Interactive developer and game designer specializing in creating immersive experiences with Unity (2D/3D) and C#. Skilled in game mechanics design, pixel art, UI/UX, and full-cycle development from concept to deployment. Experienced in React and web technologies, allowing seamless integration of interactive projects across platforms. Proven track record in delivering independent projects like Fragment, a narrative-driven Metroidvania, and working with cross-functional teams under Agile/SCRUM. Passionate about building engaging gameplay, optimizing performance, and bringing creative visions to life. Fluent in English and Italian, with a portfolio that blends technical expertise and artistic vision.
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