Marko Bacic
Hi, I’m Marko Bacic, a Unreal Engine programmer and generalist with 5+ years of experience across PC and mobile projects.
About
Hi, I’m Marko Bacic, a Unreal Engine programmer and generalist with 5+ years of experience across PC and mobile projects.
I specialize in gameplay systems, Blueprints, C++, multiplayer replication, animation implementation, UI and optimization, and I enjoy leading small teams to move prototypes to shipped titles.
- 6 years' experience
- Joined February 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 8 roles
Planned technical tasks and coordinated other developers; implemented the main character pipeline, including Animation Blueprint work, MetaHuman integration and 3D spatialized audio setup; full Steam integration, public demo and full game release, Steam achievements, cloud saving; tested features on private dev branch before pushing updates publicly; contributed to console porting (Xbox and PS5) achieving 60 FPS.
Lead programmer/generalist responsible for implementing core gameplay features, AI, optimization, and collaboration across art and design teams.
Delivered a multiplayer vertical slice demo for Kickstarter and supported the campaign; led movement, character customization, animation programming, interactables, creature grow (morph baby to adult); implemented AI spawning and Behaviour Trees (later updated to State Trees), all replicated for multiplayer; maintained beta tests and debugged live multiplayer issues using player feedback and network replication checks.
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