—whether it’s worlds, stories, or new ways of solving problems. Why a toaster? Because I think ideas are like toast: some pop up perfect, others come out a little burnt, and sometimes the unexpected ones taste the best. For me, creativity (and software) works the same way—experiment, learn, and refine until it’s something worth sharing. I bring that mindset into everything I create: playful, curious, and always open to what pops up next.

Available to hire

Creative and Curious (like everyone but I have a toaster pic!). Hi, I’m Davide. I’m 26, and I love using creativity to build things—whether it’s worlds, stories, or new ways of solving problems.

Why a toaster? Because I think ideas are like toast: some pop up perfect, others come out a little burnt, and sometimes the unexpected ones taste the best. For me, creativity (and software) works the same way—experiment, learn, and refine until it’s something worth sharing. I bring that mindset into everything I create: playful, curious, and always open to what pops up next.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

Italian
Fluent
English
Advanced

Work Experience

Game Designer at Zombieverse Games with Guns
August 31, 2022 - August 31, 2022
Contributed as game designer, UX designer, and VFX artist on the project, focusing on gameplay systems, user experience flows, and visual effects.
Game Designer at Purisaz Dis is fine Studios
July 1, 2020 - July 1, 2020
Collaborated as game designer on multiple concepts and prototypes for interactive experiences.
Game Designer / UX Designer / VFX Artist at This is Square
July 1, 2022 - July 1, 2022
Personal project involving game design, UX design, and VFX art; developing systems, interfaces, and visual effects.
Env Artist / VFX Artist / Art Director / Game Designer at Shattered Ied thesis
July 1, 2025 - July 1, 2025
IED thesis project focusing on environment art, VFX, art direction, and game design.
Env Artist / VFX Artist at Closer FirestarterJam
October 1, 2025 - October 1, 2025
Participated in a game jam, handling environment art and visual effects.
Videogame Tester at GBTN Global Beta Testing Network
November 1, 2023 - November 13, 2025
Beta testing and feedback for a range of videogames within the network.
Game Designer, UX Designer, VFX Artist at Zombieverse Games with Guns
November 15, 2021 - August 27, 2022
Contributed game design concepts, UX workflows, and VFX art across projects; collaborated with a multidisciplinary team to shape gameplay and visuals.
Game Designer at This is Square
July 1, 2020 - July 1, 2020
Developed game design concepts and mechanics; supported prototyping and iteration.

Education

Degree in Visual Arts - CG Animation at IED Milano
November 7, 2022 - July 10, 2025
Game Design Course at Event Horizon School Milano
November 4, 2019 - September 12, 2022
High School Diploma at ITCS Chiaparelli Gramsci
September 12, 2013 - July 4, 2019

Qualifications

Bachelor degree in Visual art/ CG Animation
November 7, 2022 - July 10, 2025
Certificate of attendance - Game Design Course
November 4, 2019 - September 12, 2022
High school diploma - Financial and Marketing diploma
September 12, 2013 - July 4, 2019

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    uniE608 Sword of Light
    The Sword of Light it's a model made for a music project called Sword of Light. The sword is inspired by medieval swords and Final Fantasy XV swords with a little of sci-fi lights and inserts to make it more futuristic. It was made on maya, rendered using V-Ray and composited in Nuke. See more on Artstation: https://www.twine.net/signin
    uniE608 Toasterbot
    Toasterbot modeled and rigged in Maya, textured in Substance Painter and composited in Nuke. See more on Artstation: https://www.twine.net/signin
    uniE621 The Whale Island
    The Whale Island. This project was made to imrpve my skils with v-ray lights and materials. I tried to create a dreamy environment, wheres there is no time and space. For the materials I tried to focus on different parameters other than the diffuse that is set in differentet scale of grey.
    uniE621 The Awakening of the Abyss - Environment - Assets - Character - Niagara vfx
    The Awakening of the Abyss is a school project centered around a narrative in which a goddess is cursed and turned to stone. The player’s mission is to break the curse and restore peace to the world. In this project, I contributed to the visual development by creating and texturing several assets, as well as designing Niagara VFX to enhance the atmosphere of the environment. The project showcases both versions of the goddess — before and after the curse — alongside various environment and prop assets. For more insights of the project see Artstation: https://www.twine.net/signin
    uniE608 SHATTERED - Environment and VFX
    Shattered was the graduation project I made with other 5 people. 
The game is a 2.5D side scroller platform where the player can switch between worlds to move around the level. 
I was the environment artist, vfx artist of the game and the level designer. More Part of the project on Artstation:https://www.twine.net/signin
    uniE621 Pirate Tavern by night
    A reimagining of an old summer project, refined with improved textures, materials, and lighting. The tavern takes inspiration from classic fantasy inns and the Sea of Thieves tavern. I aimed to create a mystical nighttime atmosphere, using cool bluish tones contrasted by warm lantern light to highlight key elements and add depth to the scene. If you are interested take a look to the rest of this project on Artstation:https://www.twine.net/signin