I’m a 3D Artist and Motion Designer specializing in the creation of premium 3D visuals. I help brands, agencies, and studios produce polished images and animations that enhance a product, strengthen a visual identity, or support a campaign. I work across modeling, texturing, lighting, rendering, and compositing, with a strong focus on refinement and visual impact.

Martin Lucine

I’m a 3D Artist and Motion Designer specializing in the creation of premium 3D visuals. I help brands, agencies, and studios produce polished images and animations that enhance a product, strengthen a visual identity, or support a campaign. I work across modeling, texturing, lighting, rendering, and compositing, with a strong focus on refinement and visual impact.

Available to hire

I’m a 3D Artist and Motion Designer specializing in the creation of premium 3D visuals.

I help brands, agencies, and studios produce polished images and animations that enhance a product, strengthen a visual identity, or support a campaign. I work across modeling, texturing, lighting, rendering, and compositing, with a strong focus on refinement and visual impact.

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Language

English
Fluent
French
Fluent
Spanish; Castilian
Beginner

Work Experience

3D Generalist at HLCB
October 1, 2023 - Present
Creation of 3D renderings to showcase the company’s work: timber frames, timber-frame houses, joinery, and structural woodwork on custom homes. Complete management of the 3D production process, from modeling to the final rendering, with particular attention given to materials, lighting, and the realism of the visuals.
3D Generalist at Worldline
October 1, 2023 - July 31, 2024
Design and production of 3D visuals for communication materials and visual systems. Modeling, texturing, lighting, and rendering. Adaptation of visual identities into clear, high-quality, and consistent imagery. Work carried out in line with brand constraints, deadlines, and artistic direction.
3D Generalist at Duck Factory
October 1, 2024 - Present
Full management of the 3D production pipeline: modeling, texturing, look development, lighting, rendering, and compositing. Creation of still images and visual content with high aesthetic standards. Focus on the perceived quality of materials, accuracy of reflections, lighting, and composition. Collaboration with creative teams to translate brand intentions into impactful visuals.

Education

Master Degree - Video Game & Game Art at Brassart
September 1, 2019 - June 30, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Babybel Campaign - Ongoing

    At Duck Factory Studio, I contributed to several Babybel campaign films as a 3D artist. My work included modeling, texturing, lighting, rendering, and final image polish across multiple films. I also participated in animation on selected projects and supported the overall lighting/rendering consistency of the campaign.

    This project was a great opportunity to work within Babybel’s playful brand universe, combining clean 3D visuals, appealing materials, and energetic animation.