Hitman 2 - Sound Redesign
Marta L. Gabriel
Published
0
Original game audio replaced with my own sounds.
Sync: Implemented authentic instrument recordings to match on-screen NPC animations.
Foley Detail: Designed unique assets for the coin toss (trajectory) and coin fall (impact), creating a more responsive environment.
Ambience: Created a dynamic soundscape that transitions realistically between high-energy racing and quiet interiors.