I’m a creative and passionate 3D Generalist with 6 years of experience in the games industry. I’m self-motivated, knowledgeable and have a strong technical ability, with a versatile range of 3D skills and proficiencies. I pick up new software and workflows quickly, and I’m comfortable in a fast-paced production environment. I’m collaborative, reliable and able to work across teams to deliver high-quality results. I enjoy creating concept art, building high-quality 3D assets, and assembling environments within game engines. I’ve been responsible for modeling, rigging and animating characters, vehicles and particle systems, and I’ve worked on shader design, simulations and optimization to keep pipelines efficient.

Matt Kinahan

I’m a creative and passionate 3D Generalist with 6 years of experience in the games industry. I’m self-motivated, knowledgeable and have a strong technical ability, with a versatile range of 3D skills and proficiencies. I pick up new software and workflows quickly, and I’m comfortable in a fast-paced production environment. I’m collaborative, reliable and able to work across teams to deliver high-quality results. I enjoy creating concept art, building high-quality 3D assets, and assembling environments within game engines. I’ve been responsible for modeling, rigging and animating characters, vehicles and particle systems, and I’ve worked on shader design, simulations and optimization to keep pipelines efficient.

Available to hire

I’m a creative and passionate 3D Generalist with 6 years of experience in the games industry. I’m self-motivated, knowledgeable and have a strong technical ability, with a versatile range of 3D skills and proficiencies. I pick up new software and workflows quickly, and I’m comfortable in a fast-paced production environment. I’m collaborative, reliable and able to work across teams to deliver high-quality results.

I enjoy creating concept art, building high-quality 3D assets, and assembling environments within game engines. I’ve been responsible for modeling, rigging and animating characters, vehicles and particle systems, and I’ve worked on shader design, simulations and optimization to keep pipelines efficient.

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Language

English
Fluent

Work Experience

3D Generalist at Outright Games
January 1, 2023 - November 1, 2025
3D Generalist responsible for modelling, rigging, and animation across shipped titles including the Bluey video game (2023) for Switch, PlayStation, and Xbox. Contributed to planning for an unannounced title (2026) and collaborated with art and engineering teams to maintain high visual quality and performance across platforms.
3D Artist and Animator at Neonplay
December 1, 2019 - January 1, 2023
3D Artist and Animator creating and animating assets for mobile and web games; rigging characters, modelling props, and delivering high-quality animations for Unity-based pipelines. Collaborated with art and design teams to refine art style, produced animation cycles, lighting previews, and asset optimizations.
3D Artist at Harmony Studios
October 1, 2018 - October 1, 2019
3D Artist responsible for modelling, texturing and animating assets for multiple projects; assisted in pipeline improvements and asset optimizations for mobile/console titles.
3D Generalist at Neonplay
December 1, 2019 - January 1, 2023
Worked as a 3D Generalist across multiple iOS/Android titles; contributed to concept art, asset creation, optimization and engine integration. Idle Army Base, Idle Golf Club Manager, Idle Air Base among projects; more titles available on request.

Education

BA (Hons) 3D Computer Animation at University of Wales Trinity Saint David
January 1, 2015 - January 1, 2018
BA 3D Computer Animation - First Class Honours at University of Wales Trinity Saint David
January 1, 2015 - January 1, 2018

Qualifications

BA 3D Computer Animation - First Class Honours
January 11, 2030 - November 29, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet