I’m a 3D artist with a strong artistic focus and experience in creating characters and environments for video games. I strive to blend technique and creativity, using tools like Blender, ZBrush, Substance Painter, and Unreal Engine to bring ideas to life. In addition to 3D modeling, I’m also a photographer — a passion that deeply influences my approach to composition, lighting, and visual storytelling. Photography taught me to pay attention to detail, work with light and shadow, and create immersive atmospheres — all of which I carry into my 3D work. Currently, I work independently, developing my own models and refining my skills in topology, UV mapping, PBR workflows, and storytelling through visuals. I'm always looking for new creative challenges where I can combine my technical knowledge and artistic background to craft meaningful visual experiences.

Iania N Martin

I’m a 3D artist with a strong artistic focus and experience in creating characters and environments for video games. I strive to blend technique and creativity, using tools like Blender, ZBrush, Substance Painter, and Unreal Engine to bring ideas to life. In addition to 3D modeling, I’m also a photographer — a passion that deeply influences my approach to composition, lighting, and visual storytelling. Photography taught me to pay attention to detail, work with light and shadow, and create immersive atmospheres — all of which I carry into my 3D work. Currently, I work independently, developing my own models and refining my skills in topology, UV mapping, PBR workflows, and storytelling through visuals. I'm always looking for new creative challenges where I can combine my technical knowledge and artistic background to craft meaningful visual experiences.

Available to hire

I’m a 3D artist with a strong artistic focus and experience in creating characters and environments for video games. I strive to blend technique and creativity, using tools like Blender, ZBrush, Substance Painter, and Unreal Engine to bring ideas to life.

In addition to 3D modeling, I’m also a photographer — a passion that deeply influences my approach to composition, lighting, and visual storytelling. Photography taught me to pay attention to detail, work with light and shadow, and create immersive atmospheres — all of which I carry into my 3D work.

Currently, I work independently, developing my own models and refining my skills in topology, UV mapping, PBR workflows, and storytelling through visuals. I’m always looking for new creative challenges where I can combine my technical knowledge and artistic background to craft meaningful visual experiences.

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Language

English
Advanced
Spanish; Castilian
Intermediate
Portuguese
Fluent

Work Experience

3D ARTIST at Mortalis - back to the roots
May 1, 2025 - Present
Make high poly, low poly and textures of characters, props, and environments

Education

MasterD – 3D Modeling for Video Games at MasterD – Portugal
January 11, 2030 - August 16, 2025
MasterD at 3D Modeling for Video Games
January 11, 2030 - September 2, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment