I'm Martin Gallagher, a dedicated designer with a passion for game design and a track record of creating engaging 2D and 3D assets. I enjoy developing modular layouts, robust game systems, and clear documentation that helps teams move from concept to shipped features. I'm a collaborative team player who loves learning, staying on top of trends, and applying my skills to the next great project. I'm always looking for ways to push boundaries and help bring ambitious ideas to life.

Martin Gallagher

I'm Martin Gallagher, a dedicated designer with a passion for game design and a track record of creating engaging 2D and 3D assets. I enjoy developing modular layouts, robust game systems, and clear documentation that helps teams move from concept to shipped features. I'm a collaborative team player who loves learning, staying on top of trends, and applying my skills to the next great project. I'm always looking for ways to push boundaries and help bring ambitious ideas to life.

Available to hire

I’m Martin Gallagher, a dedicated designer with a passion for game design and a track record of creating engaging 2D and 3D assets. I enjoy developing modular layouts, robust game systems, and clear documentation that helps teams move from concept to shipped features.

I’m a collaborative team player who loves learning, staying on top of trends, and applying my skills to the next great project. I’m always looking for ways to push boundaries and help bring ambitious ideas to life.

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Language

English
Advanced

Work Experience

Merchandising Execution Associate at Home Depot
July 1, 2018 - March 31, 2021
Implemented merchandising and store operations: organized stock bays, endcaps, and displays; planned and executed events and signage; collaborated with multiple departments to ensure accessibility, safety and shopability; maintained high quality while performing other duties.
Guest / Presenter at Sheridan College - Night of the Living Devs
November 1, 2021 - Present
Guest presenter at Night of the Living Devs, sharing project work and creative process with students and faculty; represented the extended co-op project (MyWater Shed) by presenting the team's work.
Level Designer at Ubisoft NEXT Competition
December 1, 2020 - March 31, 2021
Designed a first-person shooter open-world mission and level for Ubisoft NEXT competition; performed QA/playtests; blocked out level in Unreal Engine using Blueprints; contributed to level design documentation and map layouts.
Project Designer / Collaborator at MyWater Shed (Sheridan College / University of Windsor)
July 1, 2021 - March 31, 2022
Collaborated on a system/game about local watersheds for post-secondary students; used Miro and Microsoft Suite to track progress; created in-game card deck and contributed to building the game system; produced documentation and pitched art direction and layout; met weekly with a 10-person team; facilitated QA sessions with volunteer university students.
New Associate Coach at Home Depot Trafalgar Village
February 1, 2025 - Present
Onboarded new hires; organized and distributed files/information to new team members; contributed to ongoing team growth and provided opportunities to shine.
MyWater Shed (Project) Designer at Sheridan College / University of Windsor
July 1, 2021 - March 31, 2022
Collaborated on a watershed system/game for post-secondary students; created in-game card deck and contributed to building game system; produced documentation; pitched art direction and layout; weekly 10-person team meetings; QA sessions with university volunteers
Level Designer at Ubisoft NEXT Competition (Open World Mission)
December 1, 2020 - March 31, 2021
Designed a first-person shooter open-world mission and level; contributed to a thorough Game Design Document; QA/testing; blocked out level in Unreal Engine using Blueprint/visual scripting; mapped play style and level layout; produced design documentation and gameplay ideas
Level Designer / 2D Artist / Concept Artist at Magnetism
January 1, 2021 - April 30, 2021
Contributed to a 3D puzzle game on a 5-person international team; authored game design docs including maps, diagrams, and research; designed, implemented, and QA’d 13 of 15 prototype levels; SCRUM-based teamwork over 2-week sprints
Critical Theory Researcher / Zine Illustrator at Sheridan College Research Team
November 1, 2020 - May 31, 2021
Collaborated with a cross-disciplinary team to research critical theory; produced a zine with illustrations and articles; interviewed remotely (e.g., Stanley Fish) for publication
Designer (Two/Design Experience) at Collaboration Team
February 1, 2020 - April 30, 2020
Led overall game design; designed, animated, and implemented playable characters; created 2D assets; led level design for a bonus level; owned in-game Achievements/Progression system
Merchandising Execution Associate at Home Depot
June 1, 2022 - Present
Rejoined store to support merchandising and operations; continued merchandising responsibilities; contributed to team goals
New Associate Coach at Home Depot
February 1, 2025 - Present
Onboarded new hires; organized and distributed files/information to new team members; continually growing team and giving everyone the chance to shine

Education

Bachelor of Game Design (Honours) at Sheridan College
January 1, 2018 - January 1, 2022
Certificate in Creativity and Creative Problem Solving at Sheridan College
January 1, 2018 - January 1, 2023
Visual and Creative Arts at Sheridan College
January 1, 2016 - January 1, 2018
Bachelor of Game Design (Honours) at Sheridan College
January 1, 2018 - January 1, 2022
Certificate in Creativity and Creative Problem Solving at Sheridan College
January 1, 2018 - January 1, 2023
Visual and Creative Arts at Sheridan College
January 1, 2016 - January 1, 2018

Qualifications

Pin Design Finalist (Canada-wide Merchandising)
September 1, 2025 - December 5, 2025
Interdisciplinary Boundaries Award
May 1, 2021 - December 5, 2025
Associate of the Month (15-year Anniversary Contest)
May 1, 2021 - December 5, 2025
Bachelor of Game Design (Honours)
January 1, 2018 - January 1, 2022
Certificate in Creativity and Creative Problem Solving
January 1, 2018 - January 1, 2023

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education