Marshal Fontaine is a versatile Art Director and Motion Designer with over 25 years of experience transforming concepts into compelling visual narratives, now offering part-time, contract-based expertise. A recognized innovator in digital art, he began his career as an illustrator, creating the vibrant visuals for Barnes & Noble’s National Poetry Month campaign (1997–1998)—a nationwide series of posters and displays that celebrated literary inspiration. His early digital prowess earned him a spot in the prestigious Digital Salon, featured in Computer Artist, Leonardo magazine, and I.D. Design, marking his fusion of traditional illustration with cutting-edge techniques.Fontaine’s career spans leadership roles at tech pioneers like Magic Leap, Qualcomm, Apple, Autodesk, and Sony Pictures Imageworks, where he contributed to 10+ product launches and holds 6 U.S. patents in AR/VR interface design. His skills shine in converting complex ideas into digital illustrations, UI animations, and branding assets, honed through freelance art direction (2023–2025) and high-stakes projects like the 2000 Sports Illustrated Swimsuit Edition and U.S. Open Tennis campaigns. Proficient in Adobe Creative Suite (Photoshop, Illustrator, After Effects) and file prep for print/digital, he excels at interpreting briefs and delivering scalable, client-focused solutions. Based in Florida, Fontaine brings creativity and precision to part-time projects, from sketches and logos to large-scale digital artwork. View his portfolio at mfcreate.com/reel, and contact him at _Email not available. Sign in: https://www.twine.net/signup_ for collaborations that ignite visual impact. mfcreate.com

Marshal Fon Taine

Marshal Fontaine is a versatile Art Director and Motion Designer with over 25 years of experience transforming concepts into compelling visual narratives, now offering part-time, contract-based expertise. A recognized innovator in digital art, he began his career as an illustrator, creating the vibrant visuals for Barnes & Noble’s National Poetry Month campaign (1997–1998)—a nationwide series of posters and displays that celebrated literary inspiration. His early digital prowess earned him a spot in the prestigious Digital Salon, featured in Computer Artist, Leonardo magazine, and I.D. Design, marking his fusion of traditional illustration with cutting-edge techniques.Fontaine’s career spans leadership roles at tech pioneers like Magic Leap, Qualcomm, Apple, Autodesk, and Sony Pictures Imageworks, where he contributed to 10+ product launches and holds 6 U.S. patents in AR/VR interface design. His skills shine in converting complex ideas into digital illustrations, UI animations, and branding assets, honed through freelance art direction (2023–2025) and high-stakes projects like the 2000 Sports Illustrated Swimsuit Edition and U.S. Open Tennis campaigns. Proficient in Adobe Creative Suite (Photoshop, Illustrator, After Effects) and file prep for print/digital, he excels at interpreting briefs and delivering scalable, client-focused solutions. Based in Florida, Fontaine brings creativity and precision to part-time projects, from sketches and logos to large-scale digital artwork. View his portfolio at mfcreate.com/reel, and contact him at _Email not available. Sign in: https://www.twine.net/signup_ for collaborations that ignite visual impact. mfcreate.com

Available to hire

Marshal Fontaine is a versatile Art Director and Motion Designer with over 25 years of experience transforming concepts into compelling visual narratives, now offering part-time, contract-based expertise. A recognized innovator in digital art, he began his career as an illustrator, creating the vibrant visuals for Barnes & Noble’s National Poetry Month campaign (1997–1998)—a nationwide series of posters and displays that celebrated literary inspiration. His early digital prowess earned him a spot in the prestigious Digital Salon, featured in Computer Artist, Leonardo magazine, and I.D. Design, marking his fusion of traditional illustration with cutting-edge techniques.Fontaine’s career spans leadership roles at tech pioneers like Magic Leap, Qualcomm, Apple, Autodesk, and Sony Pictures Imageworks, where he contributed to 10+ product launches and holds 6 U.S. patents in AR/VR interface design. His skills shine in converting complex ideas into digital illustrations, UI animations, and branding assets, honed through freelance art direction (2023–2025) and high-stakes projects like the 2000 Sports Illustrated Swimsuit Edition and U.S. Open Tennis campaigns. Proficient in Adobe Creative Suite (Photoshop, Illustrator, After Effects) and file prep for print/digital, he excels at interpreting briefs and delivering scalable, client-focused solutions. Based in Florida, Fontaine brings creativity and precision to part-time projects, from sketches and logos to large-scale digital artwork. View his portfolio at mfcreate.com/reel, and contact him at Email not available. Sign in: https://www.twine.net/signup for collaborations that ignite visual impact.

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Language

English
Fluent

Work Experience

Art Director / Motion Designer at Self-Employed / Freelance
January 1, 2023 - Present
Produce motion graphics, UI animations, and promotional content for media and agency clients. Design style frames and reels to support pitches, brand storytelling, and executive presentations. Deliver fast-turnaround visuals for campaigns and launches under tight deadlines.
Senior UI Designer (Visual & Motion Focus) at Qualcomm
December 31, 2023 - October 9, 2025
Established the design system for Snapdragon XR1, Qualcomm’s first XR wearable, defining interaction patterns and a cohesive visual language for immersive AR experiences. Directed AR visuals for prototypes and demos, showcasing Qualcomm’s innovation to industry audiences and executive leadership. Developed HMI concepts for Snapdragon Digital Chassis, designing and animating full-width automotive dashboards for previews and executive demos. Shaped motion storytelling for sizzle reels, prototypes, and games, securing leadership buy-in and strengthening Qualcomm’s presence in AR and gaming.
Senior UI Designer (Visual & Motion Focus) at Magic Leap
December 31, 2020 - October 9, 2025
Pioneered AR prototypes, transforming abstract concepts into intuitive user experiences that helped shape Magic Leap’s spatial computing vision. Designed interaction models and UI systems for Magic Leap One, integrating 2D, 3D, and spatial interfaces into intuitive work flows. Directed visual storytelling through hardware renders, LED patterns, and motion studies for executive previews, marketing, and product demos. Collaborated with cross-functional teams to prototype innovative interaction modalities (hand, head, room-centric), shaping the foundation of Magic Leap’s user experience.
Lead Motion Graphic Designer at ABN
December 31, 2013 - October 9, 2025
Led a creative team producing broadcast commercials and digital signage for national and regional auto dealerships, ensuring brand consistency across campaigns. Produced motion design and 3D animation for a high volume of dealership campaigns, reinforcing brand messaging and improving ad clarity. Developed scalable workflows and format standards, streamlining production and accelerating turnaround for new dealership sign-on packages. Mentored team members and delegated projects, guiding creative execution, branding practices, and production techniques.
Stereoscopic Compositor at Sony Pictures Imageworks
December 31, 2009 - October 9, 2025
Contributed to G-Force 3D as a stereoscopic compositor, resolving depth and parallax issues for feature film release.
QA Engineer / Pro Apps Team at Apple
December 31, 2008 - October 9, 2025
Owned feature-level testing for Motion, Aperture, and Shake, applying real production workflows to ensure tools were release-ready for creative professionals.
Motion Graphics Specialist / Combustion Team at Autodesk
December 31, 2003 - October 9, 2025
Promoted Combustion through demos and training at trade shows, presenting to audiences from small studios to 3,000+ attendees.
Freelance — IDS Projects at Freelance
January 1, 2009 - Present
IDS (2009 U.S. Open Tennis), Electric Farm Entertainment, Worlds Away Productions, Super 78, SkulleyFX, Base 2: Broadcast — motion graphics, VFX, and compositing projects.
Art Director / Motion Designer at Freelance
January 1, 2023 - Present
Produce motion graphics, UI animations, and promotional content for media and agency clients. Design style frames and reels to support pitches, brand storytelling, and executive presentations. Deliver fast-turnaround visuals for campaigns and launches under tight deadlines.
Senior UI Designer (Visual & Motion Focus) at Qualcomm
January 1, 2023 - October 9, 2025
Established the design system for Snapdragon XR1, defining interaction patterns and a cohesive visual language for immersive AR experiences. Directed AR visuals for prototypes and demos, showcasing Qualcomm’s innovation to industry audiences and executive leadership. Developed HMI concepts for Snapdragon Digital Chassis, designing and animating full-width automotive dashboards for previews and executive demos. Shaped motion storytelling for sizzle reels, prototypes, and games, securing leadership buy-in and strengthening Qualcomm’s presence in AR and gaming.
Senior UI Designer (Visual & Motion Focus) at Magic Leap
January 1, 2020 - October 9, 2025
Pioneered AR prototypes, transforming abstract concepts into intuitive user experiences that helped shape Magic Leap’s spatial computing vision. Designed interaction models and UI systems for Magic Leap One, integrating 2D, 3D, and spatial interfaces into intuitive work flows. Directed visual storytelling through hardware renders, LED patterns, and motion studies for executive previews, marketing, and product demos. Collaborated with cross-functional teams to prototype innovative interaction modalities (hand, head, room-centric), shaping the foundation of Magic Leap’s user experience.
Lead Motion Graphic Designer at ABN
January 1, 2013 - October 9, 2025
Led a creative team producing broadcast commercials and digital signage for national and regional auto dealerships, ensuring brand consistency across campaigns. Produced motion design and 3D animation for a high volume of dealership campaigns, reinforcing brand messaging and improving ad clarity. Developed scalable workflows and format standards, streamlining production and accelerating turnaround for new dealership sign-on packages. Mentored team members and delegated projects, guiding creative execution, branding practices, and production techniques.
Stereoscopic Compositor at Sony Pictures Imageworks
January 1, 2009 - October 9, 2025
Contributed to G-Force 3D as a stereoscopic compositor, resolving depth and parallax issues for feature film release.
QA Engineer / Pro Apps Team at Apple
January 1, 2008 - October 9, 2025
Owned feature-level testing for Motion, Aperture, and Shake, applying real production workflows to ensure tools were release-ready for creative professionals.
Motion Graphics Specialist / Combustion Team at Autodesk
January 1, 2003 - October 9, 2025
Promoted Combustion through demos and training at trade shows, presenting to audiences from small studios to 3,000+ attendees.
Freelance Motion Designer / Visual Artist at Various (IDS, Electric Farm Entertainment, Worlds Away Productions, Super 78, SkulleyFX, Base 2: Broadcast)
January 1, 2009 - October 9, 2025
Motion graphics, VFX, and compositing projects for a range of clients including 2009 U.S. Open Tennis; built scalable workflows and pipelines.

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Qualifications

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Industry Experience

Media & Entertainment, Software & Internet, Gaming, Telecommunications, Professional Services, Transportation & Logistics, Other