I am a versatile technician specializing as a 3D generalist in design visualization, VBA programming and Motion Design. I master the main graphic design tools (Houdini, Unreal, Adobe, and Lightwave) and Microsoft Office 365 for project management and technical documentation. I excel at photorealistic visualization, design and graphic animations, and I can program in BluePrint in Unreal to add interactive mechanics and rapid prototyping of dynamic environments in virtual reality. Autonomous, rigorous and curious, I thrive in multidisciplinary, project-driven settings. My experience spans hands-on production and automation—from Excel VBA to production management—bridging creative and technical objectives for diverse clients.

Martin Patoine

I am a versatile technician specializing as a 3D generalist in design visualization, VBA programming and Motion Design. I master the main graphic design tools (Houdini, Unreal, Adobe, and Lightwave) and Microsoft Office 365 for project management and technical documentation. I excel at photorealistic visualization, design and graphic animations, and I can program in BluePrint in Unreal to add interactive mechanics and rapid prototyping of dynamic environments in virtual reality. Autonomous, rigorous and curious, I thrive in multidisciplinary, project-driven settings. My experience spans hands-on production and automation—from Excel VBA to production management—bridging creative and technical objectives for diverse clients.

Available to hire

I am a versatile technician specializing as a 3D generalist in design visualization, VBA programming and Motion Design. I master the main graphic design tools (Houdini, Unreal, Adobe, and Lightwave) and Microsoft Office 365 for project management and technical documentation. I excel at photorealistic visualization, design and graphic animations, and I can program in BluePrint in Unreal to add interactive mechanics and rapid prototyping of dynamic environments in virtual reality.

Autonomous, rigorous and curious, I thrive in multidisciplinary, project-driven settings. My experience spans hands-on production and automation—from Excel VBA to production management—bridging creative and technical objectives for diverse clients.

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Language

French
Fluent
English
Intermediate

Work Experience

Production Director at Photogram Technologies inc
January 1, 2025 - January 1, 2025
Oversee daily orders, manage the team and deliveries; coordinate communications between clients and the company; convert 2D infographic elements to 3D; supervise digital lenticular print production; conduct R&D in computer automation; develop Excel VBA automation to optimize the production chain; manage computer systems and backups.
3D Senior Generalist at ZYX3D
January 1, 2010 - January 1, 2010
Prospect and meet customers to assess needs; develop quotes; take on personalized commands; create 2D/3D illustrations and animations; build virtual reality environments; produce content for holographic media; website design; manage customer billing.
Production Director at Photogram Technologies inc
January 1, 2010 - November 7, 2025
Oversees daily orders, team and deliveries; manages communications with clients; converts 2D infographic elements to 3D; supervises production of digital lenticular prints; conducts R&D in computer automation; develops Excel VBA automation for the production chain; handles computer maintenance and backups.
3D Senior Generalist at ZYX3D
December 31, 2009 - December 31, 2009
Prospects new clients, assesses needs, prepares quotes and accepts custom orders; creates 2D/3D illustrations and animations; develops virtual reality environments; creates content for holographic media; architectural and design visualization, designs websites; handles client billing.
3D Animator at Fly Studio
January 1, 2000 - January 1, 2000
Interpret tasks, coordinate with artistic directors; create 3D animated sequences for television, internet and print; model, texture, light, render; separate 3D channels for postproduction; program and manage the rendering farm; ensure quality and compliance of work.
3D Animator at Fly Studio
December 31, 1999 - December 31, 1999
Interprets tasks; coordinates with artistic directors; creates 3D animated sequences for TV, internet and print; models, textures, lights, renders; organizes 3D channels for post-production; manages rendering farm; ensures quality and compliance of work.

Education

Houdini - Introduction, Rendering, Vellum, Destruction, Pyro & Liquids; Unreal Introduction at Houdini / Unreal Training
January 1, 2020 - November 7, 2025
Vocational training at NAD-UQAC University, Chicoutimi
January 1, 2020 - November 7, 2025
Maya - Characters modeling, Rigging, Anim, Cloth, Particles & Rendering at UQAM, Montréal
January 1, 2004 - November 7, 2025
Printing preparation at Calixa-Lavalée, Center, Montréal
January 1, 2002 - November 7, 2025
Certificate of college studies at Collège Lasalle, Montréal
January 1, 1992 - November 7, 2025
Houdini - Introduction, Rendering, Vellum, Destruction, Pyro & Liquids at Vocational training
January 1, 2020 - January 1, 2020
Unreal Introduction at NAD-UQAC University, Chicoutimi
January 1, 2020 - January 1, 2020
Maya - Characters modeling, Rigging, Anim, Cloth, Particles & Rendering at Vocational training
January 1, 2004 - January 1, 2004
Printing preparation (Professional diploma) at UQAM, Montréal
January 1, 2002 - January 1, 2002
Desktop Publishing Infographic at Collège Lasalle, Montréal
January 1, 1992 - January 1, 1992

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Manufacturing, Professional Services, Software & Internet, Education