Hi, I’m Martim Chiarella, a Character Designer, Concept Artist, and Storyboard/Animatic Artist with professional experience in the animation and audiovisual industry since 2018. I’ve developed my career in local leading marketing agencies and animation studios, crafting visually striking and narrative-driven characters for games and animation. I thrive on collaborating with teams, adapting to diverse visual styles, and delivering assets that communicate clearly within production pipelines. I emphasize visual storytelling, shape language, and design readability, and I maintain close client interactions to understand objectives, scope, style, deliverables, timelines, and budgets. I’m excited to explore opportunities globally with a promising company in the audiovisual and animation industries.

Martim Chiarella

Hi, I’m Martim Chiarella, a Character Designer, Concept Artist, and Storyboard/Animatic Artist with professional experience in the animation and audiovisual industry since 2018. I’ve developed my career in local leading marketing agencies and animation studios, crafting visually striking and narrative-driven characters for games and animation. I thrive on collaborating with teams, adapting to diverse visual styles, and delivering assets that communicate clearly within production pipelines. I emphasize visual storytelling, shape language, and design readability, and I maintain close client interactions to understand objectives, scope, style, deliverables, timelines, and budgets. I’m excited to explore opportunities globally with a promising company in the audiovisual and animation industries.

Available to hire

Hi, I’m Martim Chiarella, a Character Designer, Concept Artist, and Storyboard/Animatic Artist with professional experience in the animation and audiovisual industry since 2018. I’ve developed my career in local leading marketing agencies and animation studios, crafting visually striking and narrative-driven characters for games and animation. I thrive on collaborating with teams, adapting to diverse visual styles, and delivering assets that communicate clearly within production pipelines.

I emphasize visual storytelling, shape language, and design readability, and I maintain close client interactions to understand objectives, scope, style, deliverables, timelines, and budgets. I’m excited to explore opportunities globally with a promising company in the audiovisual and animation industries.

See more

Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Advanced

Work Experience

Storyboard Artist, Character Designer, Visual Concept Artist, Project Director at Big Studios
January 1, 2023 - Present
Local animation studio; roles included storyboard artist, character designer, visual concept artist, and project director. Worked with clients TAMARINE, P&G, SAM’S CLUB, HAPPY EGGS, FOOD PANDA, BRG GERADORES, and DORIVAL (London, UK).
3D Modeler, Character Designer, Visual Concept Artist, Storyboard Artist at Inteega
January 1, 2021 - January 1, 2023
3D modeling, character design and visual concept work within a local digital marketing agency under a full-service concept. Served clients including NESTLÉ, FURUKAWA, V.TAL TELECOM.
3D Modeler, Character Designer, Visual Concept Artist, Storyboard Artist at Inteegra
January 1, 2021 - January 1, 2023
Local digital marketing agency under a 'full service' concept. Roles included 3D modeling, character design, visual concepts, and storyboarding. Clients included Nestlé, Furukawa, and V.TAL Telecom.
2D Animator, 2D Rigger, Storyboard Artist, Artist Coordinator, Visual Content of Characters at Animadíssimos
January 1, 2018 - January 1, 2021
Local animation studio focused on child content and institutional videos. Roles included animation, rigging, storyboarding, coordinating artists, and creating visual character content. Clients included MSD, Intel, Danone, Subway, Pakaraka, and Tricky Tricky Toons.

Education

Bachelor's degree in Audiovisual Production at Faculdade Méliès
January 11, 2030 - January 1, 2018
Bachelor’s degree in Audiovisual Production at Faculdade Méliès
January 1, 2018 - January 1, 2018
Bachelor’s degree at Faculdade Méliès
January 11, 2030 - January 1, 2018
Bachelor’s degree in Audiovisual Production at Faculdade Méliès
January 1, 2018 - May 15, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services
    The Last Signal
    Original IP I created to explore realistic human and mystic characters designs. The project is the end of explorer "Cole 'Bones' Reed's" journey to find his long-lost son. Cole's last hope is to find an entity/god from an ancient civilization and hope for His goodwill. conceptart characterdesign