I'm a composer and sound designer with a deep love for meaningful storytelling through sound. Classically trained since the age of six and influenced by world music traditions, I've spent over a decade crafting emotionally resonant music and sound design for film, television, and artists across genres. My audio career began in commercial music production — producing for major labels and consulting with A&R teams — and evolved into scoring award-winning films and designing sound for broadcast. What draws me to game audio now is the opportunity to create living, reactive sound worlds that connect players to story and space. While I'm still growing my skills in game implementation tools like FMOD and Wwise, my strength lies in designing purposeful, evocative sound — and delivering high-quality, production-ready assets. I work best when the sound has something real to say.

Matei Vlad

I'm a composer and sound designer with a deep love for meaningful storytelling through sound. Classically trained since the age of six and influenced by world music traditions, I've spent over a decade crafting emotionally resonant music and sound design for film, television, and artists across genres. My audio career began in commercial music production — producing for major labels and consulting with A&R teams — and evolved into scoring award-winning films and designing sound for broadcast. What draws me to game audio now is the opportunity to create living, reactive sound worlds that connect players to story and space. While I'm still growing my skills in game implementation tools like FMOD and Wwise, my strength lies in designing purposeful, evocative sound — and delivering high-quality, production-ready assets. I work best when the sound has something real to say.

Available to hire

I’m a composer and sound designer with a deep love for meaningful storytelling through sound. Classically trained since the age of six and influenced by world music traditions, I’ve spent over a decade crafting emotionally resonant music and sound design for film, television, and artists across genres. My audio career began in commercial music production — producing for major labels and consulting with A&R teams — and evolved into scoring award-winning films and designing sound for broadcast. What draws me to game audio now is the opportunity to create living, reactive sound worlds that connect players to story and space.

While I’m still growing my skills in game implementation tools like FMOD and Wwise, my strength lies in designing purposeful, evocative sound — and delivering high-quality, production-ready assets. I work best when the sound has something real to say.

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Language

English
Fluent
Romanian, Moldavian, Moldovan
Advanced

Work Experience

Creative Producer & Sound Designer at Global Records
January 1, 2024 - July 15, 2025
Produced tracks and sound design elements for commercial releases across genres. Provided creative guidance to A&R teams on artist fit and sonic direction. Oversaw production pipelines from demo to release-ready masters. Helped develop the sonic branding of new artists entering the label.
Sound Designer & Engineer at Digi24
January 1, 2015 - Present
Designed original music and sound for television content and promotional media. Mixed and mastered audio for broadcast under strict deadlines. Worked closely with editorial teams to align sound with visual narrative flow.
Freelance Composer & Audio Creative
January 1, 2015 - Present
Composed original music and designed sound for short films, student projects, and media content. Taught private lessons in music production, sound design, and mixing. Supported independent creators with creative direction, studio setup, and sonic refinement.

Education

Diploma, Higher Diploma, and Degree in Music Production at Academy of Contemporary Music
January 1, 2011 - December 31, 2015
1-Year Sound Engineering Course at Alchemea College
January 1, 2015 - December 31, 2015
High School at National College Ion Neculce
January 1, 2007 - December 31, 2011
Diploma, Higher Diploma & Degree at Academy of Contemporary Music
January 1, 2011 - December 31, 2015
Sound Engineering Program at Alchemea College
January 1, 2015 - December 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Software & Internet, Gaming
    paper Music production and mixing and mastering for many clients, all major labels in RO

    I create professionally for over 10+ years, from vintage funky music to hyper-pop, nothing is off the table!
    No matter what a client asks of me, we always get it done, be it an entire soundtrack or just a quick recording session!
    I had songs trending on youtube and a placement in an award-winning film and my experience in the music industry is extensive.
    Can’t wait to hear from you and get some stellar work done!