Matt Kinahan

Available to hire

I’m a creative and passionate 3D Generalist with 6 years of experience in the games industry. I’m self-motivated, knowledgeable and have a strong technical ability, with a versatile range of 3D skills and proficiencies.

About

I’m a creative and passionate 3D Generalist with 6 years of experience in the games industry. I’m self-motivated, knowledgeable and have a strong technical ability, with a versatile range of 3D skills and proficiencies. I pick up new software and workflows quickly, and I’m comfortable in a fast-paced production environment. I’m collaborative, reliable and able to work across teams to deliver high-quality results.

I enjoy creating concept art, building high-quality 3D assets, and assembling environments within game engines. I’ve been responsible for modeling, rigging and animating characters, vehicles and particle systems, and I’ve worked on shader design, simulations and optimization to keep pipelines efficient.

  • Joined November 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 1

https://www.twine.net/signin

  • 3D Animator
  • Animator
  • Character Designer

Work experience· 4 roles

3D Generalist · Outright GamesJan 2023 – Nov 2025 · 2 yrs 11 mos

3D Generalist responsible for modelling, rigging, and animation across shipped titles including the Bluey video game (2023) for Switch, PlayStation, and Xbox. Contributed to planning for an unannounced title (2026) and collaborated with art and engineering teams to maintain high visual quality and performance across platforms.

3D Generalist · NeonplayDec 2019 – Jan 2023 · 3 yrs 2 mos

Worked as a 3D Generalist across multiple iOS/Android titles; contributed to concept art, asset creation, optimization and engine integration. Idle Army Base, Idle Golf Club Manager, Idle Air Base among projects; more titles available on request.

3D Artist and Animator · NeonplayDec 2019 – Jan 2023 · 3 yrs 2 mos

3D Artist and Animator creating and animating assets for mobile and web games; rigging characters, modelling props, and delivering high-quality animations for Unity-based pipelines. Collaborated with art and design teams to refine art style, produced animation cycles, lighting previews, and asset optimizations.

3D Artist · Harmony StudiosOct 2018 – Oct 2019 · 1 yr 1 mo

Education

BA (Hons) 3D Computer Animation · University of Wales Trinity Saint David2015 – 2018
BA 3D Computer Animation - First Class Honours · University of Wales Trinity Saint David2015 – 2018

Certifications and awards

BA 3D Computer Animation - First Class Honours2030 – 2025

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