I’m a VFX / Techincal artist with strong experience in Unreal Engine 5 Niagara Systems and Houdini particle simulations.

Mishal Asad

I’m a VFX / Techincal artist with strong experience in Unreal Engine 5 Niagara Systems and Houdini particle simulations.

Available to hire

I’m a VFX / Techincal artist with strong experience in Unreal Engine 5 Niagara Systems and Houdini particle simulations.

Work Experience

Technical Artist at Sense Project
August 1, 2022 - May 1, 2024
Implemented Metahuman animation pipelines, customizing animation blueprints and state machines; enhanced Metahuman facial animations to better express emotion; collaborated with Unreal Engine 5 workflows to integrate assets.
VFX Artist at Squinky Studios
October 1, 2024 - August 1, 2025
Implemented magical wing VFX using sprites and ribbons within the Niagara System; created flip-book textures to interpolate visuals from multiple camera angles; built a modular FX particle system; developed a crowd simulation with four Mixamo characters and randomized clothing/hair colors; exported VFX to Nuke composites for final integration.
Technical Artist at Sense Project
January 1, 2025 - May 1, 2025
Implemented custom animations for Metahumans by modifying their animation blueprints and state machines; enhanced Metahuman facial animations to better express anger and happiness; created a crowd simulation by continuously cycling through four Mixamo characters with randomized clothing and hair colors; implemented clothing and hair color variation in crowds by linking material parameters to blueprint logic.
Technical Artist at SENSE Project
October 1, 2024 - August 1, 2025
Worked with Metahumans and Convai plugin within Unreal Engine 5. Implemented custom animations for Metahumans by modifying their animation blueprints and state machines. Enhanced Metahuman facial animations to better express anger and happiness. Created a crowd simulation by cycling through four different Mixamo characters with randomized clothing and hair colors. Implemented clothing and hair color variation in crowd simulation by linking material parameters to blueprint logic.
VFX Artist at Wishful Thinking – Short Film
August 1, 2022 - May 1, 2024
Exported animated geometry from Maya as an Alembic file for streamlined integration into Houdini. Created magical particle effects for eight scenes using Houdini POP Nets. Rendered VFX using Mantra and exported EXRs into Nuke. Composited VFX in Nuke to match the environment and character.

Education

Master of Science in Interactive Entertainment at Florida Interactive Entertainment Academy (FIEA), University of Central Florida
January 1, 2024 - January 1, 2025
Bachelor of Fine Arts, Emerging Media (Character Animation) at University of Central Florida
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Professional Services
    paper Crimson Knight Game

    Designed magical wing VFX using sprites and ribbons within the Niagara System
    Implemented flipbook textures to enhance the optimization of pyro simulations from Houdini
    to Unreal
    Created a blueprint to interpolate various angles of a flipbook texture based on camera
    rotation
    Developed a material function to streamline linear interpolation across eight distinct textures
    Built a modular FX particle system with Niagara that controlled emitter shape, size, color, and velocity

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