Martin Lucine

Available to hire

I’m a 3D Artist and Motion Designer specializing in the creation of premium 3D visuals.

About

I’m a 3D Artist and Motion Designer specializing in the creation of premium 3D visuals.

I help brands, agencies, and studios produce polished images and animations that enhance a product, strengthen a visual identity, or support a campaign. I work across modeling, texturing, lighting, rendering, and compositing, with a strong focus on refinement and visual impact.

  • Joined April 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 1

At Duck Factory Studio, I contributed to several Babybel campaign films as a 3D artist. My work included modeling, texturing, lighting, rendering, and final image polish across multiple films. I also participated in animation on selected projects and supported the overall lighting/rendering consistency of the campaign.

This project was a great opportunity to work within Babybel’s playful brand universe, combining clean 3D visuals, appealing materials, and energetic animation.

  • 3D Animator
  • 3D Modeler
  • 3D Visualizer
  • +4

Work experience

3D Generalist · Duck FactoryOct 2024 – Present · 2 yrs 2 mos

Full management of the 3D production pipeline: modeling, texturing, look development, lighting, rendering, and compositing. Creation of still images and visual content with high aesthetic standards. Focus on the perceived quality of materials, accuracy of reflections, lighting, and composition. Collaboration with creative teams to translate brand intentions into impactful visuals.

3D Generalist · WorldlineOct 2023 – Jul 2024 · 10 mos

Design and production of 3D visuals for communication materials and visual systems. Modeling, texturing, lighting, and rendering. Adaptation of visual identities into clear, high-quality, and consistent imagery. Work carried out in line with brand constraints, deadlines, and artistic direction.

3D Generalist · HLCBOct 2023 – Present · 3 yrs 2 mos

Creation of 3D renderings to showcase the company’s work: timber frames, timber-frame houses, joinery, and structural woodwork on custom homes. Complete management of the 3D production process, from modeling to the final rendering, with particular attention given to materials, lighting, and the realism of the visuals.

Education

Master Degree - Video Game & Game Art · Brassart2019 – 2024

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