Level Artist with 8+ years of professional experience creating high-quality real-time environments for games, interactive applications and architectural visualization. Experienced in Unreal Engine, Unity, Autodesk 3ds Max and Blender, with strong expertise in environment art, level assembly, lighting, composition, material creation, optimization and PBR workflows. Skilled at transforming concepts into visually compelling, performant and gameplay-ready environments through close collaboration with multidisciplinary teams.

Mateusz Malarski

Level Artist with 8+ years of professional experience creating high-quality real-time environments for games, interactive applications and architectural visualization. Experienced in Unreal Engine, Unity, Autodesk 3ds Max and Blender, with strong expertise in environment art, level assembly, lighting, composition, material creation, optimization and PBR workflows. Skilled at transforming concepts into visually compelling, performant and gameplay-ready environments through close collaboration with multidisciplinary teams.

Available to hire

Level Artist with 8+ years of professional experience creating high-quality real-time environments for
games, interactive applications and architectural visualization. Experienced in Unreal Engine, Unity,
Autodesk 3ds Max and Blender, with strong expertise in environment art, level assembly, lighting,
composition, material creation, optimization and PBR workflows. Skilled at transforming concepts
into visually compelling, performant and gameplay-ready environments through close collaboration
with multidisciplinary teams.

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Language

English
Advanced

Work Experience

Level Artist at Resimo / YSlab
March 1, 2024 - Present
Built large-scale real-time environments in Unreal Engine for interactive residential applications. Optimized scenes for performance while maintaining photorealistic quality. Collaborated with architects, developers, designers, and sales teams. Prepared lighting, materials, navigation, and presentation-ready interactive experiences.
3D Technical Artist at Wasetlands Interakive
April 1, 2022 - February 1, 2024
Created game-ready assets and technical art solutions. Developed reusable PBR materials and optimized real-time assets. Built customizable PBR material blueprints and integrated assets into production pipelines. Collaborated with artists and programmers to improve workflows.
3D Technical Artist at Wastelands Interactive
April 1, 2022 - October 1, 2023
Created and supported production 3D assets with a focus on PBR material creation and texturing. Contributed to real-time-ready asset pipelines for game development.
3D Generalist / 3D Artist at Gambit Games / Ancient Games
October 1, 2019 - March 1, 2022
Worked on game projects including asset modeling and production tasks. Produced PBR materials, texturing work, and general 3D asset creation for game-ready use.
3D Artist at Gambit Games / Ancient Games
September 1, 2019 - March 1, 2022
Created environment assets and modular architecture for multiple commercial titles. Built and dressed real-time environments in Unity, ensuring visual consistency and high artistic quality. Created PBR materials and optimized assets for real-time rendering. Collaborated with designers and programmers during production.
3D Generalist at Intiar o
February 1, 2018 - September 1, 2019
Created photorealistic furniture and interior visualizations. Built interactive product presentation scenes in Unity. Prepared CAD-based assets, lighting, and marketing renders. Collaborated with furniture brands (including Kravet, Ethan Allen, and American Leather) to deliver high-quality real-time product visualizations and marketing assets.
3D Artist at Workroom Technologies
January 1, 2018 - June 1, 2018
Product visualization and 3D modeling, including texture creation and visual asset production.
3D Artist / Interior Designer at Freelance
September 1, 2017 - January 1, 2018
Provided freelance architecture visualizations and interior design-focused visualization services.
3D Artist / Interior Designer
June 1, 2016 - December 31, 2016
Architecture visualization, interior design and product visualization work (freelance/contract).
Junior Architect at KUKA studio
January 1, 2015 - January 1, 2018
Delivered architectural visualization projects from concept to final render. Produced architectural visualizations and interior concepts. Managed projects directly with clients.
3D Artist / Interior Designer / Art Director at KUKA Concept
January 1, 2015 - December 31, 2017
Architecture visualization and product visualization, including 3D modeling and interior visualization tasks.

Education

ARCHITECTURE at Wyższa Szkoła Informatyki Stosowanej i Zarządzania w Warszawie
January 1, 2018 - January 1, 2021
at Wyższa Szkoła Ekologii i Zarządzania
January 1, 2012 - January 1, 2016
at XXVIII LO im. Jana Kochanowskiego w Warszawie
January 1, 2009 - January 1, 2012
Graphic Design at Wyższa Szkoła Informatyki Stosowanej i Zarządzania w Warszawie
January 1, 2018 - January 1, 2021
Architecture at Akademia Techniczno-Artystyczna Nauk Stosowanych w Warszawie
January 1, 2012 - January 1, 2016

Qualifications

PRODUCT VISUALIZATION
January 1, 2012 - January 1, 2016

Industry Experience

Real Estate & Construction, Media & Entertainment, Gaming, Education, Professional Services