Visual / Motion / Audio / Arts / Typography / Creative Direction / Digitial and Print Design I’m a multidisciplinary creative with a deep-rooted focus on typography and type design—working across visual communication, motion design, branding, game design, sound, and music production. From 2014 to 2016, I served as Lead Game Designer for mobile experiences developed for major clients including Škoda Auto, T-Mobile, and Vodafone. Between 2017 and 2022, I was Lead Creative Designer for Chiquita Brands worldwide, shaping global visual identity and campaign assets across digital and print. My practice spans nearly any visual output: web design, animation, print, immersive installations, and conceptual art direction. Today, I channel this versatility into cultural and musical projects—designing posters, social content, and visual identities for artists, galleries, and independent labels, while maintaining my own practice as a live electronic music performer and audiovisual artist. I thrive where design meets rhythm, narrative, and subversion—and I bring both precision and playfulness to every project I touch.

Matej Moravec

Visual / Motion / Audio / Arts / Typography / Creative Direction / Digitial and Print Design I’m a multidisciplinary creative with a deep-rooted focus on typography and type design—working across visual communication, motion design, branding, game design, sound, and music production. From 2014 to 2016, I served as Lead Game Designer for mobile experiences developed for major clients including Škoda Auto, T-Mobile, and Vodafone. Between 2017 and 2022, I was Lead Creative Designer for Chiquita Brands worldwide, shaping global visual identity and campaign assets across digital and print. My practice spans nearly any visual output: web design, animation, print, immersive installations, and conceptual art direction. Today, I channel this versatility into cultural and musical projects—designing posters, social content, and visual identities for artists, galleries, and independent labels, while maintaining my own practice as a live electronic music performer and audiovisual artist. I thrive where design meets rhythm, narrative, and subversion—and I bring both precision and playfulness to every project I touch.

Available to hire

Visual / Motion / Audio / Arts / Typography / Creative Direction / Digitial and Print Design

I’m a multidisciplinary creative with a deep-rooted focus on typography and type design—working across visual communication, motion design, branding, game design, sound, and music production.

From 2014 to 2016, I served as Lead Game Designer for mobile experiences developed for major clients including Škoda Auto, T-Mobile, and Vodafone. Between 2017 and 2022, I was Lead Creative Designer for Chiquita Brands worldwide, shaping global visual identity and campaign assets across digital and print.

My practice spans nearly any visual output: web design, animation, print, immersive installations, and conceptual art direction. Today, I channel this versatility into cultural and musical projects—designing posters, social content, and visual identities for artists, galleries, and independent labels, while maintaining my own practice as a live electronic music performer and audiovisual artist.

I thrive where design meets rhythm, narrative, and subversion—and I bring both precision and playfulness to every project I touch.

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Language

English
Fluent
French
Advanced
Czech
Fluent

Work Experience

Visual Designer at eeproperty
April 1, 2025 - Present
Art director at matejmoravec.com
January 20, 2026 - Present
Creative Lead at SiliconJelly
January 1, 2014 - Present
Graphic Designer at Chiquita Brands HQ
September 1, 2017 - November 30, 2022
Freelance Illustrator at DRAWetc
January 1, 2012 - Present
Graphic Design Assistant at BalmherHahlen
January 1, 2016 - April 20, 2017
Freelance Creative Designer / Art director at matejmoravec.com
January 1, 2016 - Present
matejmoravec.com

Education

Add your educational history here.

Qualifications

Best European Game Award nomination for Game Design
January 1, 2013 - January 20, 2026

Industry Experience

Media & Entertainment, Gaming, Education