Hitman 2 - Sound Redesign

Marta L. Gabriel
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Original game audio replaced with my own sounds.

Sync: Implemented authentic instrument recordings to match on-screen NPC animations.

Foley Detail: Designed unique assets for the coin toss (trajectory) and coin fall (impact), creating a more responsive environment.

Ambience: Created a dynamic soundscape that transitions realistically between high-energy racing and quiet interiors.