Hi, I’m Owen Théi, a dedicated 3D animator driven by a love for video games. I aim to dive into the heart of the games industry, crafting captivating, interactive visuals and stories. I thrive on collaborating with creative and passionate minds, and I’m always eager to learn and grow. Over the past years I’ve built hands-on experience as a 3D animator on multiple projects, from in-game cinematics to mocap cleanup and game-engine integration. I’ve worked in teams under Animation Supervisors, learning pipeline tools such as Maya, Blender, MotionBuilder, and Snowdrop, and I’m known for dependable collaboration, quick problem-solving, and a can-do attitude.

Owen Thé

Hi, I’m Owen Théi, a dedicated 3D animator driven by a love for video games. I aim to dive into the heart of the games industry, crafting captivating, interactive visuals and stories. I thrive on collaborating with creative and passionate minds, and I’m always eager to learn and grow. Over the past years I’ve built hands-on experience as a 3D animator on multiple projects, from in-game cinematics to mocap cleanup and game-engine integration. I’ve worked in teams under Animation Supervisors, learning pipeline tools such as Maya, Blender, MotionBuilder, and Snowdrop, and I’m known for dependable collaboration, quick problem-solving, and a can-do attitude.

Available to hire
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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

French
Fluent
English
Advanced

Work Experience

Animateur 3D at Team Bourg-les-Valence
August 1, 2018 - May 1, 2019
Réalisation d'animations 3D et capture de performance (MoCap) sur Motion Builder. Suivi et aide à l'intégration des animations dans le moteur de jeu Snowdrop. Débogage et communication proactive entre les départements afin d'améliorer la qualité des cinématiques.
Animateur 3D at Team Bourg-les-Valence
August 1, 2020 - May 1, 2021
Animation 3D sur Pyjamask S4; travail d'équipe en support et collaboration avec l'équipe pour livrer des cinématiques et des animations de gameplay. Permis B.
Animateur 3D at Ubisoft Annecy
October 1, 2023 - March 1, 2025
Collaboration en tant qu'animateur 3D dans une équipe pour des cinématiques in-game et des animations de NPC. Intégration des animations dans le moteur Snowdrop; optimisation et documentation des flux de travail.
3D Animator at Ubisoft Annecy
October 2, 2023 - March 2, 2025
Created 3D animations and cleaned motion capture performances (MoCap) in MotionBuilder; integrated animations into the Snowdrop game engine; contributed to in-game cinematics and NPC animations; collaborated with the Animation Supervisor and cross-functional teams to ensure cinematic quality.
Production Manager at Team Toul Bourg-les-Valence
August 2, 2021 - September 2, 2022
Overseeing wrangling operations for a children’s series using Muster software; efficiently managed wrangling tasks, optimized rendering workflows, and addressed encountered issues; enabled smoother production pipelines through cross-team communication.
3D Animator at Team Toul Bourg-les-Valence
October 2, 2020 - May 2, 2021
3D animator on Pyjamask S3 with a vehicle; contributed to in-game cinematics and NPC animations; used Maya and Blender for character and asset animation; supported MoCap integration and pipeline coordination.
3D Animator at Team Toul Bourg-les-Valence
December 2, 2019 - August 2, 2020
3D animator on Pyjamask S3 with a vehicle; created and refined 3D animations for game assets; collaborated with team to ensure timely delivery and consistency across sequences.
3D Animator at Team Toul Bourg-les-Valence
August 2, 2018 - May 2, 2019
3D animator on Pyjamask S3 with a vehicle; worked on in-house assets and animation pipelines; supported integration into game engine workflows and rendering pipelines.

Education

Add your educational history here.

Qualifications

Driver's License (Permis B)
January 11, 2030 - March 13, 2026

Industry Experience

Media & Entertainment, Gaming

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Beginner

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