I'm Mark Gramata, a Computer Science graduate from Cal Poly Pomona specializing in game development. With hands-on experience in Unreal Engine (C++ & Blueprints) and Unity (C#), I've created game prototypes such as Machine Citadel, an FPS, and Skyward Citadel, a 2D platformer. As Vice President of the CPP Game Development Club, I organized workshops, mentored teams, and led collaborative projects. Skilled in Java, Python, web development, and mobile apps, I'm passionate about crafting engaging gameplay experiences, fostering teamwork, and discovering new tech to bring creative ideas to life.

Mark Gramata

I'm Mark Gramata, a Computer Science graduate from Cal Poly Pomona specializing in game development. With hands-on experience in Unreal Engine (C++ & Blueprints) and Unity (C#), I've created game prototypes such as Machine Citadel, an FPS, and Skyward Citadel, a 2D platformer. As Vice President of the CPP Game Development Club, I organized workshops, mentored teams, and led collaborative projects. Skilled in Java, Python, web development, and mobile apps, I'm passionate about crafting engaging gameplay experiences, fostering teamwork, and discovering new tech to bring creative ideas to life.

Available to hire

I’m Mark Gramata, a Computer Science graduate from Cal Poly Pomona specializing in game development. With hands-on experience in Unreal Engine (C++ & Blueprints) and Unity (C#), I’ve created game prototypes such as Machine Citadel, an FPS, and Skyward Citadel, a 2D platformer. As Vice President of the CPP Game Development Club, I organized workshops, mentored teams, and led collaborative projects. Skilled in Java, Python, web development, and mobile apps, I’m passionate about crafting engaging gameplay experiences, fostering teamwork, and discovering new tech to bring creative ideas to life.

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