Hi, I’m Marko Bacic, a Unreal Engine programmer and generalist with 5+ years of experience across PC and mobile projects. I specialize in gameplay systems, Blueprints, C++, multiplayer replication, animation implementation, UI and optimization, and I enjoy leading small teams to move prototypes to shipped titles.

Marko Bacic

Hi, I’m Marko Bacic, a Unreal Engine programmer and generalist with 5+ years of experience across PC and mobile projects. I specialize in gameplay systems, Blueprints, C++, multiplayer replication, animation implementation, UI and optimization, and I enjoy leading small teams to move prototypes to shipped titles.

Available to hire

Hi, I’m Marko Bacic, a Unreal Engine programmer and generalist with 5+ years of experience across PC and mobile projects.

I specialize in gameplay systems, Blueprints, C++, multiplayer replication, animation implementation, UI and optimization, and I enjoy leading small teams to move prototypes to shipped titles.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Lead Programmer / Generalist at X1 Games Studio | Emotionless: The Last Ticket
September 1, 2024 - May 1, 2026
Planned technical tasks and coordinated other developers; implemented the main character pipeline, including Animation Blueprint work, MetaHuman integration and 3D spatialized audio setup; full Steam integration, public demo and full game release, Steam achievements, cloud saving; tested features on private dev branch before pushing updates publicly; contributed to console porting (Xbox and PS5) achieving 60 FPS.
Lead Programmer/Generalist at X1 Games Studio
September 1, 2024 - January 1, 2026
Lead programmer/generalist responsible for implementing core gameplay features, AI, optimization, and collaboration across art and design teams.
Programmer / Generalist at Solar Vault Studio | Untamed
September 1, 2023 - July 1, 2024
Delivered a multiplayer vertical slice demo for Kickstarter and supported the campaign; led movement, character customization, animation programming, interactables, creature grow (morph baby to adult); implemented AI spawning and Behaviour Trees (later updated to State Trees), all replicated for multiplayer; maintained beta tests and debugged live multiplayer issues using player feedback and network replication checks.
Software Developer at Devla GmbH
September 1, 2023 - July 31, 2024
Contributed to Unreal Engine development and tooling; collaborated with cross-discipline teams to deliver game features.
Programmer / Generalist at Devla GmbH | Multiple Unreal projects
October 1, 2022 - November 1, 2023
Worked across projects including an unreleased open-world football game and a mobile penalty shootout game. Implemented gameplay features, UI and project-specific systems for mobile and PC targets. Supported rapid prototyping, iteration and technical problem solving across changing production needs.
Level Designer at The Sandbox | Part-time
October 1, 2021 - February 1, 2023
Designed and built playable levels and environments; supported layout iteration, gameplay flow and level polish for production.
Programmer/Generalist at The Sandbox
October 1, 2021 - February 1, 2023
Part-time programmer/generalist contributing to Unreal Engine projects; implemented features, tools, and gameplay support.
Freelancer at Independent / Freelancer
March 1, 2020 - August 1, 2022
General Work Experience. Worked in Unreal Engine on multiple projects, asset packs and personal projects.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet