I’m a 3D artist with a strong artistic focus and experience in creating characters and environments for video games. I strive to blend technique and creativity, using tools like Blender, ZBrush, Substance Painter, and Unreal Engine to bring ideas to life.
In addition to 3D modeling, I’m also a photographer — a passion that deeply influences my approach to composition, lighting, and visual storytelling. Photography taught me to pay attention to detail, work with light and shadow, and create immersive atmospheres — all of which I carry into my 3D work.
Currently, I work independently, developing my own models and refining my skills in topology, UV mapping, PBR workflows, and storytelling through visuals. I’m always looking for new creative challenges where I can combine my technical knowledge and artistic background to craft meaningful visual experiences.
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