Art lead/director and concept artist with hands-on experience across AAA and mobile gaming, leading teams from concept development through production-ready pipelines and art documentation. Skilled in mentoring, visual development, key art/visual style definition, and coordinating marketing art deliverables across multiple live and prototype projects.
Experienced directing region-wide creative development and outsourcing workflows, while remaining a strong collaborator who refines feedback loops and production processes for 2D/3D and UI content. Background spans original IP and major franchises, with a focus on character, environment, props, and world building.
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