Art lead/director and concept artist with hands-on experience across AAA and mobile gaming, leading teams from concept development through production-ready pipelines and art documentation. Skilled in mentoring, visual development, key art/visual style definition, and coordinating marketing art deliverables across multiple live and prototype projects. Experienced directing region-wide creative development and outsourcing workflows, while remaining a strong collaborator who refines feedback loops and production processes for 2D/3D and UI content. Background spans original IP and major franchises, with a focus on character, environment, props, and world building.

Mark Hansen

Art lead/director and concept artist with hands-on experience across AAA and mobile gaming, leading teams from concept development through production-ready pipelines and art documentation. Skilled in mentoring, visual development, key art/visual style definition, and coordinating marketing art deliverables across multiple live and prototype projects. Experienced directing region-wide creative development and outsourcing workflows, while remaining a strong collaborator who refines feedback loops and production processes for 2D/3D and UI content. Background spans original IP and major franchises, with a focus on character, environment, props, and world building.

Available to hire

Art lead/director and concept artist with hands-on experience across AAA and mobile gaming, leading teams from concept development through production-ready pipelines and art documentation. Skilled in mentoring, visual development, key art/visual style definition, and coordinating marketing art deliverables across multiple live and prototype projects.

Experienced directing region-wide creative development and outsourcing workflows, while remaining a strong collaborator who refines feedback loops and production processes for 2D/3D and UI content. Background spans original IP and major franchises, with a focus on character, environment, props, and world building.

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Work Experience

Concept Art Lead // Art Lead/Director at Playside (Melb)
June 1, 2024 - June 1, 2026
Leading and directing a team of 10 concept artists. Hands-on contribution across multiple projects with concept art, feedback, direction, and pipeline refinement. Supports marketing art leadership for the 2D art & video team, delivering marketing-focused assets and ensuring consistent visual quality and style alignment.
Concept Art Lead / Art Lead at Playside (Melb)
June 1, 2024 - June 1, 2026
Leading & directing a team of 10x concept artists. Managing and mentoring artists, providing hands-on concept art, feedback, direction, and pipeline refinement across multiple projects. Also supported marketing art leadership for the 2D art and video team to deliver various marketing assets.
Art Director at Bandai Namco (Sng)
June 1, 2023 - November 1, 2023
Led and directed a small art team for an action platformer prototype game on Steam. Hands-on contribution to concept art and key visuals defining the look of the game. Produced art documentation including briefs, references, and art guides; defined workflows and established pipelines.
Creative Director at PlayStudios Asia (HK)
August 1, 2021 - March 1, 2023
Oversaw overall creative development of My Vegas (iOS/Android) brand. Managed and directed a region-wide creative team; supported team growth via staffing and training. Managed in-house processes across the Asian region (including Vietnam and Singapore) and external outsourcing.
Concept Artist (Freelance) at Phoenix Labs (Berl)
March 1, 2021 - July 1, 2021
Worked as a concept artist on original IPs including Fae Farm (Switch/PC). Covered environments, props, and characters; contributed to visual development for both gameplay and production needs.
Art Lead at King (Berl)
October 1, 2016 - December 1, 2020
Art directed a prototype team (small team of ~6) while continuing hands-on concept and visual development. Created the Art Style Guide and provided overall style direction for content including 3D, LiveOps, features, animation, and UI. Managed outsourcing for external content art and supported ideation and pitches.
Visual Development / Senior Game Artist (Hands-on)
January 1, 2016 - Present
Splash page, characters, environments, world building, and 2D concepts turned into final assets.
Art Director at Goodgame Studios (Hbrg)
October 1, 2015 - September 1, 2016
Art directed a casual puzzler game for mobile/Facebook (A Little Lost, iOS/Android). Directed an art team of 8 across UI, 3D art, animation, 2D effects, concept art, and in-game asset production. Developed match-3 in-game assets including mock-ups, concepts, and characters; contributed hands-on as well.
Lead Artist at Screwtape Studios (Bris)
March 1, 2015 - August 1, 2015
Provided art direction and developed 2D assets and concepts for characters and backgrounds for Damsel (PC). Implemented 2D assets in Unity for a PC side-scrolling platformer, including integration needs for production.
Visual Development / Senior Game Artist
January 1, 2015 - January 1, 2015
Splash page, characters, environments, world building, and 2D concepts into final assets.
Gaming Tutor at Evocca (Bris)
October 1, 2013 - September 1, 2014
Mentored and educated art students with course content and workshops focused on concept art and the games industry.
Art Director at PlayComo (Bris)
December 1, 2010 - November 1, 2013
Art directed remote artists and created concept art and 2D art assets across multiple mobile projects (Pet Fair, Zoo Kingdom, Little Dragons; iOS/Android).
Concept Artist & 3D Prop Artist at Liquid Animation (Bris)
January 1, 2010 - January 1, 2014
Provided character design and concept art and created 3D prop models for Polly Pocket (Kids) TV pilot (3D animated).
Graphic Artist at Shuffle Master (Syd)
January 1, 2010 - Present
Created illustrations and icons for land-based casino gaming machines.
Concept Artist & 3D Prop Artist at Krome Studios (Bris)
August 1, 2004 - September 1, 2010
Created concept art for characters, environments, and props; produced 3D prop models and implemented them in local game engines (collision, shatter, texture/FX integration).
3D Artist at Light Knights Entertainment (Bris)
January 1, 2004 - January 1, 2004
Created 3D character models and textures in 3DS Max for the Roly and Blue (TV Pilot) children’s TV series.
3D Artist at Catalyst Interactive (Canb)
January 1, 2003 - Present
Short-term contract to create 3D models for a Helicopter simulation project (PC).
2D & 3D Artist at Datatrax (Canb)
January 1, 1998 - January 1, 2002
Worked on information touchscreen projects (kiosks) including general graphic design and illustration, 3D animation, and video/sound editing.

Education

Maya - Intensive Maya Short Course at Canberra Institute of technology
January 1, 1997 - January 1, 2002
Diploma of Computer Game Development at Canberra Institute of technology
January 1, 1997 - January 1, 2002
3D Animation for Games & Film Certificate IV in Application Arts at Canberra Institute of technology
January 1, 1997 - January 1, 2002
3D Animation & Modeling at Canberra Institute of technology
January 1, 1997 - January 1, 2002
CIT: Certificate Incubator Course at Canberra Institute of technology
January 1, 1997 - January 1, 2002
Maya - Intensive Maya Short Course at Canberra Institute of technology
January 1, 1997 - January 1, 2002
Diploma of Computer Game Development at Canberra Institute of technology
January 1, 1997 - January 1, 2002
3D Animation for Games & Film Certificate IV in Application Arts at Canberra Institute of technology
January 1, 1997 - January 1, 2002
3D Animation & Modeling at Canberra Institute of technology
January 1, 1997 - January 1, 2002
CIT: Certificate Incubator Course at Canberra Institute of technology
January 1, 1997 - January 1, 2002
Online Mentored Courses (Schoolism & CGMA) at Online (Schoolism & CGMA)
January 1, 2013 - January 1, 2019

Qualifications

Intro to Visual Development by Victoria Ying
January 1, 2013 - January 1, 2014
Art of Color & Light by Ryan Lang
January 1, 2014 - January 1, 2014
Character Design for Animation by Nate Wragg
January 1, 2019 - January 1, 2019
Character Design 2 by Stephen Silver
January 1, 2019 - July 13, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services