Hi, I’m Marlon Pacheco, a concept and character artist with over a decade of AAA and indie experience. I design memorable, emotionally resonant characters—from lifelike likenesses to monsters and robots—using CC5, Blender, ZBrush, and Substance Painter. I’ve contributed to Madden NFL titles at EA Sports and collaborated across art, design, and animation teams to translate ideas into production-ready assets. I’m a passionate storyteller and collaborator who guides artistic vision from concept to final production, mentoring teammates and shaping visuals that tell a story. I enjoy building pipelines that streamline workflows and foster cross-discipline collaboration, always aiming for strong silhouettes and emotional resonance in every character.

Marlon Pacheco

Hi, I’m Marlon Pacheco, a concept and character artist with over a decade of AAA and indie experience. I design memorable, emotionally resonant characters—from lifelike likenesses to monsters and robots—using CC5, Blender, ZBrush, and Substance Painter. I’ve contributed to Madden NFL titles at EA Sports and collaborated across art, design, and animation teams to translate ideas into production-ready assets. I’m a passionate storyteller and collaborator who guides artistic vision from concept to final production, mentoring teammates and shaping visuals that tell a story. I enjoy building pipelines that streamline workflows and foster cross-discipline collaboration, always aiming for strong silhouettes and emotional resonance in every character.

Available to hire

Hi, I’m Marlon Pacheco, a concept and character artist with over a decade of AAA and indie experience. I design memorable, emotionally resonant characters—from lifelike likenesses to monsters and robots—using CC5, Blender, ZBrush, and Substance Painter. I’ve contributed to Madden NFL titles at EA Sports and collaborated across art, design, and animation teams to translate ideas into production-ready assets.

I’m a passionate storyteller and collaborator who guides artistic vision from concept to final production, mentoring teammates and shaping visuals that tell a story. I enjoy building pipelines that streamline workflows and foster cross-discipline collaboration, always aiming for strong silhouettes and emotional resonance in every character.

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Language

English
Fluent

Work Experience

Sr. Character Artist at Ghost Punch Games
April 30, 2024 - July 11, 2025
Worked as a contractor on the "Risk of Rain" PC title from Gear Box, responsible for modeling and texturing characters based on concept art. Utilized extensive experience with Autodesk Maya and Zbrush to create high-quality 3D character models, ensuring they meet detailed specifications and are ready for integration into game engines such as Unity. Performed retopology on scanned and hand-sculpted models to optimize them for animation and real-time rendering, balancing detail and performance. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality game assets.
Sr. CG Artist at Shift Pixy Labs
July 31, 2023 - July 11, 2025
Started as a prototype artist contributing to mobile games, augmented reality (AR), and virtual reality (VR) projects. Utilized expertise in Autodesk Maya and ZBrush to create detailed 3D character models. Specialized in facial retopology to improve realism and animation readiness. Collaborated with cross-functional teams to deliver high-quality CG assets on time. Performed modeling, texturing, shading, rigging, binding, and animation. Created detailed 3D models ensuring optimal performance and visual fidelity across platforms.
Game Artist at Compliant Gaming LLC
August 31, 2020 - July 11, 2025
Developed company and product branding materials, modifying existing and creating new content for electronic pull tab and spinning reel games. Assisted in concept development of new games with ideas for gameplay mechanics, visual style, and branding. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets. Created initial draft artwork and collaborated to refine and finalize game assets.
Character Artist at EA Sports
June 30, 2018 - July 11, 2025
Worked on Madden Football titles 16, 17, and 18, creating player and coach head sculpts, updating uniforms, and designing crowd models. Specialized in detailed facial sculpting and 3D modeling to enhance realism and character individuality. Applied extensive topology experience to optimize models for animation and performance. Performed comprehensive modeling, texturing, shading, rigging, binding, and animation. Collaborated closely with other artists and animators to ensure quality and consistency across character assets.
Computer Graphic Designer at Zimmerman Advertising
August 31, 2015 - July 11, 2025
Created detailed environments and hard surface assets for television commercials, contributing to visually compelling ads. Worked closely with creative directors and clients to bring visions to life through high-quality 3D models and scenes. Ensured technical requirements were met and assets were delivered on schedule.
CG Artist at SPINE3D
August 31, 2014 - July 11, 2025
Created environments and hard surface assets for real estate clients. Created and edited content for infomercial videos.
Cg Artist at Reel FX
November 30, 2012 - July 11, 2025
Performed modeling, texturing, shading, rigging, binding, and animation. Developed storyboards and pre-visual animation to aid in project conceptualization and planning. Collaborated with directors and team members to visualize narrative flow and key scenes.
Sr. Character Artist at Ghost Punch Games
April 30, 2024 - July 11, 2025
Worked as a contractor on the "Risk of Rain" PC title from Gear Box, responsible for modeling and texturing characters based on concept art. Utilized extensive experience with Autodesk Maya and Zbrush to create high-quality 3D character models, ensuring they meet detailed specifications and are ready for integration into game engines such as Unity. Performed retopology on scanned and hand-sculpted models to optimize them for animation and real-time rendering, ensuring a balance between detail and performance. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets.
Sr. CG Artist at Shift Pixy Labs
July 31, 2023 - July 11, 2025
Started as a prototype artist, contributing to the development of mobile games, augmented reality (AR), and virtual reality (VR) projects. Utilized expertise in Autodesk Maya and Zbrush to create detailed and high-quality 3D character models. Specialized in facial retopology, improving the realism and animation readiness of character models. Collaborated with cross-functional teams to deliver high-quality CG assets on time and according to project specifications. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets for various projects. Created detailed 3D models, ensuring optimal performance and visual fidelity across various platforms and applications.
Game Artist at Compliant Gaming LLC
August 31, 2020 - July 11, 2025
Developed company and product branding materials, modifying existing content and creating new content for electronic pull tab and spinning reel games. Assisted in the concept development of new games, contributing ideas for gameplay mechanics, visual style, and branding. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets for various projects. Created initial draft artwork and collaborated with team members to refine and finalize game assets.
Character Artist at EA Sports
June 30, 2018 - July 11, 2025
Worked on Madden Football titles 16, 17, and 18, creating player and coach head sculpts, updating uniforms, and designing crowd models. Specialized in detailed facial sculpting and 3D modeling to enhance the realism and individuality of character models. Applied extensive topology experience to ensure character models were optimized for animation and performance. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets. Collaborated with other artists and animators to ensure consistency and quality across all character assets.
Computer Graphic Designer at Zimmerman Advertising
August 31, 2015 - July 11, 2025
Created detailed environments and hard surface assets for television commercials, contributing to visually compelling advertisements. Worked closely with creative directors and clients to bring their vision to life through high-quality 3D models and scenes. Ensured that all assets met technical requirements and were delivered on schedule.
CG Artist at SPINE3D
August 31, 2014 - July 11, 2025
Created environments and hard surface assets for real estate clients. Created and edited content for infomercial videos.
Cg Artist at Reel FX
November 30, 2012 - July 11, 2025
Performed modeling, texturing, shading, rigging, binding and animation. Took responsibility for developing storyboards and pre-visual animation, aiding in the conceptualization and planning stages of projects. Collaborated closely with directors and other team members to visualize the narrative flow and key scenes.
Sr. Character Artist at Ghost Punch Games
April 30, 2024 - July 11, 2025
Worked as a contractor on the "Risk of Rain" PC title from Gear Box, responsible for modeling and texturing characters based on concept art. Utilized extensive experience with Autodesk Maya and Zbrush to create high-quality 3D character models, ensuring they meet detailed specifications and are ready for integration into game engines such as Unity. Performed retopology on scanned and hand-sculpted models to optimize them for animation and real-time rendering, ensuring a balance between detail and performance. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets.
Sr. CG Artist at Shift Pixy Labs
July 31, 2023 - July 11, 2025
Started as a prototype artist, contributing to the development of mobile games, augmented reality (AR), and virtual reality (VR) projects. Utilized expertise in Autodesk Maya and Zbrush to create detailed and high-quality 3D character models. Specialized in facial retopology, improving the realism and animation readiness of character models. Collaborated with cross-functional teams to deliver high-quality CG assets on time and according to project specifications. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets for various projects. Created detailed 3D models, ensuring optimal performance and visual fidelity across various platforms and applications.
Game Artist at Compliant Gaming LLC
August 31, 2020 - July 11, 2025
Developed company and product branding materials, modifying existing content and creating new content for electronic pull tab and spinning reel games. Assisted in the concept development of new games, contributing ideas for gameplay mechanics, visual style, and branding. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets for various projects. Created initial draft artwork and collaborated with team members to refine and finalize game assets.
Character Artist at EA Sports
June 30, 2018 - July 11, 2025
Worked on Madden Football titles 16, 17, and 18, creating player and coach head sculpts, updating uniforms, and designing crowd models. Specialized in detailed facial sculpting and 3D modeling to enhance the realism and individuality of character models. Applied extensive topology experience to ensure character models were optimized for animation and performance. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets. Collaborated with other artists and animators to ensure consistency and quality across all character assets.
Computer Graphic Designer at Zimmerman Advertising
August 31, 2015 - July 11, 2025
Created detailed environments and hard surface assets for television commercials, contributing to visually compelling advertisements. Worked closely with creative directors and clients to bring their vision to life through high-quality 3D models and scenes. Ensured that all assets met technical requirements and were delivered on schedule.
CG Artist at SPINE3D
August 31, 2014 - July 11, 2025
Created environments and hard surface assets for real estate clients. Created and edited content for infomercial videos.
Cg Artist at Reel FX
November 30, 2012 - July 11, 2025
Performed Modeling, texturing, shading, rigging, binding & animation. Took responsibility for developing storyboards and pre-visual animation, aiding in the conceptualization and planning stages of projects. Collaborated closely with directors and other team members to visualize the narrative flow and key scenes.
Sr. Character Artist at Ghost Punch Games
April 30, 2024 - July 28, 2025
Worked as a contractor on the "Risk of Rain" PC title from Gear Box, responsible for modeling and texturing characters based on concept art. Utilized extensive experience with Autodesk Maya and Zbrush to create high-quality 3D character models, ensuring they meet detailed specifications and are ready for integration into game engines such as Unity. Performed retopology on scanned and hand-sculpted models to optimize them for animation and real-time rendering, balancing detail and performance. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets.
Sr. CG Artist at Shift Pixy Labs
July 31, 2023 - July 28, 2025
Started as a prototype artist, contributing to development of mobile games, augmented reality (AR), and virtual reality (VR) projects. Utilized expertise in Autodesk Maya and Zbrush to create detailed and high-quality 3D character models. Specialized in facial retopology, improving realism and animation readiness of character models. Collaborated with cross-functional teams to deliver high-quality CG assets according to project specifications. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create assets optimally performing across platforms.
Game Artist at Compliant Gaming LLC
August 31, 2020 - July 28, 2025
Developed company and product branding materials, modifying existing content and creating new content for electronic pull tab and spinning reel games. Assisted in concept development of new games with ideas for gameplay mechanics, visual style, and branding. Performed 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets. Created initial draft artwork and collaborated with team members to refine and finalize game assets.
Character Artist at EA Sports
June 30, 2018 - July 28, 2025
Worked on Madden Football titles 16, 17, and 18, creating player and coach head sculpts, updating uniforms, and designing crowd models. Specialized in detailed facial sculpting and 3D modeling to enhance realism and individuality of character models. Applied extensive topology experience to optimize models for animation and performance. Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation. Collaborated to ensure consistency and quality across all character assets.
Computer Graphic Designer at Zimmerman Advertising
August 31, 2015 - July 28, 2025
Created detailed environments and hard surface assets for television commercials, contributing to visually compelling advertisements. Worked closely with creative directors and clients to realize their vision through high-quality 3D models and scenes. Ensured assets met technical requirements and were delivered on schedule.
CG Artist at SPINE3D
August 31, 2014 - July 28, 2025
Created environments and hard surface assets for real estate clients. Produced and edited content for infomercial videos.
Cg Artist at Reel FX
November 30, 2012 - July 28, 2025
Performed modeling, texturing, shading, rigging, binding, and animation. Took responsibility for developing storyboards and pre-visual animation, aiding conceptualization and planning. Collaborated closely with directors and team members to visualize narrative flow and key project scenes.
Sr. Character Artist at Ghost Punch Games
April 1, 2024 - September 8, 2025
Modeled and textured characters from concept art to engine-ready assets for Risk of Rain (Gearbox PC title). Applied Maya and ZBrush to produce detailed, optimized models for Unity. Created environments, props, and hard-surface assets for real estate projects. Produced and edited visual content for infomercials.
Sr. CG Artist at Shift Pixy Labs
July 1, 2023 - September 8, 2025
Served as prototype artist for mobile, AR, and VR projects. Specialized in facial retopology to improve realism and animation readiness. Delivered 3D character and environment models optimized for multiple platforms.
Contract Character Artist at EA Sports – Orlando, FL
January 1, 2018 - September 8, 2025
Sculpted lifelike player and coach likenesses for Madden NFL titles. Collaborated across art, design, and animation teams for AAA production. Streamlined sculpting/texturing workflows using ZBrush & Substance Painter.
Independent Artist – Concept & Character Development at Freelance / Personal Projects
January 1, 2018 - Present
Created original characters: monsters, robots, stylized figures for games and media. Built modern pipelines using CC5, Blender, ZBrush, and Substance Painter. Directed projects from concept to final production assets.
Game Designer & World Builder – Independent Projects at Independent Projects
January 1, 2019 - Present
Designed interactive levels integrating characters, narrative, and environment. Ensured visual consistency between concept art and final implementation.

Education

Bachelors at Miami International University of Art and Design
January 1, 2000 - December 31, 2007
Bachelors at Miami International University of Art and Design
January 1, 2000 - December 31, 2007
Bachelors at Miami International University of Art and Design
January 1, 2000 - December 31, 2007
Bachelors at Miami International University of Art and Design
January 1, 2000 - December 31, 2007
B.F.A. in Fine Arts at Miami International University of Art and Design
January 1, 2000 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Consumer Goods, Professional Services, Real Estate & Construction