I’m a creative and passionate 3D Generalist with 6 years of experience in the games industry. I’m self-motivated, knowledgeable and have a strong technical ability, with a versatile range of 3D skills and proficiencies. I pick up new software and workflows quickly, and I’m comfortable in a fast-paced production environment. I’m collaborative, reliable and able to work across teams to deliver high-quality results.
I enjoy creating concept art, building high-quality 3D assets, and assembling environments within game engines. I’ve been responsible for modeling, rigging and animating characters, vehicles and particle systems, and I’ve worked on shader design, simulations and optimization to keep pipelines efficient.
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