Available to hire
I’m a VFX / Techincal artist with strong experience in Unreal Engine 5 Niagara Systems and Houdini particle simulations.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Technical Artist at Sense Project
August 1, 2022 - May 1, 2024Implemented Metahuman animation pipelines, customizing animation blueprints and state machines; enhanced Metahuman facial animations to better express emotion; collaborated with Unreal Engine 5 workflows to integrate assets.
VFX Artist at Squinky Studios
October 1, 2024 - August 1, 2025Implemented magical wing VFX using sprites and ribbons within the Niagara System; created flip-book textures to interpolate visuals from multiple camera angles; built a modular FX particle system; developed a crowd simulation with four Mixamo characters and randomized clothing/hair colors; exported VFX to Nuke composites for final integration.
Technical Artist at Sense Project
January 1, 2025 - May 1, 2025Implemented custom animations for Metahumans by modifying their animation blueprints and state machines; enhanced Metahuman facial animations to better express anger and happiness; created a crowd simulation by continuously cycling through four Mixamo characters with randomized clothing and hair colors; implemented clothing and hair color variation in crowds by linking material parameters to blueprint logic.
Technical Artist at SENSE Project
October 1, 2024 - August 1, 2025Worked with Metahumans and Convai plugin within Unreal Engine 5. Implemented custom animations for Metahumans by modifying their animation blueprints and state machines. Enhanced Metahuman facial animations to better express anger and happiness. Created a crowd simulation by cycling through four different Mixamo characters with randomized clothing and hair colors. Implemented clothing and hair color variation in crowd simulation by linking material parameters to blueprint logic.
VFX Artist at Wishful Thinking – Short Film
August 1, 2022 - May 1, 2024Exported animated geometry from Maya as an Alembic file for streamlined integration into Houdini. Created magical particle effects for eight scenes using Houdini POP Nets. Rendered VFX using Mantra and exported EXRs into Nuke. Composited VFX in Nuke to match the environment and character.
Education
Master of Science in Interactive Entertainment at Florida Interactive Entertainment Academy (FIEA), University of Central Florida
January 1, 2024 - January 1, 2025Bachelor of Fine Arts, Emerging Media (Character Animation) at University of Central Florida
January 1, 2020 - January 1, 2024Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Gaming, Professional Services
Designed magical wing VFX using sprites and ribbons within the Niagara System
Implemented flipbook textures to enhance the optimization of pyro simulations from Houdini
to Unreal
Created a blueprint to interpolate various angles of a flipbook texture based on camera
rotation
Developed a material function to streamline linear interpolation across eight distinct textures
Built a modular FX particle system with Niagara that controlled emitter shape, size, color, and velocity
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